Look, Geminito, do us all a favor and expunge "unsurprising" from your vocabulary.geminito said:Your opinion is unsurprising. . .
Look, Geminito, do us all a favor and expunge "unsurprising" from your vocabulary.geminito said:Your opinion is unsurprising. . .
but some people will always treat content created post-release as "should have been in the game to begin with".
Dgaider said:I'm not sure. That seems a bit cynical, but sometimes I wonder the same thing about patches -- as in does the ability to patch games make PC games more likely to be released buggy, and is that done on purpose? Sometimes it certainly seems so, doesn't it? I guess in the end it will depend on what people are willing to pay for. If there's no demand for something it won't exist, after all, and if a million people really are prepared to pay for horse armor it's a bit difficult to argue against.
At least we don't pay for patches [yet]. Overall, I agree with you, as easily downloadable patches promote "let's ship it now and fix it later" mentality. In some cases, it's not too bad as a patch may already be waiting for you by the time the game hits the shelves. In some cases, it does take awhile. I had to wait for a KOTOR audio-fixing patch for 2 or 3 weeks, playing the game without any sound, which kinda sucked.Dgaider said:I wonder the same thing about patches -- as in does the ability to patch games make PC games more likely to be released buggy, and is that done on purpose?
Sad, but true.If there's no demand for something it won't exist, after all, and if a million people really are prepared to pay for horse armor it's a bit difficult to argue against.
Vault Dweller said:At least we don't pay for patches [yet]. Overall, I agree with you, as easily downloadable patches promote "let's ship it now and fix it later" mentality. In some cases, it's not too bad as a patch may already be waiting for you by the time the game hits the shelves. In some cases, it does take awhile. I had to wait for a KOTOR audio-fixing patch for 2 or 3 weeks, playing the game without any sound, which kinda sucked.Dgaider said:I wonder the same thing about patches -- as in does the ability to patch games make PC games more likely to be released buggy, and is that done on purpose?
Sad, but true.If there's no demand for something it won't exist, after all, and if a million people really are prepared to pay for horse armor it's a bit difficult to argue against.
Vault Dweller said:I had to wait for a KOTOR audio-fixing patch for 2 or 3 weeks, playing the game without any sound, which kinda sucked.
I just should point out the rather obvious conceit that is present in your post: that the money of the "intelligent fans" is somehow of more worth to any given company than the money of the "masses of idiots". Not that I don't think that plenty of opportunism exists as well as poor quality content, but such a conceit should really not be expressed without some self-awareness to go along with it.Slith said:The problem with pumping out content for all the retards of the world, is that the content is going to be retarded to go along with it - and you'll end up alienating any intelligent fans. A developer *could* make a great game or episodic content that appeals to everyone. Or for half the cost, the developer can make mediocre, even shitty content that only the masses of idiots would buy, and make nearly as much money.
Depends on what kind of games you want to make. Money of intelligent fans tends to sponsor intelligent games (Darklands, Fallout, Planescape, etc), while money of the "masses of idiots" tends to sponsor stupid games like Oblivion and extra content like Horse Armor.Dgaider said:I just should point out the rather obvious conceit that is present in your post: that the money of the "intelligent fans" is somehow of more worth to any given company than the money of the "masses of idiots".
Note that neither Microprose nor Black Isle are still in operation. The job of the company is to make money, after all. I want to make good games, sure, but first I must continue to make games, and while there's always going to be some butting heads between commercial needs and artistic needs, to rail against it exclusively is to deny its necessity.Vault Dweller said:Money of intelligent fans tends to sponsor intelligent games (Darklands, Fallout, Planescape, etc), while money of the "masses of idiots" tends to sponsor stupid games like Oblivion and extra content like Horse Armor.
Dgaider said:Note that neither Microprose nor Black Isle are still in operation.Vault Dweller said:Money of intelligent fans tends to sponsor intelligent games (Darklands, Fallout, Planescape, etc), while money of the "masses of idiots" tends to sponsor stupid games like Oblivion and extra content like Horse Armor.
Dgaider said:I just should point out the rather obvious conceit that is present in your post: that the money of the "intelligent fans" is somehow of more worth to any given company than the money of the "masses of idiots". Not that I don't think that plenty of opportunism exists as well as poor quality content, but such a conceit should really not be expressed without some self-awareness to go along with it.
