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Bioshock Infinite - the $200 million 6 hour literally on rails interactive movie with guns thread

dnf

Pedophile
Dumbfuck Shitposter
Joined
Nov 4, 2011
Messages
5,885
:dance:YAY! I beat it! :dance:

Still. You are full of shit for calling the game "fucking easy" in 1999 mode.
COD is pretty hard at veteran too, but that doesn't make it a good game
Doesn't make it a bad game either... What's your point?

I'm not nearly as taken back by the story as the other reviewers, but I like the gameplay: As a shooter, it is faaar superior to Bioshock. And in 1999 mode, I have been starving for resources, which is rewarding in itself.
Its a design flaw. Bad challange ballance break the game.
 

Borelli

Arcane
Joined
Dec 5, 2012
Messages
1,310
Bioshock 1 leaned more towards classic fps instead of CoD type
So does bioshock infinite. But what COD did by not allowing you to carry all of the games weapons at once at all times, was an incline.
Well the PROPER thing for Bioshock would be to use System Shock/Deus Ex inventory system so that you could carry as much weapons as the grid allows. But that would fry consolepeople brains (and controllers).
 

skacky

3D Realms
Developer
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Messages
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The City
I have 1,200 bucks and died a couple of time, but it is still ridiculously easy, sorry. This is nowhere near the Impossible difficulty in SS2.
you are officially FULL OF SHIT! HOW THE FUCK do you beat the last wave in the good time club, where you at first have to fight against two turret missiles, and one walking turret missile with infinite health and then two FUCKING BALLON TURRETS at the same time as you lower the health of the walking missile turret, killing you in ONE second if you expose yourself to fire, which you will because it is impossible to find cover fucking ANYWHERE. Seriously, show me how you beat this "ridiculously easily", upload a fucking video. Or you will be forever known as a twatty liar. I've user 10 lives and have had to reload 4 times by now, doing the entire fucking longass fight over and over again, and I am FUCKING PISSED

:x:x:x

That part was harder than previous parts, but still easy. Get to where the medkits are, sit there with the handcannon (this gun is completely overpowered) and shoot the heads of everyone who's coming. This is important since a headshot with it is lethal. Once the patriot appears, run up and down and shoot him in the back. Simple as that.

Wait until you meet the Mr. Handymen, these are challenging until you discover how to beat them super easily. They had me scratch my head for a while, which is nice.
 

aris

Arcane
Joined
Apr 27, 2012
Messages
11,613
I have 1,200 bucks and died a couple of time, but it is still ridiculously easy, sorry. This is nowhere near the Impossible difficulty in SS2.
you are officially FULL OF SHIT! HOW THE FUCK do you beat the last wave in the good time club, where you at first have to fight against two turret missiles, and one walking turret missile with infinite health and then two FUCKING BALLON TURRETS at the same time as you lower the health of the walking missile turret, killing you in ONE second if you expose yourself to fire, which you will because it is impossible to find cover fucking ANYWHERE. Seriously, show me how you beat this "ridiculously easily", upload a fucking video. Or you will be forever known as a twatty liar. I've user 10 lives and have had to reload 4 times by now, doing the entire fucking longass fight over and over again, and I am FUCKING PISSED

:x:x:x

That part was harder than previous parts, but still easy. Get to where the medkits are, sit there with the handcannon (this gun is completely overpowered) and shoot the heads of everyone who's coming. This is important since a headshot with it is lethal. Once the patriot appears, run up and down and shoot him in the back. Simple as that.

Wait until you meet the Mr. Handymen, these are challenging until you discover how to beat them super easily. They had me scratch my head for a while, which is nice.
What? If you stay in one place, you will get obliterated by the grenade thrower. One direct hit by the grenade pretty much one shots you. And he will throw it over to where the medkits are.
 

skacky

3D Realms
Developer
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They didn't throw their bombs behind the counter in my case, they landed in front of it. Guess I was lucky. If it can reassure you I did die a couple of times in that area.
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
I've watched citizen kane... I have no idea how this is supposedly is the best film ever made...

