Dhruin said:
You don't need to point anything out to me - I'm just providing links.
Sorry...I was just under the assumption that you were trying to prove us "whiners" wrong. Forgive me.
But out of those examples, I thought HL2 was a very good rail shooter, didn't pay any attention to Halo because I don't have a console and think Oblivion probably suits a lot of mainstream gamers pretty well. Not much proved either way.
I guess it's a matter of doctrine and belief. For you, high review scores are justified if people like them....for me, I want some actual progress in something other than graphics, not some flavor of the month gameplay or a bunch of hype. For the record, I liked Halo 2, and I'm interested in the third, but it was by no means the "9.9 BEST GAME EVAR!!!!!" the sycophants spat out constantly. It didn't bring anything new to the table.
There certainly seems to be a lot of hyperbole but I haven't played the demo, so I don't know.
Well, it's like a watered down System Shock 2....with shiny graphics from what I've seen. Nothing to hype to the sky. I could be wrong and have a change of heart...but honestly....I've never been wrong when I've been negative. However...on the positive end we have Morrowind, Neverwinter Nights, KOTOR, Jade Empire, Invisible War, Pagan, Ascension and the list goes on.
He actually talks as much about art as just graphics and that's a perfectly reasonable thing.
Not really. He did speak about the art, but I heard a lot more about smoke comes from guns, water ripples, and shadows are ultra-immersive.
Or is not possible to add more to a game through outstanding art - even help make average gameplay a worthwhile overall experience?
Art's nice....but games are for playing. And since I've already seen games with brilliant artistic style and gameplay (I'm looking at you Fallout, Arcanum, and crew), nice art strapped on a pretty average shooter just doesn't wow me anymore. And it certainly does not make a perfect game make.
Planescape Torment's gameplay sucked. A great story and art direction CAN save a game with bad gameplay.
Why is combat the only gameplay? I think the dialogue and exploration were just as much me playing the game as when combat happened. And those were great fun.