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Bioshock Infinite - the $200 million 6 hour literally on rails interactive movie with guns thread

Papa Môlé

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Voodoo Hell
1182119%20-%20Bioshock%20Bioshock_Infinite%20Elizabeth%20JackTheMan%20animated.gif
 

Azarkon

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Oct 7, 2005
Messages
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To be fair, the writing does try to actually show her transformation and does so in a fairly effective way. BioShock Infinite is in some respects a coming of age story for Elizabeth, and shows here turning from a naive girl into a hardened woman. The problem is that time compression (especially in the game's final act) makes this come on really sudden, where she goes from being still mostly the same normal old person, to some sort of fucking psy-ninja in about an hour's time.

I don't think the sexualizing of her was done specifically by Ken Levine, it probably has its roots more in the publisher's influence and/or the artists themselves. The themes and content of the game don't really support making her out as some sort of sex object, and even her cleavage outfit (Lady Comstock's dress) is obviously meant to have far more narrative repercussions than fan service ones. Making Elizabeth Booker's daughter and combining it with subtle romantic undertones may also have been intentional subversion and done to make the audience feel a bit uncomfortable.

In other words, I guess I think Ken Levine is a smart enough guy with enough integrity to not feature a blatant creepy sex doll character just to get his fans hard. I can see why it'd be read that way but I'm not so cynical that that was the intention. You can make similar arguments about any other female character in games, and with those the arguments are more compelling the less complexity and growth those characters have (i.e. the girl rival trainer from the Pokemon games, pretty sure Nintendo wasn't trying to turn her into loli bait, but that doesn't stop the Internet).

While Levine is an easy target, this motif has less to do with him than it has with the game developer community at large. I'm going to hazard an estimate here and say that a lot of the lead devs in the industry today are no longer the 20s-30s nerds they were, and with the advance of age, so changes one's perception of the opposite sex. At one stage the father instinct kicks in, and it's easy to see how dads/wannabe dads in theirs 40s are rather susceptible to the male paternal instinct.

I say this because there's been a lot of these types of characters in recent games. Not all of them exhibit the same degree of sexual tension that Elizabeth does, but they all serve the same purpose. The best examples that I've seen are -

Ellie in The Last of Us
Emily in Dishonored
Clementine in TWD
Eleanor in Bioshock 2, the Little Sisters in Bioshock 1
Tiny Tina in Borderlands 2, and Angel to a lesser degree

Course, PST beat all of this to it with Annah-of-Shadows, but that's not including the Japanese who have had a fetish for this motif from the time they started making games.

The demographic factor is especially obvious when you think about the gender of the child, which except for a few examples ie Heavy Rain, are practically all female.

IMO, this motif is due for a major subversion.
 

chestburster

Savant
Illiterate
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Jul 2, 2012
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711
about the gender of the child, which except for a few examples ie Heavy Rain, are practically all female.

I think one of the reasons for this is that females are easier to write:
--if you want player to feel sympathy for the female child, just write her as a cute adorable damsel in distress (see, e.g. Elizabeth, Emily, Little Sisters, Clementine);
--if you want shock factor, just make your little girl character say "fuck" a lot and kill a few bad guys in self-defense (see, e.g. Ellie, Tiny Tina to some extent).

Whereas, it's harder to write an adorable boy (are they ever adorable in real life?) and if you make said boy curse or kill, then he just turns into an average teenage punk. --So, better make them into bland hero characters controlled by the player so the target audience can "relate to" them.
 

Zarniwoop

Closed for renovation
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Shadorwun: Hong Kong
Didn't they reduce her boobs in the release game because of all the internet DRAMA in the first place?
 
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The island of misfit mascots
Levine: "She is my waifu and only mine! Stop!"

(...)
The themes and content of the game don't really support making her out as some sort of sex object, and even her cleavage outfit (Lady Comstock's dress) is obviously meant to have far more narrative repercussions than fan service ones.
(...)
:M

Is this "narrative repercussion" too?

elizabeth_backstory.jpg

True. Just because someone inserts a narrative justification, that doesn't mean that it was the organic outcome of exploring the narrative and setting.
 

Borelli

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Dec 5, 2012
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Italy
Gamespot is desperate for clicks

Fixed.

This is the only explanation for this new trend of "rectifying" reviews.

