I played ME2 all the way to the end. Ran into the Hoomun Reepah and I just stopped. And stared.
So. Effing. Stupid.
It makes NO SENSE AT ALL. NONE OF IT. Slurries of mushed up humans are being fed into this giant METAL monster for... what reason again? How does that help create anything? How is it energy efficient? Why are you making a giant bipedal robot thing in the first place? THAT SHOOTS LASERS OUT OF ITS EYES FFS
I ragequit and never looked back.
Because Reapers found humans compatible for their original purposes (by Drew Karpyshyn's idea), but Mr. Hudson decided that he knows better, and threw away everything the first two games had, so it was never explained.It makes NO SENSE AT ALL. NONE OF IT. Slurries of mushed up humans are being fed into this giant METAL monster for... what reason again?
Very few people (excepting those who were already predisposed to hate all BioWare games obviously) actually disliked Mass Effect 2 when it came out.
Very few people (excepting those who were already predisposed to hate all BioWare games obviously) actually disliked Mass Effect 2 when it came out.
I liked it as a stand alone shooter, but it was really hard work to get through given the incredibly stupid plot and complete abandonment of everything ME1 had set up. The fact that I couldn't wipe out or co-opt Cerberus and go after the reapers was almost a ragequit level event. Who are these Collectors who just turned up with no warning? A minor enemy to distract me from the major enemy.
What was annoying is that ME1 had done all the hard work, and ME2 just had to continue the story. You'd think it would be easier just to keep on working towards a conclusion than rip up everything and start again. Of course, in hindsight ME2 seems like a work of genius compared to ME3, but that doesn't excuse the fact that things started going wrong almost immediately and never recovered.
Mechanics wise, I thought ME1 was fine, ME2 was better but not much better. As a RPG, ME1 was a poor one, ME2 wasn't one at all. However, ME1 created a distinctive uneasy atmosphere and a sense of space that neither sequel had. I still haven't finished ME3 after several attempts, and having seen the endings on youtube there's no reason for me to ever do so.
Hudson should be thrown in front the hague court for his crimes against humanity! It is shame that they didn't finish the story of the first two games,it felt a lot more interesting,it had mystery in it.Because Reapers found humans compatible for their original purposes (by Drew Karpyshyn's idea), but Mr. Hudson decided that he knows better, and threw away everything the first two games had, so it was never explained.It makes NO SENSE AT ALL. NONE OF IT. Slurries of mushed up humans are being fed into this giant METAL monster for... what reason again?
Instead we got synthetics who killed their own organic creators, and who roam the galaxy to kill even more organics, so they wouldn't be killed by their synthetics brethren.
The oddest thing they abandoned was that atmosphere. That retro '80s Terminatoresque synth soundtrack over their Star Warsy setting was a really interesting mix, but they throw that out with ME2. It's the one thing the Mass Effect nailed and they stupidly left it by the wayside.
[Instead we got synthetics who killed their own organic creators, and who roam the galaxy to kill even more organics, so they wouldn't be killed by their synthetics brethren.
So are ass effect 1 and 2 the only ones worth playing?
So are ass effect 1 and 2 the only ones worth playing?
None are very good. ME1 was probably the best in terms of world building and lore and rudimentary RPG mechanics, but the combat sucked. ME2 had better combat but lost most of the RPG trappings, and the story sucked. ME3 was a flaming bag of crap. ME:A was... well, you've got 100 pages of posts on ME:A.
I don't get people that prefer ME1 to 2 because the later got rid of the RPG elements, Was ME1 such a great classic RPG that loosing said elements was some sort of blasphemy, a la Fallout->Fallout3? ME1 was a shitty RPG and a mediocre shooter, ME2 is a good shooter and not an RPG at all which honestly makes it a better game, the game focused on the one thing that it could do right and not bother being something it could never be. Story-line was equally cheesy Bioware fare in both but I found the one in 2 to be one hell of a lot less pretentious precisely because it didn't have this forced attempt at "epic" world building and just focused on the action, I like it in an dumb but fun action movie sort of way. As a plus for both games they were written before nuBio went full SJW so there's no blatant social pandering shoved on the player's faces like the tyranny scene or the strong independent lesbian elf in DAI.
From what I've seen of ME3 it tried a "please everyone" approach and failed miserably like such approaches usually do.
But then there's a lot that's odd about that series. Like how bare bones the armor system is, and how they lazily dropped it for your squad. Given how people like playing with that shit
So are ass effect 1 and 2 the only ones worth playing?
None are very good. ME1 was probably the best in terms of world building and lore and rudimentary RPG mechanics, but the combat sucked. ME2 had better combat but lost most of the RPG trappings, and the story sucked. ME3 was a flaming bag of crap. ME:A was... well, you've got 100 pages of posts on ME:A.
I don't get people that prefer ME1 to 2 because the later got rid of the RPG elements, Was ME1 such a great classic RPG that loosing said elements was some sort of blasphemy, a la Fallout->Fallout3? ME1 was a shitty RPG and a mediocre shooter, ME2 is a good shooter and not an RPG at all which honestly makes it a better game, the game focused on the one thing that it could do right and not bother being something it could never be. Story-line was equally cheesy Bioware fare in both but I found the one in 2 to be one hell of a lot less pretentious precisely because it didn't have this forced attempt at "epic" world building and just focused on the action, I like it in an dumb but fun action movie sort of way. As a plus for both games they were written before nuBio went full SJW so there's no blatant social pandering shoved on the player's faces like the tyranny scene or the strong independent lesbian elf in DAI.
From what I've seen of ME3 it tried a "please everyone" approach and failed miserably like such approaches usually do.
Nobody's saying ME1 was a classic. But it had potential, and instead of trying to fix its issues and building on the elements in the first that were at least halfway decent, ME2 instead jettisoned or dumbed down most of its RPG trappings, headed further down the path of extreeeeeeeme characters and romance simulator, and tried to reinvent itself as a shooter.
It's undeniable that ME2 was a better shooter than ME1. That didn't make it a GOOD shooter... just better than ME1. But they sacrificed a lot of what made the first game interesting (albeit flawed).
As I've said before, the key to understanding the trajectory of the Mass Effect trilogy (and really BioWare as a whole) is that it was basically developed entirely B.S. (Before Skyrim)*.
Before Skyrim sold 20+ million copies and initiated the open world RPG craze, AAA developers didn't realize that people like "playing with that shit". They were moving away from RPG mechanics, they were all trying to jump on the Call of Duty bandwagon.
*Yes, ME3 technically came out afterwards, but by then it was too late to course correct.
ME2 is the only ME game I even halfway remember fondly and it was specifically because of the companion characters and suicide mission storyline.
I honestly can't remember ME 1 and ME 2 being that different in game play mechanics, although it's been years since I played ME 1. Both featured terrible combat mechanics, even worse than KOTOR.
EDIT: ME 2 is the one with female companion in skin-tight butt latex right? Fond memories indeed.