It's kind of funny reading what they've got to say about what they're calling the 26th Best Game of 2017. Two of them call it boring, that Oli Welsh person can't even pretend to muster up anything good to say about it, and the person that's clearly a huge Mass Effect mark seems more interesting in what a sequel could have been rather than what ME:A actually is.
26. Mass Effect: Andromeda
BioWare Montreal
Tom Phillips: It's been months now, and I'm still not okay about Mass Effect Andromeda. On launch - chucked out days before the end of EA's financial year - Andromeda arrived as a fine but far from fantastic Mass Effect game. It was unpolished, in need of another few patches to iron out its most GIF-worthy bugs, and it required another writing pass to really draw out its soul. It didn't get that, and while it would likely never have reached the heights of the series' past - a Mass Effect 2, a game of the generation - it could still have really been something. Andromeda had huge shoes to fill, yes, but it could have been enough - enough that BioWare's plans for the future of the Mass Effect franchise weren't instead snuffed out. Andromeda had so much promise, and so many moments worthy of seeing, I'm heartbroken we won't get a sturdier, more refined sequel which expands upon these, that we will never see more of ancient Drack, motherly Vetra, sly Kallo, discover the Benefactor, meet the Jaardan, or save the quarians. Even as an average Mass Effect game, Andromeda is still well worth the journey. And I'm still not okay.
Edwin Evans-Thirlwell: Andromeda could have been a brave new start for Mass Effect - a galaxy in which the original trilogy's once-mighty races are needy vagrants, a protagonist unburdened by decisions in previous games, a core mechanic that sees you terraforming planets and so, altering their threats and ambience rather than just running a hoover over all their secondary objectives. Instead we got a vague retread of Mass Effect 1's plot with uneven writing, lots of boring legwork, some questionable Big Choices and a king's ransom in bugs. It's a shame, because the combat is snappy, florid and fairly substantial and the environments are truly glorious, on par with Destiny's in their scale and artistry. If you're in a forgiving mood and have time to burn, there are worse ways to see out the Christmas period.
Wesley Yin-Poole: Andromeda isn't a bad game, as the internet circa launch had you believe. It's just not very good, and for Mass Effect fans, that's perhaps the biggest video game disappointment of the year. The bad faces were not in fact Andromeda's biggest problem, although they were the funniest. The game's biggest problem was how boring it all was. The characters weren't particularly interesting, the planets were uninspired and the quests were instantly forgettable. For a series that made its name on all three of those things, Andromeda was the letdown of 2017.
And yet, here it is, on this list of top games of 2017. Why's that? Well, the combat is fun. The new spaceship is pretty cool. And, well, Jaal is kind of awesome, isn't he? There's flashes of Mass Effect magic buried within Andromeda's banality. You just have to work really, really hard to find it.
Oli Welsh: One of these days, we're going to have to talk about what the city of Montreal and the development culture there - created by Ubisoft and turned into a factory/strip-mine kind of operation by every other big publisher - is doing to gaming. Because it's not good. In the last couple of years it's killed off Deus Ex and Mass Effect. I'm seriously worried Tomb Raider or something will be next. Will no-one think of the franchises?