Because it's more about the techniques the movie uses versus the actual writing and acting (which is still good).
 

abija

Prophet
Joined
May 21, 2011
Messages
3,373
Number of weapons you can carry is pretty irrelevant btw, proper weapons are usually strategically placed. Some designers are probably congratulating themselves for finding a new way to give "subtle" hints to the player about how to approach the encounters.
It's not a bad shooter though, at least on 1999 (as long as you don't expect soul crushing difficulty like they advertise). Just had to tune out all their retarded emotional shit and enjoy shooting stuff in pretty locations. Nothing special either, standard shooter with good graphics and level designed raped by console limitations.
 

Turisas

Arch Devil
Patron
Joined
May 25, 2009
Messages
10,046
Number of weapons you can carry is pretty irrelevant btw, proper weapons are usually strategically placed. Some designers are probably congratulating themselves for finding a new way to give "subtle" hints to the player about how to approach the encounters.

I just used the machine gun and sniper rifle throughout the whole game, because why the fuck not. Those and Murder of Crows (better range than Bucking Bronco, plus keeps them still instead of floating around which makes them easier to hit) plus occasionally Shock for those crow-immune types, made every encounter pretty easy. Except towards the end where the devs apparently forgot to place item vendor machines (instead there were 4-5 weapon upgrade machines in a row, all offering the same crap I already had o_O) - that made things a bit interesting.
 

aris

Arcane
Joined
Apr 27, 2012
Messages
11,613
I found an exploit that basically break the game. I was doing the handy man boss fight, which is also tough as hell, but found out that I could beat him easily by just standing by a vending machine and keep buying 20% health, to get infinite vurneability as long as I had enough money together with the item that gives you brief invurneability. I did feel bad after doing that though, since the map was chock full of things that I could have used to my advantage. I don't think I will use this exploit any more.
 

BlackAdderBG

Arcane
Patron
Joined
Apr 24, 2012
Messages
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Little Vienna
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Grab the Codex by the pussy Codex USB, 2014 Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
anigif_enhanced-buzz-24252-1331327230-31.gif

Got a vid for that?
Seems more entertaining than Bioshock Looper.

Edit: someone edit posters of Bioshock with Bruce Willis' face and shit.


 

skacky

3D Realms
Developer
Joined
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Messages
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The City
Resumed my game. I have heard people have been having trouble with the following part (Memorial Gardens/Emporia Downtown):

It is very easy to kill Elizabeth's mother's ghost. Take a handcannon and a repeater and get to where you can spawn the crank gun. Crouch behind a pillar and avoid fire from the other parts. Kill the ghosts as they spawn. Wait for Comstock to get near you and shoot her in the head with the handcannon. Repeat until you're out of bullets with both the handcannon and the repeater. Spawn the crank gun, kill any ghost who comes near and repeat with mother Comstock until she's dead. You may need to melee one or two ghosts to conserve ammo. Voila.

However the levels become a lot better near this area. Less linear with lots of things to explore.

EDIT:

The two other fights against her are even easier. In the fight in the bank, get upstairs, run around her goons and shoot her in the head when she's about to hit you. Stay away from her when she materializes, she hurts. Kill the ghosts if they get near you. If you're out of ammo get to the vending machine and buy some. The handcannon is as usual the perfect weapon for this.

For the fight before her house, stay in the corner with the vending machines and don't move. Kill the flak guy as fast as possible and shoot other ghosts in the head if they get near you. Shoot her when she materializes to summon new ghosts and repeat until she's dead. HOW DIFFICULT.
 

WalmartJesus

Learned
Joined
Apr 26, 2011
Messages
294
Location
Jew York
So apparently this game includes the same awful story-telling mechanic as Bioshock where everyone leaves their innermost thoughts lying around on tape recorders for the protagonist to pick up. So much for gameplay evolution...


To be fair, System Shock 2 also did this.
 

potatojohn

Arcane
Joined
Jan 2, 2012
Messages
2,646
This game sucks. I really hate the clownish aesthetics and the plot is beyond retarded.

It's better than Tomb Raider though.
 