Vault Dweller said:Depends on what kind of games you want to make. Money of intelligent fans tends to sponsor intelligent games (Darklands, Fallout, Planescape, etc), while money of the "masses of idiots" tends to sponsor stupid games like Oblivion and extra content like Horse Armor.
Your response is exactly what I'd expect, there is no consideration that intelligent people offer anything more than what money they have. What I'm talking about is, you know, the idea that sometimes, money isn't everything. If you want a good game, it's best not to cater to the demands of the plebs.
mister lamat said:the funny part is, you're a pleb. so am i. just a sea of voices with currents going in a million different directions. if money was everything, bioware would still be making medical software with licenses that would make the cost of an m5 seem low. 'intelligent people' make demands that are not really all that feasible due to time constraints, publishing contracts, mechanics and such. 'idiots' demand more drizzit and dual-wielded katanas or nunchuks, which are just as inane to the setting as some of the ideas espoused here at to development time.
i think bio's proven they're pretty decent at taking a middle road between the two... now ask me if it's sad that 'slightly above mediocre' is the new industry standard and i'll tell you yes.
Not because their games didn't sell. BG3 would have sold like crazy if Herve didn't kill it.Dgaider said:Note that neither Microprose nor Black Isle are still in operation.Vault Dweller said:Money of intelligent fans tends to sponsor intelligent games (Darklands, Fallout, Planescape, etc), while money of the "masses of idiots" tends to sponsor stupid games like Oblivion and extra content like Horse Armor.
I agree. For awhile, in my opinion, Bioware was somewhere in the middle, between the art and the money, but it seems to me that lately the focus shifted toward the money. Dragon Age is the last PC only project, unfortunately, is it not?The job of the company is to make money, after all. I want to make good games, sure, but first I must continue to make games, and while there's always going to be some butting heads between commercial needs and artistic needs, to rail against it exclusively is to deny its necessity.
Well, I don't deny anyone anything. However, it's worth noting that if Troika did a better job with ToEE, then it might still be in business. If I had to choose between a better overall quality and some extras, I would have picked the former.Seriously, if Troika could have gotten away with selling, say, prestige classes for ToEE for a buck as downloadable extras, and there were enough people out there who wanted such a thing that it would have meant they could have carried on to make another game, would you really have denied them that?
Charging more for games and selling bits and pieces separately are two different things though, no?Saying that ultimately charging more for games can only lead to bad things is, I think, a bit one-sided.
Vault Dweller said:I agree. For awhile, in my opinion, Bioware was somewhere in the middle, between the art and the money, but it seems to me that lately the focus shifted toward the money. Dragon Age is the last PC only project, unfortunately, is it not?[/ quote]
Ironic, since by far Bioware's worst selling game of the past 10 years was Jade Empire. If Mass Effect sells 250,000 copies and Dragon Age goes on to sell 2 Million, I wonder if Bioware will start focusing on the PC again.
You've misunderstood what I meant by pleb. In this case, I used it instead of idiot, in the implication that the common people are idiots. It's not meant to be literally taken at the value of what class you and I belong to, economically, but where we are at an intellectual level. Hey, maybe that's incredibly egoist, whatever. You can complain to my deaf ears.
Yes, I would agree with that.Vault Dweller said:Charging more for games and selling bits and pieces separately are two different things though, no?
Hmm. I think it really depends on the point of the game. If you have a game that is mostly about fast-paced action, I agree that having lots of non-optional dialogue could really slow it down. If you're going to make your game more cinematic (whether you think that's a good thing or a bad thing) you need to follow cinematic rules for such things as dialogue and exposition. This doesn't mean you can't have plenty of interaction, including lots of optional side-dialogue, but you really have to be a lot more aware of the pacing.Anyway, an unrelated question for you, Dave. You are a writer. How does all the "our gaem has no wordy words, reading is for nerds lol" media attitude make you feel?
Exactly you should judge a company by their past record and make purchasing decisions based on the value that you can reasonably expect. Bethesda have never done episodic content (I might add that I prefer the term downloadable content, because horse armour was hardly episodic!) and their first few forays have been less than impressive.aries202 said:Anyway, given Bioware's past record, I'm pretty sure that they don't pull something like making us pay for + 5 sword. If they make us pay say 10 USD for a quest which rewards us with said + 5 sword, then it might be OK, provided of course that the quest should be at least 10-15 hours long...).