Thanks for the update. Now that the game itself has been discussed to death this thing keeps me feeling warm inside."Wonderful" book. And there is still half of it left. It is all Jarun Tann's fault.
Thanks for the update. Now that the game itself has been discussed to death this thing keeps me feeling warm inside."Wonderful" book. And there is still half of it left. It is all Jarun Tann's fault.
Guess that explains Marvel becoming shittier over time.
The problem with Marvel is that Star Wars is practically the only franchise that's guaranteed to sell. Same happened to Bioware though. I do not think going to EA was unwise, trying to make their outsie image work for their inside workings was a real mistake otoh.
Thanks for the update. Now that the game itself has been discussed to death this thing keeps me feeling warm inside."Wonderful" book. And there is still half of it left. It is all Jarun Tann's fault.
They always add unmatched polish to each of their game.It looks like Bioware's future now depends on the success of their new IP
The only company that can jump on the bandwagon of a popular game type and actually succeed is Blizzard.
Because they either practice black magic or sold their soul to the Great One. They always take a popular game, make it worse and earn 10 times more. I still remember the day when I, as a gigantic fan of Dune 2, bought Warcraft and after an hour thought - wtf is this boring shit? W2 was better but also short, dumb and still couldn't compare to C&C. But it had SVGA graphix so it sold like drugs. Starcraft was great but also a hillariously obvious hodgepodge of Aliens, Predator and Warhammer. Diablo was amazingly innovative but it wasn't Blizzard's idea. WoW can't say, don't play MMOs, but people tell me it was pretty cashul compared to EQ. Starcraft 2 was little more than a fan service, we don't talk about Diablo 3, Hearthstone is one of the worst card games out there, HotS is Dota for retards and Overwatch an even dumber clone of the already dumb Team Fortress.
The only truly innovative game that opened a new horizons for the RTS genre was Warcraft 3. But it was just Warcraft with its retarded lore.
Kotaku said it will "help support" the development of games at other EA studios, including the big mystery game at BioWare Edmonton
No, never. Were they ever even creative at all, let alone "visionary"? They've always been a fan-fiction type of dev, "let's do what's most popular and established in our genre!" Forgotten Realms! Elves! Cutesy barbarian! Star Wars! Generic feng shui setting! etc.Bioware, THE most creative and visionary AAA dev of yore
No, never. Were they ever even creative at all, let alone "visionary"? They've always been a fan-fiction type of dev, "let's do what's most popular and established in our genre!" Forgotten Realms! Elves! Cutesy barbarian! Star Wars! Generic feng shui setting! etc.Bioware, THE most creative and visionary AAA dev of yore
4th Mass Effect game...Does EA have a 3rd game curse? Dead Space 3 killed itself, now Dragon Age and Mass Effect too.
No, never. Were they ever even creative at all, let alone "visionary"?
Too bad.
A tranny-centric DLC would have surely stormed the market and reversed the game's fortunes.
No, never. Were they ever even creative at all, let alone "visionary"? They've always been a fan-fiction type of dev, "let's do what's most popular and established in our genre!" Forgotten Realms! Elves! Cutesy barbarian! Star Wars! Generic feng shui setting! etc.Bioware, THE most creative and visionary AAA dev of yore
The 3rd Mass Effect SHOULD HAVE killed the franchise though.4th Mass Effect game...Does EA have a 3rd game curse? Dead Space 3 killed itself, now Dragon Age and Mass Effect too.
And all of them (with possible exception of BG2 - which is nothing great but is solid despite the RTWP nonsense) are shitty.No, never. Were they ever even creative at all, let alone "visionary"?
Maybe, but they have 5 games in the Codex top 70 RPGs list. To recap, Baldur's Gate 1-2, Dragon Age 1, KOTOR 1, Mass Effect 1. Frankly, I'm surprised Jade Empire is not on the list.
I would argue that most of these games introduced at least a few features or concepts. You might not like the new stuff (like the harem of characters in DA), but it doesn't mean Bioware didn't try to be creative.
And all of them (with possible exception of BG2 - which is nothing great but is solid despite the RTWP nonsense) are shitty.
I was commenting on using a Codex top list as sort of an argument to authority fallacy. Even if it wasn't an appeal to authority those lists are really bad at being any authority in the first place. They are full of bad games - and i'm not even trying to be edgy here, it just how the crpg genre is - hard to make.And all of them (with possible exception of BG2 - which is nothing great but is solid despite the RTWP nonsense) are shitty.
The question was not whether they made good games or shitty games, but whether they were creative.
Can't think of any other creative stuff they did (in crpg)
- Magic battles in BG2. Arguably that's a common D&D thing, but how many non-Infinity Engine games have done something similar?
- DM features in NWN
- Martial styles in Jade Empire.
- Both KOTOR and Mass Effect rare examples of a space opera RPG
- Light side/Dark side alignment in KOTOR that later became Paragon/Asshole system in ME
- The Origins feature for DA
- Honorary mention: my favorite little feature from KOTOR, alien voiceovers!
all in all not really creative to be honest.
all in all not really creative to be honest.
I see now I should have started by asking a variant of The Question: what isRPGcreative?
- Magic battles in BG2. Arguably that's a common D&D thing, but how many non-Infinity Engine games have done something similar?
- DM features in NWN
- Martial styles in Jade Empire.
- Both KOTOR and Mass Effect rare examples of a space opera RPG
- Light side/Dark side alignment in KOTOR that later became Paragon/Asshole system in ME
- The Origins feature for DA
- Honorary mention: my favorite little feature from KOTOR, alien voiceovers!
-Hardly creative, it might be nice, but it's not like they did something different
-First introduced in Vampire Redemption
-i must admit i don't know if any other martial arts rpg has included something like this
-Meh. ME is still a bad Star Control ripoff
-and gave us shitty binary dialogue choices too
-which were probably the most interesting thing in those games and yet it's very rarely used
-you mean the star wars voices?
all in all not really creative to be honest. It's mostly different versions of dnd, almost all of them really just "new hat" cases