Admiral jimbob

gay as all hell
Joined
Sep 29, 2009
Messages
9,225
Location
truck stops and toilet stalls
Wasteland 2
So apparently this game includes the same awful story-telling mechanic as Bioshock where everyone leaves their innermost thoughts lying around on tape recorders for the protagonist to pick up. So much for gameplay evolution...


To be fair, System Shock 2 also did this.
On a military spaceship on a groundbreaking mission, where one would expect the disciplined, well-trained crew to be keeping meticulous logs of events, and where said logs could usually be found in their quarters, on their corpses or in important areas. It's evidence of Bioshock's talentless "me-too" design that they thought that would transfer sensibly to an underwater city where random civilians get overwhelming compulsions to scream into jukeboxes about Bible importing and throw them into plant pots.
 

Lancehead

Liturgist
Joined
Dec 6, 2012
Messages
1,550
Yeah, the audio tapes in BioShock games were too contrived. A lot of the time it doesn't make sense why they recorded that, or why that tape is where it is.
 

aris

Arcane
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Apr 27, 2012
Messages
11,613
Has anybody found a way to open the goodie room crypt in lady comstocks cemetary? I haven't found the third rift yet, will it be available after that?
 

evdk

comrade troglodyte :M
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Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign Steve gets a Kidney but I don't even get a tag.
On a military spaceship on a groundbreaking mission, where one would expect the disciplined, well-trained crew to be keeping meticulous logs of events, and where said logs could usually be found in their quarters, on their corpses or in important areas. It's evidence of Bioshock's talentless "me-too" design that they thought that would transfer sensibly to an underwater city where random civilians get overwhelming compulsions to scream into jukeboxes about Bible importing and throw them into plant pots.
Lot of the SS2 logs was left at some pretty illogical places too. And it had overabundance of the "oh no, you've killed me" kind.
 

DakaSha

Arcane
Joined
Dec 4, 2010
Messages
4,792
A friend of mine from college pre ordered this for my birthday (he just knows i like games a lot) and i ended up messaging him that eh shouldnt because it blows.
I'm not sure if hes mad at me now or not
 

Tommy Wiseau

Arcane
Joined
Apr 7, 2012
Messages
9,424
First game was a pretty average corridor shooter. Not trying to be [too :smug:] edgy; I did finish the game after all, and it was probably more entertaining than most shooters... yet, the glowing reviews it got are completely lost on me.

This looks better though. Is it an improvement of popamole or not?
 

Admiral jimbob

gay as all hell
Joined
Sep 29, 2009
Messages
9,225
Location
truck stops and toilet stalls
Wasteland 2
On a military spaceship on a groundbreaking mission, where one would expect the disciplined, well-trained crew to be keeping meticulous logs of events, and where said logs could usually be found in their quarters, on their corpses or in important areas. It's evidence of Bioshock's talentless "me-too" design that they thought that would transfer sensibly to an underwater city where random civilians get overwhelming compulsions to scream into jukeboxes about Bible importing and throw them into plant pots.
Lot of the SS2 logs was left at some pretty illogical places too. And it had overabundance of the "oh no, you've killed me" kind.
They definitely weren't perfect, and a couple of them were certainly a bit artificial or unnecessary, but on the whole, I think they were a good addition to the game that didn't often feel out-of-place. Bioshock had a scant handful of decent ones, I guess - I can't remember any, just that it did manage decent atmosphere in a couple of areas - but most of them were utterly stupid and senseless. There was just no reason for them to be in the game as a whole except because System Shock 2 did them first, and the context is too radically different for it still to work.
 

Tommy Wiseau

Arcane
Joined
Apr 7, 2012
Messages
9,424
Yeah, the audio tapes in BioShock games were too contrived. A lot of the time it doesn't make sense why they recorded that, or why that tape is where it is.

Ken Levine stresses the importance of not letting story elements get in the way of people who just want to shoot stuff. Which is interesting considering Half-Life 2 and Overlord Newell's games are much better at 'environmental storytelling' than Bioshock's "everybody keeps an audio journal at the bottom of the sea" subtleties. :smug:
 

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