Castanova
Prophet
Spartans never retreat! Spartans never surrender! :evil:
Castanova said:Look at yourself. You're whining about the mechanics of using a friggin cigarette item in the game. You're using the word "retarded."
Please, I can't wait: name some of your favorite games. This is going to be fun.
Naked Ninja said:So what you are saying is that a game having a specific, single entry point, the bathysphere, negates open-endedness somehow? How villainous of them, forcing you to go through a single entry point into their underwater city!
It would have been far more worthwhile for them to spend development time fleshing out the friggin lighthouse! Because I know, when I buy a game advertising exploring a decaying underwater setting, the first half an hour I play I will spend up in the lighthouse, LARPing at waiting to be rescued, pretending like I'm reluctant to go down into the depths.
Half Life 2? Was crap in comparison to 1.
Who the fuck do you think you are, to tell me that I can't think that something could have been done better? I don't like the bathysphere thing. You apparently fucking do. End of discussion.
Castanova said:Spartans never retreat! Spartans never surrender! :evil:
and you can't graphically murder little girls.
Naked Ninja said:It would have been far more worthwhile for them to spend development time fleshing out the friggin lighthouse! Because I know, when I buy a game advertising exploring a decaying underwater setting, the first half an hour I play I will spend up in the lighthouse, LARPing at waiting to be rescued, pretending like I'm reluctant to go down into the depths.
Half Life 2? Was crap in comparison to 1.
Actually, once he enters the lighthouse, the doors get shut behind him for some reason.Bradylama said:Naked Ninja said:It would have been far more worthwhile for them to spend development time fleshing out the friggin lighthouse! Because I know, when I buy a game advertising exploring a decaying underwater setting, the first half an hour I play I will spend up in the lighthouse, LARPing at waiting to be rescued, pretending like I'm reluctant to go down into the depths.
The whole point of the criticism is to illustrate that the player character has no immediate reason to go down into the bathysphere. Maybe if the entry point sees the player character washing up in a subterranean cave with the bathysphere, and all exits are mysteriously caved in, that would give him more motive. Nobody actually wants to spend weeks waiting for a pretend ship.
Castanova said:When did I ever say anything about loving any single piece of the game? All I've done is question assertions by individuals in this thread that are based on nothing but their own cynicism. I don't love the game. I've never played it. I'm looking forward to giving it a try though.
I'm not buying any PR lines, buddy. In fact, I haven't read ANY previews on this game except for a couple from 1-2 years ago when they first announced it. The only information I have on this game is from back then and stuff I've heard second hand. It looks like it might be a cool game. Will it be? How the fuck should I know?
If I trusted people in this thread, though, I'd say the game is shaping up to be a soulless, shiny, misrepresented, piece of crap!
Dhruin said:Nope. Just used to enjoy coming here but it's pretty banal these days. Yes, that was a trolling comment. You've created an environment that has attracted every idiot on the 'net that revels in being able to post "Bethesda are cum-soaked faggots that take it up the ass" and now it's largely a competition to see who can bitch the most. That was always a key part of the Codex, of course, but I think the ratio of crap to good criticism and conversation has shifted. You probably disagree - that's fine.
VD does some first class interviews and other stuff but it's a shame something like Nethergate, for example, can't even get a news post. Not that anyone cares, of course - the handful of posters in the NG thread mostly needed someone higher up the food chain to give them an opinion.
Castanova said:Deso! (Desho?)
There is art here, despite what many would say isn't possible with games, from Roger Ebert to game designers like Hideo Kojima. But it's in BioShock--it's in the gorgeously realized, watery halls of Rapture. It's in a Little Sister's expression of thanks when you choose to save her, or the utter silence if you harvest instead. It's in the way the characters develop, in the testimonials of the recording boxes you pick up along the way. It's in the way the narrative is structured, and the way it blends so seamlessly with the action. Irrational had a clear vision with this game, something pulled off with remarkable precision in every department. They didn't just deliver something that's fun to play, a criterion so often cited as the benchmark of what makes a game worthwhile. BioShock stands as a monolithic example of the convergence of entertaining gameplay and an irresistibly sinister, engrossing storyline that encompasses a host of multifaceted characters. This is an essential gaming experience.
Twinfalls said:*Stuff*
Dhruin said:Twinfalls said:*Stuff*
I do glib well because I don't have a lot of time but I accept throwing a few trolling comments is a poor approach. Mea culpa. That said, my motivation is frustration. Wryly dissident cynicism with a nice community? That isn't what I see (not that I ever expected "nice") -- but it isn't my site, so I'll move along.
What he appears to be saying to me, is he's played the demo and the way the game presented various options to him, sucked. It failed to immerse him, it failed to bring him in, it failed to engage him in any meaningful way. Given a demo is meant to portray at least some aspects of the real game, and that previously here at the Codex we've heard the "demo is nothing like the full game!" only to discover that assertion was false (*cough* Lionheart *cough*), he therefore thinks that he has enough reason to believe that the full game will suck, just like the demo.Naked Ninja said:So what you are saying is that a game having a specific, single entry point, the bathysphere, negates open-endedness somehow? How villainous of them, forcing you to go through a single entry point into their underwater city!
Seriously, Half-Life 2 sucked. Way too short. No interesting areas. Most of it is the prison without anything interesting happening in there. None of the insane gun battles like in the original.Bradylama said:Half Life 2? Was crap in comparison to 1.
Why are you writing off Half-Life 2?
... because making a demo of an FPS is such a hard thing to do? Speaking of Half-Life, I wasn't originally going to buy it because I'd written it off as "another FPS". That changed when I actually played the demo. Sure it was linear but I had guys dropping through ceilings, gun emplacements I could cut sick with, bad guy soldiers out flanking me and hiding behind cover rather than fighting me full on. That pretty much summed up Half-Life in a nutshell.Zetor said:Yes, reviews don't mean shit. But neither does a demo of a game like this.