Yeah, that's pretty fucking ridiculous. They gave it 9/10 at launch - saying "lol we were kidding, it's shit" 6 months after release doesn't make up for it.
It's like that thing Brother None was talking about. http://www.nma-fallout.com/article.php?id=37708
i seldom write for a mildly important italian website. i've been known for being crudely honest ever since i reviewed oblivion (which, in my opinion, i've been extremely kind with), that's the way i am and the way i like to be.
do you know what i get? figurative death threats from prs and literal death threats from fanboys.
on other sites, the most used argument against my bashes is " you can't talk ill of this game here in its topic, do it somewhere else".
there just can't be a bad game, anywhere, everything is good, even excellent, because many medias say so thus they must be right and nobody would dare to have an indipendent opinion. worse: nobody would dare to have a not commonly shared opinion.

corruption revels on stupidity, stupidity prospers under corruption. you just can't beat them. 10/10.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
Oho, "episode 2", "episode 3"
Are they planning to do that with every Elizabeth we saw in drowning scene?
More free stuff to watch on youtube :avatard:
 

Major_Blackhart

Codexia Lord Sodom
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Jersey for now
Looks like shit.
Idiots trying to ape film noir.
Yeah, fully functioning Rapture, after Fontaine's death but before the madness.
Big fucking deal.
You got that goddamn gigantic fucking city in the sky, why not use that?
Oh wait, this game will take us to that world as well, won't it?
 

DalekFlay

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Oct 5, 2010
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New Vegas
Looks like shit.
Idiots trying to ape film noir.
Yeah, fully functioning Rapture, after Fontaine's death but before the madness.
Big fucking deal.
You got that goddamn gigantic fucking city in the sky, why not use that?
Oh wait, this game will take us to that world as well, won't it?

Considering you made it clear dozens of pages ago you hate this game on spec for it's supposedly liberal messaging, why do you keep reading this thread? Just to vent?
 

Major_Blackhart

Codexia Lord Sodom
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Jersey for now
I don't hate the game specifically for it's liberal messaging, I hate it for lots of things, one of them is a poorly transcribed and implemented liberal messaging, not that it's liberal.
If it was actually well done, I wouldn't have a problem.
 

Mary Sue Leigh

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Aug 31, 2012
Messages
415
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Mysidia
Maaaan this is torture to play, it took me 8 hours actually and I tried to rush it, but you can't. Every so often it grinds to a halt, immobilizes you and forces your view on what it wants you to see or locks you in an elevator and has exposition dumped onto you without showing anything you haven't seen already. I'm suspecting that there is supposed to be some cultural satire in it but while I can't see it, the sad truth is that the developers may really have thought this is the work of genius.
If you don't know where I'm coming from, I loved ole System Shock 2 (1 was too complicated for me, derp) and I still have a soft spot for Bioshock 1. But whatever you wanna say about BS1 it still had some bit of exploration and an actual scary horrory feel, even if it couldn't hold a candle to SS2.

BSI simply has nothing of that. You really feel like watching a movie, a badly acted one with no semblance of coherence or plot or character motivations. There's an instance where 'The Girl' (which is all she's ever called in text) hates you because you want to sell her into underage sex slavery and because you're a meanyhead, so she does the usual trick-and-knockout thing with a wrench (clever reference to SS2? I think not!) and you get her again soon later and she's cross, you can tell because she scowls. Anyway, not long after she does a 180 degree turn during a firefight, telling you she is sorry to have called you a thug and you REALLY impressed her with your ability to mercilessly shoot people that are just doing their job and scramble their brains by busting a circular saw through their craniums, and everything is cool again. Good character writing or what? It's like they never even saw a human being before. :D

And it becomes clear very quickly WHY they went with this "infinite realities" arc. For one so they can re-use the lazy, linear and uninspired, boring to look at maps, sometimes even up to 4 times. Another reason is, every single time you get into a tough situation where the writers don't know how to get the characters out of it, they simply travel to another world where the problem doesn't even exist in the first place! If that's not good writing, I don't know what is.
The bad guy has no motivation. The super powers are never sufficiently explained given how well they do at inventing pseudo-science (for instance the city floats because it rests on Quantum particles that are fixed in space and time or something, but even despite this it can MOVE anyway). At least not without reading a lot of external "literature", this is like trying to understand a Star Wars prequel.. The game makes a huge point to show that all that happens in it is meaningless, and establishes a logic in which the ending makes no sense and is also not accomplishing anything. The main character (SPOILERS!) dies though, which I consider a mercykilling, but he must be horrified to see a dozen or so copies of the most annoying sidekick character I have ever seen (and I played Daikatana a lot) drowning him.
I'm actually surprised "The Girl" doesn't also have the ability to throw you sammiches during combat since that's all us womynfolk are apparently good for (and a sammich item actually exists in the game!) but then you never know what's inside those medcases that she hands you. At least she's invulnerable, headstrong, independant, yaddaya but still needs a strong tough guy to do things for her since she's so lost otherwise, emotionally too.
If you expect character development, you're going to be left in the dust, my hearties.

