Maaaan this is torture to play, it took me 8 hours actually and I tried to rush it, but you can't. Every so often it grinds to a halt, immobilizes you and forces your view on what it wants you to see or locks you in an elevator and has exposition dumped onto you without showing anything you haven't seen already. I'm suspecting that there is supposed to be some cultural satire in it but while I can't see it, the sad truth is that the developers may really have thought this is the work of genius.
If you don't know where I'm coming from, I loved ole System Shock 2 (1 was too complicated for me, derp) and I still have a soft spot for Bioshock 1. But whatever you wanna say about BS1 it still had some bit of exploration and an actual scary horrory feel, even if it couldn't hold a candle to SS2.
BSI simply has nothing of that. You really feel like watching a movie, a badly acted one with no semblance of coherence or plot or character motivations. There's an instance where 'The Girl' (which is all she's ever called in text) hates you because you want to sell her into underage sex slavery and because you're a meanyhead, so she does the usual trick-and-knockout thing with a wrench (clever reference to SS2? I think not!) and you get her again soon later and she's cross, you can tell because she scowls. Anyway, not long after she does a 180 degree turn during a firefight, telling you she is sorry to have called you a thug and you REALLY impressed her with your ability to mercilessly shoot people that are just doing their job and scramble their brains by busting a circular saw through their craniums, and everything is cool again. Good character writing or what? It's like they never even saw a human being before. :D
And it becomes clear very quickly WHY they went with this "infinite realities" arc. For one so they can re-use the lazy, linear and uninspired, boring to look at maps, sometimes even up to 4 times. Another reason is, every single time you get into a tough situation where the writers don't know how to get the characters out of it, they simply travel to another world where the problem doesn't even exist in the first place! If that's not good writing, I don't know what is.
The bad guy has no motivation. The super powers are never sufficiently explained given how well they do at inventing pseudo-science (for instance the city floats because it rests on Quantum particles that are fixed in space and time or something, but even despite this it can MOVE anyway). At least not without reading a lot of external "literature", this is like trying to understand a Star Wars prequel.. The game makes a huge point to show that all that happens in it is meaningless, and establishes a logic in which the ending makes no sense and is also not accomplishing anything. The main character (SPOILERS!) dies though, which I consider a mercykilling, but he must be horrified to see a dozen or so copies of the most annoying sidekick character I have ever seen (and I played Daikatana a lot) drowning him.
I'm actually surprised "The Girl" doesn't also have the ability to throw you sammiches during combat since that's all us womynfolk are apparently good for (and a sammich item actually exists in the game!) but then you never know what's inside those medcases that she hands you. At least she's invulnerable, headstrong, independant, yaddaya but still needs a strong tough guy to do things for her since she's so lost otherwise, emotionally too.
If you expect character development, you're going to be left in the dust, my hearties.
And if you needed more, the combat is also offensely broken. I normally play stuff on easy or so - even though I am an expert FPS player, just like John Romero - but this one I started on Hard and still faced zero challenge. I died only once in the beginning when I was still adapting to the terrible controls and didn't have my regenerating shields yet. It puts you back exactly where you were, with partial health, and takes a bit of your cash for the trouble. Enemies you killed, stay dead. Since you just go to an alternate universe where you didn't actually die (there there, try again, okay? It's not so hard, you can do it!). Death has less consequence and meaning than in Diablo 2 or Dead Island or even Prey.. this stuff is for babies! I guess Hepler had a say in it? Too bad you can't skip combat entirely, it would shave about 2 hours off the game and it is boring and tedious anyway.
There's also no danger of falling off the "skyhooks", a mechanic I utterly loathed, just like the random 'tears' that get in the way even more than 'The Girl' does, since the game won't let you do anything so dangerous. Need solid ground to jump off. That immediately dissolves all the possible acrophobia tension away, even for me who actually suffers from this condition. Come on guys, even in Unreal '98 I was able to fall off the map in Na Pali Haven and drop out of the skybox and die exploding into a pile of gibs and had to reload my game like a ditz. But this just gives you nothing.
You can carry two weapons only so think smart what to upgrade. And why would I want magic spells that summon ravens and gusts of winds when I can shoot freaking fire and lightning like the Emperor from Star Wars basically from the get-go? (You invoke magic in this game with forever unexplained "Salts", rather than Mana, or EVE or Psi or whatever, I just don't know, it's as random as anything else in this mess of a trainwreck..)
Additionally, the AI is totally crippled. They spend most their time NOT spotting you even in plain view, or to empty their entire clip trying to shoot you through a giant fountain that they can't even see past. Have mercy on them and kill every one you see. They always have goodies on them.. There are bigger enemies with different behaviour and giant glowing weak spots but they're so retarded that I don't think they deserve a detailled mention, and they contribute almost nothing to challenge anyway since they always have a full health restore on them, in case you managed to indeed get hurt by them.
In the end it even invokes FEAR 2 a little when it suddenly goes to a ghost-buster-esque storyline for no reason that is ever explained, which was also greatly disappointing. I suppose they just went to a universe where ghosts exist, because, why not? You even go to the future and past since there is apparently universes where time just lags behind or skipped ahead a couple of years. Everything's possible because of Quantum Physics (basically "The Force" of this game's universe), hence the "Infinite" part. Bullsh*t Infinite.
It's not even that original. SliderS did it ages ago and even then I didn't like it. But at least SliderS had LotR's "Gimli" John Rhys-Davis. BSI doesn't even have Kahri Wuhrer..
I have a reputation for liking very bad games, especially FPSes, among those that know me.. but this.. I have no words. How did it become Anything of the Year, of the anything? Who would play this twice? I'd rather watch paint dry or an amazing match of League of Legends or something than replay this, no matter how much people ensure me the newly unlocked "1999" mode is a lot more challenging. How can it be? I barely play the game, I am almost never in control of my actions, even if it does let me wander but not ever progress until I go to a certain point and hit the Use key to [Comfort Elizabeth] or [Tie Corset] or [Enjoy the Party] or stuff like that. Sometimes it offers you choice (!) like two or three times like what kind of choker 'The Girl' should wear, but whatever you do is 100% consequence free, don't ya worry yer little head!
Argh, sorry, rant, but I had to do it, I had to get it out of my system, even if no one cares, I feel like I am a lot cleaner, almost reborn. See? I did a thing there, a reference to the stupid game- seriously, don't play it. I mean it.
Peace out.