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Bioshock Infinite - the $200 million 6 hour literally on rails interactive movie with guns thread

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,405
I have a reputation for liking very bad games, especially FPSes, among those that know me.. but this.. I have no words. How did it become Anything of the Year, of the anything? Who would play this twice? I'd rather watch paint dry or an amazing match of League of Legends or something than replay this, no matter how much people ensure me the newly unlocked "1999" mode is a lot more challenging. How can it be? I barely play the game, I am almost never in control of my actions, even if it does let me wander but not ever progress until I go to a certain point and hit the Use key to [Comfort Elizabeth] or [Tie Corset] or [Enjoy the Party] or stuff like that. Sometimes it offers you choice (!) like two or three times like what kind of choker 'The Girl' should wear, but whatever you do is 100% consequence free, don't ya worry yer little head!

Argh, sorry, rant, but I had to do it, I had to get it out of my system, even if no one cares, I feel like I am a lot cleaner, almost reborn. See? I did a thing there, a reference to the stupid game- seriously, don't play it. I mean it.

Peace out.
1999 mode that makes a regular enemy take 2000 shots before dying? No, it only prolongs the torture. When I got to the first fight with that generic Big Daddy, I couldn't take anymore. Why this game was considereted game of the year? That is easy, lots of money to buy people and people having really low standards. I see people thinking this game is something incredible and revolutionary then wondering why gamming isn't considerated art... Why that would be?:lol:
 

CSM

Cipher
Patron
Joined
Dec 12, 2009
Messages
459
Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
Looks like shit.
Idiots trying to ape film noir.
Yeah, fully functioning Rapture, after Fontaine's death but before the madness.
Big fucking deal.
You got that goddamn gigantic fucking city in the sky, why not use that?
Oh wait, this game will take us to that world as well, won't it?

Considering you made it clear dozens of pages ago you hate this game on spec for it's supposedly liberal messaging, why do you keep reading this thread? Just to vent?
Racism, jingoism, and religious fundamentalism = bad, is liberal messaging now? How far gone is this loon? :lol:
 
Joined
Apr 18, 2009
Messages
8,268
Location
Gritville
SOMEWHERE BEYOND THE SHIT DLC'S THERE WAITING FOR MEEEEEEE KEN LEVINE STANDS BEHIND MY AAAAAAASS AND GENTLY PUTS HIS COCK IIIIIN IT IF I COULD REFUND IT I WOOOOOULD AND BUY PATH OF EXILE INSTEEEE-AD
 

Mary Sue Leigh

Erudite
Joined
Aug 31, 2012
Messages
415
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Mysidia
If Elizabeth could open tears whenever she wanted, why didn't she just open a tear to Paris?

But she does, she does open tears to Paris, at least one time, she just always gets scared and never goes through. Well, I lie, there is no real explanation why she doesn't. I remember the scene though because some nerrd referenced it to me again since it was apparently the bestest thing ever, because you see a theatre in the foreground that plays 'Return of the Jedi', but still uses the title that Lucas originally intended, "Revenge of the Jedi" (in french of course, to add extra pretentiousness, and because it IS in France), so apparently that made this scene supar deep and endlessly cool.

But still, she doesn't just go through, she's content to sit there and wait to be rescued like a fairytale princess locked in a tower that's guarded by a dragon (or giant bird-man in this case). How original.
 

DalekFlay

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New Vegas
I feel like there was a quick line of dialog from her about why she never goes through to stay, but I forget what it was.
 

Jick Magger

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PC RPG Website of the Year, 2015 Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 Bubbles In Memoria
I feel like there was a quick line of dialog from her about why she never goes through to stay, but I forget what it was.
There might be, but since most of her talk about the tower after you leave it is some variation of "I've always wanted to escape that place and I would rather die than go back there", I still find this strange. She seems to have nothing but seething contempt for the place, but not once in the sixteen or so years she was confined there did she try to actually escape when the fucking door out was one tear away. Why bother learning how to pick locks when you can fucking phase through the door with interdimensional portals?
 

Mary Sue Leigh

Erudite
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Messages
415
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Mysidia
Because QUANTUM PHYSICS, that's why. Stop asking perfectly logical questions..!

Oh I just got a response from an expert:

Because the tower is a siphon
it siphons her power


Almost poetic.
 
