- Joined
- Jan 28, 2011
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lol
BioWare: 'Mass Effect is certainly not dead'
Gamble says that despite the criticism levied at Mass Effect: Andromeda, BioWare has learned from its perceived mistakes—"some specific tactical things like faces, for example, that was one of the hot-button rallying items for Andromeda..."some specific tactical things like faces, for exampletactical things like facestactical things like facestacticalfaces
It could be that it was a freudian slip and he wanted to write "technical" instead of "tactical" or the guy saying it had that slip. One cannot be sure of course since a lot of these guys are just plain retarded.
Andromeda was really bad. The best example of how bad it was... that museum thing (?) were you could talk to a bunch VI's of different Milky Way races that were designed as introduction to the lore for the aliens from Andromeda and obviosly new players. Krogan VI brags about having 4 testicles and the Human VI insist on aliens trying ice cream. I hope the Angara choked on both of them...
I think it had more to do with lazy/inexperienced animators/texture designers hired for their social justice cred and not their skills.I think he was saying the over-reliance on their face scanning tech instead of proper animators was a tactical mistake. Granted that was an ordered from on high by people who didn't even see it in action hence why we got all those great my face is tired memes.
Andromeda was really bad. The best example of how bad it was... that museum thing (?) were you could talk to a bunch VI's of different Milky Way races that were designed as introduction to the lore for the aliens from Andromeda and obviosly new players. Krogan VI brags about having 4 testicles and the Human VI insist on aliens trying ice cream. I hope the Angara choked on both of them...
I thought the museum thing was actually awesomely funny. It was just full of lies, propaganda and half-truths on the history and culture of all the Milky Way races.
Knowing the entire ME history and listening to those VIs, you know they're full of it. You know its propaganda. You know its lies.
It was kind of like listening to Kwan "history" about themselves, freedom and democracy lol
IMO, like a lot of things in MEA, they're quite edgy and under the radar.
It LIVES.......
It LIVES.......
- don't. Better spend your time on something productive. Like writing PoE review for codex.If anyone does decide to play this for the first time, I'd highly recommend
I had great fun playing a stealth combat build. Shotgun + Turbocharge + Invisible + any passives that increase damage while hovering. I'd jump into combat and take everyone out with my shotgun on turbocharge while hovering, then activate invisibility and wait for my skills to reset before doing it again. By the end of the game, with tech tree passives, you can have skills reset almost instantly, provided you keep you weight low. Which means that you can go in invisible and get the added cloaking damage on top of all the other damage buffs. This made fighting architects super easy as you can destroy their legs on a single clip of ammo by just hovering next to them with a shotgun and turbocharge activated.
I'd definitely say that ME:A has the funnest combat of the series, although I missed ME3's slow down effect when aiming the sniper rifle. Its absence made the sniper way less fun.