CrimHead said:
IMAGINE, IF YOU WILL, IF ROMEO AND JULIET HAD ENDED ON A HAPPY NOTE, AND HOW THAT WOULD HAVE DIMINISHED THE OVERALL IMPACT OF THE STORY AS A WHOLE
/SMA
Heh, you have to admit that it's true. Not all stories are equally meaningful. If we want to define video games by an interactive narrative, then more often than not we'll wind up with thematic mush. Besides, the actual GAME part of video games, be it shooting rocket launchers, or building more pylons, are completely divorced from meaning, merely existing to provide a enjoyable experience. We don't call the rules of baseball art, even though those rules produce games which are entertaining to those who play or them. Likewise, we shouldn't call the DPS rating of a weapon, i.e. the actual mechanics that make a game a game, art. Narrative, music, etc. are all just window dressing to the core gameplay experience. The fact that video game levels are prototyped and play tested without any sort of art, just crude geometry, should tell you what's actually important in games. Hint: it's not artistic beauty.
edit: Art is sometimes called Fine Art. Fine, in this case, actually refers to the Latin
finis or end. Fine Art is fine, because it is an end in itself. It serves no purpose except to exist for the viewer, reader, or listener to behold. The artistic elements of video games, i.e. music, 3D models, dialogue, etc, exist not for themselves but to dress-up a fundamentally non-artistic experience: gameplay.