Last edited:

sea

inXile Entertainment
Developer
Joined
May 3, 2011
Messages
5,698
I believe she says that she could "never bring herself to leave" but no reason is ever actually given. Yeah, it's bullshit, just like the rest of the game.
 

Jick Magger

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Oh I just got a response from an expert:

Because the tower is a siphon
it siphons her power


Almost poetic.
Tell the expert he's an idiot, because as you said, you see her opening a tear to Paris while she's in the tower. I think I'll just out-and-out say that you can't have a fucking damsel in distress character when said character has full-access to the multiverse at her disposal and move on.

Which actually raises another question: It's established near the end of the game that destroying the tower will give her full access to her powers and make her a semi-godlike being, but the tower's destroyed about 1/3'rd through the game in the initial universe.

Did that tower just not count?
 

Mary Sue Leigh

Erudite
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Messages
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Mysidia
The tower is only "partially" destroyed at first, with the part that houses this siphon mechanism being in its base, aaand apparently in the tower she can only "create" tears and not "open" them, which I am told is an entirely different thing. I am still arguing that the ending is pointless since it should not happen in infinite minus seven other dimensions, but apparently they do because Elizabeth has godlike powars and WHATEVER, can do what she wants!
I never sufficiently understood why she has that kind of power though and why not everyone does it when it's as easy as leaving a speck of your body in a different dimension, which apparently anyone can access with the right machinery..
I don't really like this writing X)

I already went ahead and called him an idiot though, thanks :D
 

Jick Magger

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PC RPG Website of the Year, 2015 Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 Bubbles In Memoria
The tower is only "partially" destroyed at first, with the part that houses this siphon mechanism being in its base, aaand apparently in the tower she can only "create" tears and not "open" them, which I am told is an entirely different thing.
Before I start this, let me emphasize that I'm not mad with you.

This is my biggest problem with Bioshock Infinite fans. At no point is a difference between "creating" and "opening" tears mentioned or explained. It's basically just fans blowing fairy dust up their own asses to convince themselves that they're dealing with smart and ground-breaking storytelling, on the same level as indoctrination theory. The farthest they go to explain why she never just opened a tear and left her oh-so-oppressive gilded cage was, as Sea and DalekFlay have kindly told me, one line about how she "couldn't bring herself to leave", which completely flies in the face of her later descriptions of the place, how she hated being there, always tried to find new ways to escape it, and at one point literally tells Booker to kill her if they ever reach a point where failure is the only option. This is just bad writing, plain and simple.

This crowd is what pisses me the fuck off about the current state of video games the most. Worse than CoD kiddies, worse than casualization, it's the pricks who are so goddamn obsessed with proving how gaming is 'art' that they'll accept utter bottom of the line trite shelled out by hacks like Ken Levine and David Cage so long as they can have something 'deep' and 'innovative' to hold up high as the Citizen Kane of video games.

I hate everything and everyone seems stupid to me.
 

Mary Sue Leigh

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Mysidia
Amen.

This is more like the Phantom Menace of gaming rather than Citizen Kane. Same hype, 'success', mixed feelings about it, paid off critics, resting on a legacy that was probably made more by other people, but having nothing to show for it than flashy visuals and action scenes, a confusing story and boring characters.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
What I particularly don't like about BI writing and the idea of multiple dimensions in general, is that there are no rules, and no consequences for the writer for his actions. Now that they established that there will be more stories and they can draw from the pool of Elizabeths and Bookers, it doesn't really matter what happens with any of them or even with the worlds they occupy. It reminds me of comics and their problem of extended universes. In one of the latest DC movies, Wonder Woman cuts Aquaman's head off with a sword, but then everything is right again, cause that was just one version... timeline... which Flash did cause he... or whatever. All fixed now.

I doubt I am qualified to say what "real" writing is, but when writer can so easily escape his characters and consequences of their actions, escape their future, it doesn't feel like real writing to me.
Also one of the reasons why I don't like obscure endings after credits which doesn't mean a fuck but "leave room for interpretation!". To hell interpretation, writer should bear the burden of what happened to his characters afterwards, what their life will be, and so on.
 

Minttunator

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Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Wrath
I had the same exact thought - the video started off well, but then I realized I'm just wasting my time watching a video about a game that I don't give a fuck about. It's much better to waste time posting about it on the Codex! :P
 

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