And if you needed more, the combat is also offensely broken. I normally play stuff on easy or so - even though I am an expert FPS player, just like John Romero - but this one I started on Hard and still faced zero challenge. I died only once in the beginning when I was still adapting to the terrible controls and didn't have my regenerating shields yet. It puts you back exactly where you were, with partial health, and takes a bit of your cash for the trouble. Enemies you killed, stay dead. Since you just go to an alternate universe where you didn't actually die (there there, try again, okay? It's not so hard, you can do it!). Death has less consequence and meaning than in Diablo 2 or Dead Island or even Prey.. this stuff is for babies! I guess Hepler had a say in it? Too bad you can't skip combat entirely, it would shave about 2 hours off the game and it is boring and tedious anyway.
There's also no danger of falling off the "skyhooks", a mechanic I utterly loathed, just like the random 'tears' that get in the way even more than 'The Girl' does, since the game won't let you do anything so dangerous. Need solid ground to jump off. That immediately dissolves all the possible acrophobia tension away, even for me who actually suffers from this condition. Come on guys, even in Unreal '98 I was able to fall off the map in Na Pali Haven and drop out of the skybox and die exploding into a pile of gibs and had to reload my game like a ditz. But this just gives you nothing.
You can carry two weapons only so think smart what to upgrade. And why would I want magic spells that summon ravens and gusts of winds when I can shoot freaking fire and lightning like the Emperor from Star Wars basically from the get-go? (You invoke magic in this game with forever unexplained "Salts", rather than Mana, or EVE or Psi or whatever, I just don't know, it's as random as anything else in this mess of a trainwreck..)
Additionally, the AI is totally crippled. They spend most their time NOT spotting you even in plain view, or to empty their entire clip trying to shoot you through a giant fountain that they can't even see past. Have mercy on them and kill every one you see. They always have goodies on them.. There are bigger enemies with different behaviour and giant glowing weak spots but they're so retarded that I don't think they deserve a detailled mention, and they contribute almost nothing to challenge anyway since they always have a full health restore on them, in case you managed to indeed get hurt by them.
In the end it even invokes FEAR 2 a little when it suddenly goes to a ghost-buster-esque storyline for no reason that is ever explained, which was also greatly disappointing. I suppose they just went to a universe where ghosts exist, because, why not? You even go to the future and past since there is apparently universes where time just lags behind or skipped ahead a couple of years. Everything's possible because of Quantum Physics (basically "The Force" of this game's universe), hence the "Infinite" part. Bullsh*t Infinite.
It's not even that original. SliderS did it ages ago and even then I didn't like it. But at least SliderS had LotR's "Gimli" John Rhys-Davis. BSI doesn't even have Kahri Wuhrer..

I have a reputation for liking very bad games, especially FPSes, among those that know me.. but this.. I have no words. How did it become Anything of the Year, of the anything? Who would play this twice? I'd rather watch paint dry or an amazing match of League of Legends or something than replay this, no matter how much people ensure me the newly unlocked "1999" mode is a lot more challenging. How can it be? I barely play the game, I am almost never in control of my actions, even if it does let me wander but not ever progress until I go to a certain point and hit the Use key to [Comfort Elizabeth] or [Tie Corset] or [Enjoy the Party] or stuff like that. Sometimes it offers you choice (!) like two or three times like what kind of choker 'The Girl' should wear, but whatever you do is 100% consequence free, don't ya worry yer little head!

Argh, sorry, rant, but I had to do it, I had to get it out of my system, even if no one cares, I feel like I am a lot cleaner, almost reborn. See? I did a thing there, a reference to the stupid game- seriously, don't play it. I mean it.

Peace out.
 
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