You mean it is a linear FPS with some light RPG elements?Game went totally to hell once you hit the surface. Do not get. IT'S SHIT.
You mean it is a linear FPS with some light RPG elements?
You mean it is a linear FPS with some light RPG elements?
That's what it's looking like. I'm going to force myself to push past this really frustrating part I've encountered to see if it finally opens up after. If it doesn't, I'll be done with it. The game could possibly be redeemed if the player is given some amount of freedom, which is what it seemed like was going to happen from the build up of the first couple hours.
How was it?
Ratings have gone up to Mixed. Interested in hearing codexers' thoughts on the latest update. Jinn
I understand. I'd still like to let you know that we addressed issues with the inventory, and we also improved the AI of both enemies and allies. There have been some changes in balance as well.Ratings have gone up to Mixed. Interested in hearing codexers' thoughts on the latest update. Jinn
Sadly, reading through the changelog, there's nothing there that addresses my fundamental problems with the game. That's partially my problem due to expectations: the game plays more like a very linear first person shooter ala-Half-Life, rather than what I would expect from even the most linear first-person RPG. The RPG mechanics don't have a particularly big impact on gameplay, the enemy AI is braindead, exploration mostly non-existent. There is a vague mention of something that might address the fact that your equipment resets every stage, but equipment progression is so non-existent to begin with, I don't really care.
I highly doubt I'll be playing this again. Jutsun, thanks for stopping by and letting us know, and I hope the best for future projects.