Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Mass Effect BioWare Montreal's Mass Effect: Andromeda - where element zero meets trisomy 21

soulburner

Cipher
Joined
Sep 21, 2013
Messages
843
So... umm... is there any way to stop the audio volume decreasing each time those fucking companions open their mouths? They keep talking all the time during gunfights and when set to the full dynamic range setting, it's annoying as hell - when they shut up for a few seconds, the audio sounds great, gunfights are dynamic, loud and stuff. Nobody seems to care about this aspect of this game but it's the only reason I can't finish the intro planet.
 

J1M

Arcane
Joined
May 14, 2008
Messages
14,745
So... umm... is there any way to stop the audio volume decreasing each time those fucking companions open their mouths? They keep talking all the time during gunfights and when set to the full dynamic range setting, it's annoying as hell - when they shut up for a few seconds, the audio sounds great, gunfights are dynamic, loud and stuff. Nobody seems to care about this aspect of this game but it's the only reason I can't finish the intro planet.
It's probably a variable in one of the .ini files.
 

biffthestiff

Educated
Joined
Jul 29, 2021
Messages
107
I only played the original ME trilogy, not Andromeda.

People talk a lot about how we went from an RPG in ME1 into a linear corridor cover shooter in 2 and especially 3, but for me the most jarring change was the balance. ME2 came out around the time the industry started going nuts with DLCs. In 2/3, if you installed the DLCs, they just put all these crazy OP items in your inventory or you'd come upon them just like that. And you had no way to know if you just a great weapon because shit was gonna get harder now, or if this was an OP DLC weapon that would trivialize the rest of the mission(s), which was balanced around the main game's items. I realized this around the 4th or 5th mission and spent like an hour researching to make a list of DLC weapons and just avoided them altogether.

You didn't have a choice of "install the mission DLCs but don't give me their OP weapons just like that".

I still find it weird how no reviews mentioned this, that the DLC were integrated into the games in a way that totally removed the challenge of the main game. There's something odd about people paying extra money to ruin the main game they spent the most money on. (Not me, I downloaded the deluxe torrent, but I empathize with the consumer at large)

Anyway, is Andromeda like this, or is it better designed?
 

Atlantico

unida e indivisible
Patron
Joined
Sep 7, 2015
Messages
17,236
Location
Midgard
Make the Codex Great Again!
Anyway, is Andromeda like this, or is it better designed?

Andromeda "deluxe" edition has some cosmetic DLC items, some weapon and armor blueprints which are unique, but not OP. In fact, I've never even considered crafting them, since there's better items in the game. Much better, in fact.

It's just digital garbage used to sell the deluxe edition to completionists (I bought the deluxe edition for the soundtrack, which is excellent!)
 

Atlantico

unida e indivisible
Patron
Joined
Sep 7, 2015
Messages
17,236
Location
Midgard
Make the Codex Great Again!
7/10 isn't too far off from a decent score for it. It was just offensively mediocre.

I'd give it a solid 7/10 and felt it captured the essence of Mass Effect like no other game since the original.

It was a valiant and well executed effort to make a good Mass Effect reboot, going back to its high-concept RPG roots and the game designer hit it right out of the park.

He was the perfect candidate and so rarely is the perfect candidate hired in this age of danger-hairs and diversity hires.
 

Falksi

Arcane
Joined
Feb 14, 2017
Messages
11,033
Location
Nottingham
It starts out pretty spot on for the first few hours, it's just when it actually comes to doing the exploring & legwork that it nosedives into shitsville.

I'd rate it 5/10. Bang average.
 
Joined
Dec 18, 2022
Messages
2,511
Location
Vareš
It starts out pretty spot on for the first few hours, it's just when it actually comes to doing the exploring & legwork that it nosedives into shitsville.

I'd rate it 5/10. Bang average.
Shit this was a while ago now but no it didn't start off well. I'd say it's one of the worst points in the game.

The story is an absolute wreck, shoving the most boring, forced drama down your throat. Cringe dialogue was so unbearable I had to put the game down within 2 hours.
 

Falksi

Arcane
Joined
Feb 14, 2017
Messages
11,033
Location
Nottingham
It starts out pretty spot on for the first few hours, it's just when it actually comes to doing the exploring & legwork that it nosedives into shitsville.

I'd rate it 5/10. Bang average.
Shit this was a while ago now but no it didn't start off well. I'd say it's one of the worst points in the game.

The story is an absolute wreck, shoving the most boring, forced drama down your throat. Cringe dialogue was so unbearable I had to put the game down within 2 hours.
That is well for Bioware now.
 

SpaceWizardz

Liturgist
Joined
Sep 28, 2018
Messages
1,165
Shit this was a while ago now but no it didn't start off well. I'd say it's one of the worst points in the game.

The story is an absolute wreck, shoving the most boring, forced drama down your throat. Cringe dialogue was so unbearable I had to put the game down within 2 hours.
That initial hour on tutorial planet with the Kett "First Contact" and characters not knowing what the various structures and machinery do is the most the game ever engages with it's space pioneers premise.
I still remember the feeling of utter deflation when I recognized the AI character in your head is there to complete sap any feeling of mystery and exploration out of the game so the writers could quickly reach their comfort zone of awkward parasocial character relationships and recycling plotlines from the original trilogy.
 

