Padzi
Liturgist
Shepard
Ryder...
Don't see how it's really teams fault, they don't write the story arcs, they just implement them. It wasn't even supposed to be DLC (prequel comic, etc) but something happened and Mac got on it later. It's pretty messed up as some Arias's conversations on the Citadel don't make sense after DLC. There are few technical fuck ups, one being being that BW animators couldn't animate enemy models created for Omega.Finally I don't buy the argument Bioware simply isn't good at making open-world games and should go back to their thing. There is no going back. Being bad at open world games means being bad at games full stop. I'm absolutely certain if the MEA team made a traditional corridor ME sequel it'd be just as terrible.
Have you played Omega DLC for ME3. It was done by the same team that made Andromeda and it was the worst piece of DLC (maybe except Pinncale Station) in the series history.
The shooting sections were dull, side quests consisted of finding some unimportant crap and weren't even actual side quests.
And the story was terribly written. It had this Andromeda vibe - like Aria being an actual superhero and tearing a force field with her hands.
Not to mention the final boss fight was very similar to the final boss fight of Andromeda. Survive waves of enemies and deactivate some reactors.
And your squad mates Aria and That Turian Girl (basically proto-Vetra) were boring as fuck.
Omega DLC was an indication that Andromeda will be an utter piece of shit.
Bioware Montreal can't produce a good game weather it is open world or corridor shooter to save their lives/
Something is happening with their multiplayer? I thought they just ported over the multiplayer from ME3? Of all the things to fuck up, how could they manage to ruin that as well?I'd be surprised if it has done anywhere as well as dragon age 2 did, even with DA2s poor sales results.Snip.
EA bragged DA2 sales were good but even so they're not working on a sequel afaik. I guess that means much worse MEA sales rule out Andromeda sequel too? Problem is almost nothing got explained in the end of MEA, despite Walters clearly saying MEA will be self-contained, with the plot fully completed.
Btw still following the total mess that's MEA multiplayer. With the community on the brink of revolt the devs keep stolidly mumbling on their stream they're listening to the feedback and looking into balance changes but don't wanna "overreact". A month after launch they're apparently still just collecting notes and comments while reddit and unBSN are reaching boiling point. This game delivered much entertainment after all.
There are many posts in this thread addressing issues in ME:A MP. Basically, they gimped the guns which slows pace of combat. I guess their approach might be that early adapters are those who purchase most of those packs or whatever that open weapon upgrades so they are not going to change it / allowed to change it.Something is happening with their multiplayer? I thought they just ported over the multiplayer from ME3? Of all the things to fuck up, how could they manage to ruin that as well?I'd be surprised if it has done anywhere as well as dragon age 2 did, even with DA2s poor sales results.Snip.
EA bragged DA2 sales were good but even so they're not working on a sequel afaik. I guess that means much worse MEA sales rule out Andromeda sequel too? Problem is almost nothing got explained in the end of MEA, despite Walters clearly saying MEA will be self-contained, with the plot fully completed.
Btw still following the total mess that's MEA multiplayer. With the community on the brink of revolt the devs keep stolidly mumbling on their stream they're listening to the feedback and looking into balance changes but don't wanna "overreact". A month after launch they're apparently still just collecting notes and comments while reddit and unBSN are reaching boiling point. This game delivered much entertainment after all.
Hey, when you signed up for initiative you had a paragraph B in section 3 that you need to a perverted sick dumbfuck to go.
This was the secret plan to cleanse the Milky Way of the worst element. Don't you remember?
Something is happening with their multiplayer? I thought they just ported over the multiplayer from ME3?
By definition open world games are full of meaningless travel and the interesting-content-ratio is lower because there is more space to fill. They are a fad in the same way platformers were on the SNES.
Much nostalgia. Replaying the original trilogy now the old structure feels decidedly gamey and obsolete.
When playing DAO and ME1 I thought they're surprisingly decent games for AAA but I so wished Bioware expands the world. The fact DAI and MEA is dogshit is not the reason to go back in time. They just have to get their shit together and start making open worlds that are not completely robotic and retarded. It's not like it's impossible to make a good open world game now is it?
Imagine abandoning everything you knew to go on a 600-year voyage to a totally uncharted area of space to discover brave new worlds where cis white men don't exist
Imagine abandoning everything you knew to go on a 600-year voyage to a totally uncharted area of space to discover brave new worlds where cis white men don't exist
Imagine you woke up to discover that the first pilot and others that were flying the ship went mental and started fucking about with the SID program and actually gave sentinence to the deep chilled Turkey you were keeping for a thanksgiving feast, which has now being studying for the last five hundred plus years and is the smartest organic life in the galaxy and you have to take orders from it.
