YamatoTwinkie
Novice
- Joined
- Mar 2, 2006
- Messages
- 2
damaged_drone said:yea youre right. but then, once your characer is highly skilled and you have a tiny reticle, you are playing a fps? or do you implement auto-aim? if you have auto-aim to negate twitch how do you make targetted shots?
This can be easily done in real-time by integrating some sort of "time slowdown" bar that is activated with a button (some examples of this are found in the FPS F.E.A.R and Max Payne). That way a highly skilled sniper can "slow down time" for a moment, and be able to drill the eyes out of a charging radscorpion at 50 meters. I think it would work pretty well if it was tied into the SPECIAL system (i.e., maybe the degree that you can slow-down time is controlled by your perception stat, the size of your bar is tied to your weapons rating, and the recharge time is linked to your agility stat). A system like this would be great for the "non-twitch" crowd too, as they would still be able to make awesome sniper shots once their character is at high-level. I think having "time slowdown" is a good real-time analogy to Fallout's Action Points.