Popiel

Arcane
Patron
Joined
Jul 15, 2015
Messages
1,499
Location
Commonwealth
Pillars of Eternity 2: Deadfire
What the fuck is this revisionism which I see going on here? No part of this game was ever any fucking good, stop larping. Initial sequence was a cringe inducing fuckfest designed to derail the story into PC becoming the new Pathfinder through a sequence of absolutely mindbogglingly idiotic incompetences on part of the characters, who are, let me remind you, supposed to be professionals engaged in a historic breakthrough of an undertaking (aside from Alec Ryder's children, who are in due to nepotism, lol), not a bunch of stumbling fools (SHARE THE FUCKING HELMET YOU TOOLS).
 
Joined
Dec 18, 2022
Messages
2,511
Location
Vareš
What the fuck is this revisionism which I see going on here? No part of this game was ever any fucking good, stop larping. Initial sequence was a cringe inducing fuckfest designed to derail the story into PC becoming the new Pathfinder through a sequence of absolutely mindbogglingly idiotic incompetences on part of the characters, who are, let me remind you, supposed to be professionals engaged in a historic breakthrough of an undertaking (aside from Alec Ryder's children, who are in due to nepotism, lol), not a bunch of stumbling fools (SHARE THE FUCKING HELMET YOU TOOLS).
They couldn't even do shitty drama properly lol

The scene with Alec Ryder giving his child his helmet is the most retarded part of the game. It's instantly fixed by just adding a pan down to show him mortally injured after giving the helmet. Instead of the leader sacrificing himself for his retarded, unskilled child, it becomes a father's last action was saving his kid , who now has to take over responsibility they're not prepared for.

There's cringe shitty drama for you fixed with literally one simple step.
 

Hirato

Purse-Owner
Patron
Joined
Oct 16, 2010
Messages
4,001
Location
Australia
Codex 2012 Codex USB, 2014 Shadorwun: Hong Kong
I remember the environmental design and art being extremely good; the people who worked on that facet did an excellent job.
None of the other teams delivered though...
 

Atlantico

unida e indivisible
Patron
Joined
Sep 7, 2015
Messages
17,236
Location
Midgard
Make the Codex Great Again!
What the fuck is this revisionism which I see going on here? No part of this game was ever any fucking good, stop larping. Initial sequence was a cringe inducing fuckfest designed to derail the story into PC becoming the new Pathfinder through a sequence of absolutely mindbogglingly idiotic incompetences on part of the characters, who are, let me remind you, supposed to be professionals engaged in a historic breakthrough of an undertaking (aside from Alec Ryder's children, who are in due to nepotism, lol), not a bunch of stumbling fools (SHARE THE FUCKING HELMET YOU TOOLS).

What is a "professional pathfinder for humanity in another galaxy"? Who the hell knows, effectively they're little more than the vanguard and muscle supposed to stick their neck out first before the rest follows. How do you do that "professionally"?

Anyway, the Ryder children aren't made pathfinders because of nepotism. It's because their father, who was an insufferable Mary Sue btw, linked his children with the ship AI — something absolutely 100% necessary for any vanguard to have. Not because he picked them over others, because they're genetically compatible with this hack he made for the AI he made (see: Mary Sue)

This massive butthurt over a damn good game is now and always has been the hallmark of the NPC. The game you should be whining about is DAI, this is good. DAI is all the shit that MEA is alleged to be but isn't.
 

Atlantico

unida e indivisible
Patron
Joined
Sep 7, 2015
Messages
17,236
Location
Midgard
Make the Codex Great Again!
pathfinder for humanity in another galaxy
What an awesome premise tho. Imagine it in the hands of smart, competent, experienced writers, instead of the bunch of millenial dangerhairs and soyboys that ended up shitting this turd out.

My face is tired.
I know, it could have been better and should have been better, but it's been impossible to discuss the merits and deficiencies of MEA.

For instance the writing. Sure the writing could have been better, but to take your example; the "my face is tired" lady is actually supposed to be an insufferable and annoying cunt of a character. She's not your friend, she's not your ally, she's not endearing nor is she supposed to be. She's supposed to be an asshole. I think they succeeded with that tbh.

On the other hand, there are other really cringeworthy things that they dropped the ball on, for instance the Mary Sue qualities of Alec Ryder (the dad), the Joss Wheadon-ish dialogue, the world building can be criticized quite a bit, and so on. The "my face is tired" is ironically pretty decent writing for a character short-hand.

Anyway, point is that the criticism of the game is often only found in meme form which is tiresome and is rarely in proportion to the actual quality of the game. I don't replay bad games twice. I have better things to do.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,986
This game is shit. It's 1/10. I barely got onto the first planet before I said fuck this shit. At least with Inquisition I actually completed a handful of planets... err.... areas. That's a 4/10.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom