Sykar
Arcane
I never could finish DAO. First time I gave up in Deep Roads. The subsequent playthroughs got shorter and shorter now I can barely stomach the prologue. Overall it was a thoroughly disppointing game for me.
Zoomers looking for that old-school cred.You must have missed the meeting, codex consensus is now that DAO is over a decade old it's ok to like it.
I never could finish DAO. First time I gave up in Deep Roads. The subsequent playthroughs got shorter and shorter now I can barely stomach the prologue. Overall it was a thoroughly disppointing game for me.
I didn't really make that point you're arguing against, I said the writing was mediocre.
That being said, ME1 was nothing like Star Trek, nor was it "nerdy" or "talky". Do you have ADD or sth?
It was no worse than ME2, which was complete garbage writing or ME3 which topped that. The only game with fairly serviceable writing was ME1.
MEA did not try to mimic ME1 in writing, but in gameplay and look and feel. This is because the writer is the same person who wrote ME2 and ME3, but the main game designer had the coincious goal of making a game more akin to ME1.
MEA combat isn't just better than ME1 combat, but better than ME2 and ME3 combat.
TBH it doesn't really sound like you ever played ME1. "Talky" and "nerdy" are not adjectives one would use for that game.
You come more across as a dumbass concerntroll NPC.
Yeah, I got it, you like MEA and treat it personally.
Stop being retarded. Origins was literally developed for PC and got hastily ported to consoles by a different studio.DA:O was a console game pretending to be a PC game. At least games like KotOR and ME1 knew what they were.
Stop being retarded. Origins was literally developed for PC and got hastily ported to consoles by a different studio.DA:O was a console game pretending to be a PC game. At least games like KotOR and ME1 knew what they were.
Nobody who actually likes ME1 would describe it as "talky" or "nerdy", I'm sorry. That's like describing DAOrigins as "strategic" and "deep".
Well, here I am. And no, I don't think DAO is strategic or deep, but keep projecting dear. It has to take you somewhere, eh?
This is like in a DA:O thread where people larp the game was good.
You wanted to say "this is like the DA thread where people larp DA:I was good".
DA:O was a console game pretending to be a PC game. At least games like KotOR and ME1 knew what they were.
Mass Effect is nerdy. Most of what people like about it is Codex related
ME1 has no idea what it is either.
The 'new' thing Mass Effect advertised when it was announced was basically to be a "bioware rpg with an experience that's cinematic enough that the mainstream will enjoy it too". The shooting combat wasn't a focus until the second one.I'm not sure normal people give much of a shit about Mass Effect. It's not exactly the biggest of games...back when that news about Dead Space came out years ago the numbers for the first Mass Effect came out too, and they weren't exactly high. Anyways, whenever I hear anyone talking about what they like about Mass Effect it's always stuff related to the world of Mass Effect, and that's Codex entry stuff. It's world building codex stuff, aesthetic stuff, but rarely do I ever hear anyone talk about the quality of the action being why they're into it. I have seen someone say they like how it lets you use powers.
Mass Effect didn't try anything new. It's a year after Gears of War, Ghost Recon Advanced Warfighter, and Rainbow Six Vegas. What little that would have been new that they talked about before release ended up being dropped, and even some of that stuff they seemingly couldn't figure out wasn't new.
This simply isn't true. There are plenty of choices from ME1 that you see impact your game all the way to ME3. There are hundreds of tracked flags.- The game being a trilogy built around the idea your choices would matter from game to game. This was talked about as an evolutionary of the importing save game stuff they'd done in Baldur's Gate 2
All these would be dropped. Although in the first Mass Effect it looked like choices mattering across the trilogy was in, but they dropped it in ME2.
So i just finished the game, took me ~95 hours according to Origin (though i left it running a couple of times while making food or talking to the phone so i guess it'd be around ~93 or so hours in total).
I agree with Atlantico that it feels the closest to Mass Effect 1, though i'd guess it depends on what you liked about that game (assuming you liked it of course). It gave me a feel of exploring a galaxy like ME1 did and ME2 and ME3 never did - the main part i missed there was being able to actually *land* on those planets (most of the ME1 planets could just as well be randomly generated but they still gave a sense of being in space), but at least the planets you can land on were varied and quite large to explore (even if some of the minor sidequests were a bit repetitive and formulaic). The characters weren't as interesting as the previous games though and overall i found it much less imaginative - but still i think it is a decent action sci-fi game (well, i wouldn't play it for so long if i wasn't enjoying :-P).
Now on to read Shamus Young's gigantic retrospective... :-P
Old boring shit game is still boring shit game.You must have missed the meeting, codex consensus is now that DAO is over a decade old it's ok to like it.
Why would anyone expect ME2? It's shit. Dropped it halfway and never touched mass effect games again.expected ME2 again
What was your favourite planet ?
I am gonna play Andromeda