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Company News BioWare on steamy girl sex in games

4too

Arcane
Joined
May 20, 2004
Messages
289
Bioware: Shooting Blanks

Bioware: Shooting Blanks



Post modern relationships -- It's not 'mature' unless each consenting adult risk's losing half of what they own.

Love, hope, sex, dreams ...

Life, liberty, property, and the pursuit of happiness ...

Salute to all the breeders that won in Darwinian procreation, and lost in the social Darwinism of divorce court.

No abortion / pro choice, not an option when shooting blanks.

Consider: If war is about killing, then fucking is about conception, and Bioware's teasing climax, Onan's ejaculation ---> hygienic target practice.

Bioware libido literati perhaps the moral and artistic equivalent of 'true confessions' and 'real romance',
the pulp fiction, the tabloid selling of sex -- unreal, sex appeal.

Bioware quit ''dicking'' around ... put out or get out ...

Mature sexuality? Mature choice and consequences?

The *Bio*-logical clock ... is ticking ...



**Kids** or it didn't happen.








4too
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,397
Location
Not Here
Dead State Divinity: Original Sin
The only way to add romance to the plot is to involve voluntary sacrifice. Something the player has the option to do so, at a great cost to himself. It must never be forced. Then depending on the 'influence' over said character, he/she might react differently to another situation. It may seem scripted, but I'd like to see people sharing different experiences in their game. (I didn't know she'll step in on that part, I wonder why she didn't on my game etc) This improves replayability somewhat as well.
 

laclongquan

Arcane
Joined
Jan 10, 2007
Messages
1,870,184
Location
Searching for my kidnapped sister
Romance played a great role in RPGs. A RPG without it seem strangely empty, in some aspect atleast.

I remember quite well PS:T romances. It titillated without descending into vulgar. And all partners must feel some restraints, mostly due to their natures. Annah's hot tifling blood, Fall-From-Grace's deadly instincts of a succubus. Even the Nameless One (in his memory) feel restraints. It make you frustrated, but as wise ones said "Frustrate is good for the soul". I always feel melancholy when I played those romance scenes.

KOTOR got romances. Lesbian romances, even. but it didnot leave strong feelings like PST. Too much in-the-face.

Baldur Gates got romance. but sometimes I feel like playing in the romance than IN it, if it makes sense.

Conlusion? Romance is good. Sex is good. The main problem is how you the gamemakers present it.
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,397
Location
Not Here
Dead State Divinity: Original Sin
bastila coming at Revan was one of those 'whoa no no no get off me' moment.
 

Anaglyph

Novice
Joined
Oct 23, 2006
Messages
75
You know, I'm kinda sick of seeing people go on about "maturity" and "titillation" and "vulgarity" whenever the topic of sex and games comes up. We're talking about a medium that's dominated by splashing blood and flying limbs and people are worried about the sex in a game not being mature enough. Fucking ridiculous.
 

denizsi

Arcane
Joined
Nov 24, 2005
Messages
9,927
Location
bosphorus
Perhaps if romances had any meta impact on your character(s) or party even, they might play a meaningful part in game. Maybe romance between two specific characters will raise their morale and bring skill bonuses (higher efficiency through high morale), but will annoy other characters in party and hamper theirs, or motivate them to do "naughty things".

To explain myself a little further, I'm quoting myself from a thread about party mechanics in VD's ITS forum, which can be adjusted to romance:

If having party members won't bring their own negatives in addition to the benefits, much like balancing your character in creation with tags in Fallout or advantages/disadvantages in Daggerfall, the party mechanic itself becomes usually trivial. The most common and usually the inevitable setup that is one guy that does fighting, one guy that does magic, one that steals and picks locks and one talker, isn't much difference than becoming master of everything in games like Morrowind or Oblivion. You still get to have access to all different fields and then the only meaning of having part members is the ability to carry more and their individual ability to leave the party or die, but then again, you can usually find replacements. To me, that's not enough of an excuse to have party members.

There may even be a general predisposition for sociality of the character that's based on things like, I don't know, how often the characters talk? Things they say when they talk? Their social circles? (I certainly wouldn't like to befriend a junkie who attracts other junkies). Whether a certain character is more of a statistical benefit or negative to your own abilties would become more clear as you spend more time with that character, while the effects of the positive and negative sides would also become more observable (increasing modifiers for the effects) with the time. That could provide you the in game perception to draw a line somewhere or stick to a character, and it might also make it more important to stick to a characters. Obviously, if a certain character helps bring the best out of you, why part with him/her? Likewise, you could care more about the death or ill condition of such a character. I certainly didn't give a shit about Imoen in either Baldur's Gate games when she was ever in a critical condition. I certainly wouldn't change my route, my gameplan just because the bitch would die or died but can be ressurrected. But if she provided benefits to my character's own efficiency beyond her own skills, I certainly would.

Also, in literature and movies, personal attachment often makes characters end up in shitty situations where they're forced decide what's better for themselves or everyone between two good choices which negate each other. Either choice can mean loss of something very significant. RPG romances could borrow some ideas from there.
 

mondblut

Arcane
Joined
Aug 10, 2005
Messages
22,892
Location
Ingrija
Well, I'd rather court the ladies than save the world from big super bad guy. After all, all the riches, fame and social status the (pragmatic) heroes look for is needed mostly to get laid more often. And saving the world is, well, outdated.
 

Bar Tec

Novice
Joined
Jul 3, 2006
Messages
49
Location
Polonia
Well, I'd rather court the ladies than save the world from big super bad guy. After all, all the riches, fame and social status the (pragmatic) heroes look for is needed mostly to get laid more often.

That's why old-school fairy tales tried to combine both elements - if you want to court the ladies, you have to free them from a big bad dragon: quite a reasonable design.

When it comes to CRPGs, Divine Divinity had a pretty good romance quest. Well, it was a bit cheesy, but involed some funny trickery to be completed. The was also an interesting "brothel mini-quest" in this game.
 

dagorkan

Arbiter
Joined
Jul 13, 2006
Messages
5,164
Wasn't there an option to 'romance' a Brahmin somewhere in Fallout 2?
 

Antagonist

Liturgist
Joined
Jan 6, 2004
Messages
484
Location
Glorious Vaterland
Rockstar Games had the right idea about romances in video games when they came up with Hot Coffee for GTA: San Andreas.

What I always missed about romances in video games is the concept of attraction. Sweet-talking yourself into the panties of your love-interest seemed always rather one-dimensional to me, as there are many other factors which come into play when deciding whether the opposite is a suitable partner: Looks, career, sympathy, etc. I wish that stats (and maybe even class) would play a larger role in deciding whether a NPC will try to start a romantic relationship with you.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,995
"remember quite well PS:T romances. It titillated without descending into vulgar. And all partners must feel some restraints, mostly due to their natures. Annah's hot tifling blood, Fall-From-Grace's deadly instincts of a succubus. Even the Nameless One (in his memory) feel restraints. It make you frustrated, but as wise ones said "Frustrate is good for the soul". I always feel melancholy when I played those romance scenes."

Bah. FFg was awesome; but Annah was nothing more than w hore who slept with daddy dearest, and thrw herself at somone many years her sernior, and wa sugly too boot. Who knows what other losers she slept with to get what she wants. She was no romance. She was a slut. FFG is a real lady.
 

dagorkan

Arbiter
Joined
Jul 13, 2006
Messages
5,164
LastAngryBat said:
dagorkan said:
Wasn't there an option to 'romance' a Brahmin somewhere in Fallout 2?

Bess?
No it was in Klamath in the bath house, if you were too picky they offered you the cow out back. Never tried that option, there is no point to sex in Fallout unless you're aiming for that item Bishop's wife has (in which case you need to fuck a lot) or you just want to waste your money.
 

Lurkar

Scholar
Joined
Feb 22, 2006
Messages
791
In the end, the problem with most romances in games tends to be that they're written by very lonely men, and they read exactly that way. The "romance" in Mass Effect had some of the worse writing I've ever seen.
 

Texas Red

Whiner
Joined
Sep 9, 2006
Messages
7,044
Volourn said:
Bah. FFg was awesome; but Annah was nothing more than w hore who slept with daddy dearest, and thrw herself at somone many years her sernior, and wa sugly too boot. Who knows what other losers she slept with to get what she wants. She was no romance. She was a slut. FFG is a real lady.

Wrong. Annah is a sweet, innocent little virgin girly. Otherwise she would know that she fired all up when kissed by TNO. She never had a man, only a tail for her company which resembles a penis.
 

kris

Arcane
Joined
Oct 27, 2004
Messages
8,904
Location
Lulea, Sweden
Volourn said:
Bah. FFg was awesome; but Annah was nothing more than w hore who slept with daddy dearest, and thrw herself at somone many years her sernior, and wa sugly too boot. Who knows what other losers she slept with to get what she wants. She was no romance. She was a slut. FFG is a real lady.

How little you seemingly know about women and attraction.
 

Relayer71

Liturgist
Joined
Dec 23, 2006
Messages
538
Location
NYC
Saint_Proverbius said:
Love is part of live and such, yeah, but typically when you're running around the world trying to save it from the BIG SUPER BAD GUY, it seems rather silly to stop and court the ladies.

Hey you need to get laid every once in a while, even while trying to save the world.
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
ghostdog said:
who really gives a shit about saving the world?

interesting - an rpg in which your biggest and hardest challenges are daily shit, motivation being how to get poon.

I LIKE IT

no seriously, that could be surprisingly fun and refreshing

go go average joe, avatar of blue balls
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,995
I perosanlly don't give a shit about the Average Joe. Seriously, fuckin' jerkoffs.
 

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