By definition open world games are full of meaningless travel and the interesting-content-ratio is lower because there is more space to fill. They are a fad in the same way platformers were on the SNES.
Much nostalgia. Replaying the original trilogy now the old structure feels decidedly gamey and obsolete.
When playing DAO and ME1 I thought they're surprisingly decent games for AAA but I so wished Bioware expands the world. The fact DAI and MEA is dogshit is not the reason to go back in time. They just have to get their shit together and start making open worlds that are not completely robotic and retarded. It's not like it's impossible to make a good open world game now is it?
Imagine abandoning everything you knew to go on a 600-year voyage to a totally uncharted area of space to discover brave new worlds where cis white men don't exist
Imagine you woke up to discover that the first pilot and others that were flying the ship went mental and started fucking about with the SID program and actually gave sentinence to the deep chilled Turkey you were keeping for a thanksgiving feast, which has now being studying for the last five hundred plus years and is the smartest organic life in the galaxy and you have to take orders from it.
Mass Effect Erdogan?
Omega DLC was an indication that Andromeda will be an utter piece of shit.
Bioware Montreal can't produce a good game weather it is open world or corridor shooter to save their lives/
Don't forget about Arrival (ME2 DLC) which was made by the same studio. It felt very different to ME2 and even had waves of enemies at the end.
Imagine abandoning everything you knew to go on a 600-year voyage to a totally uncharted area of space to discover brave new worlds, seek out new life and new civilizations, and to boldy go where no-one has gone before.
You do this to escape from two races, one that wants to collect your species turn you into abominations and use your genes against you, the other a race of ancient murder-bots.
Only to find in Andromeda a race that wants to collect you, turn you into abominations and use your genes against you. Oh, and there are also ancient murder-bots all around.
Such variety, such novelty, such originality.
The Legend of Zelda: Breath of the Wild came in second, even though it shifted 1.3m units in its launch month,
Do we know what is the usual ratio between shipped-sold? If so it'd be easy to estimate actual sales.
Either way the only thing that matters is sequels. Whatever DAI sales were we KNOW they weren't good enough bc Bioware is not working on DA4. Same will be true for MEA. Simple.
This was sort of worst scenario prediction I made, but never, ever I thought it would be likely that they would really be that stupid to go this route. MP and community around it was which saved ME3, and ME brand reputation in general, and now they are killing it.Many other issues. Not very satisfying to play for the most part. Check ME co op subreddit if you want to keep up. Some folks made videos of some weapons, basically headshotting guys with the halberd (upgraded mattock that does like double damage) and not killing a basic mook in silver with even a full mag lol.
As mentioned above, the co op community is pissed for the most part. Many went back to ME3 multiplayer temporarily (!)
Many other issues too, but it's not really worth talking about it further... Next patch may decide whether people bother with it again or not. Devs don't seem to really get it. First patch they "buffed" the mattock by fixing it's fire rate bug... And then nuking it's damage by like 30 percent or 25 or so, making it worse than the predator pistol. It's all just tedious.
Oh yeah, unlocking is much slower than ME3. You often only get 1 gun per pack, or a character early on... Huge unlock roster due to all the consumables and whatnot.
Do we know what is the usual ratio between shipped-sold? If so it'd be easy to estimate actual sales.
Either way the only thing that matters is sequels. Whatever DAI sales were we KNOW they weren't good enough bc Bioware is not working on DA4. Same will be true for MEA. Simple.
Which info you pulled out of your ass.
Because the voice actor for Elf Inquisitor in DAI already posted that she is recording lines for a new Elf role.
Arrival was obviously sort of beta test for MP for ME3 (per EA's policy and announcement to stock holders that every EA game must have MP after 20XX). And again, what's Montreal studio to do? Again, the same as with Omega in ME3, it's messed up, who the hell thought that bridge part should be part DLC? Again, writer responsible for main story arch is who to blame here.Don't forget about Arrival (ME2 DLC) which was made by the same studio. It felt very different to ME2 and even had waves of enemies at the end.
Ugh that was a stupid DLC. They could actually have done something interesting with that to bridge ME2 to ME3, the player for example being unable to destroy the Mass Relay in time and the reapers arriving in force.
The end part would have been about the player trying to escape the system in time in order to warn all the Citadel races. Perhaps there being this little mini game in which you have to fly the shuttle and avoid being caught by the Reapers until the Normandy picks you up. (Mass Effect 3 showed that even during a Reaper invasion ships could escape)
Instead it was just like the rest of those loyalty missions and it did not have any impact on the series at all.
Okay Shepard starts out in prison in Mass Effect 3 because of what happened in Arrival, how long did that last before the player was back in the saddle so to speak?
Probably the only ME DLC worth spending time on (if you like Mass Effect) is Lair of the Shadow Broker, the rest of them are worthless.