DrattedTin said:
POD said:
With dozens of user-made modules for NWN, some of them lasting 20 hours or more, do they really expect people to plunk down 8 bucks for a module that lasts 4-8 hours? Unreal.
Er, which? The only user-made module that lasts 20+ hours that I can think of are PW's, and that's merely a result of being no more than blank map after map of monsters.
<a href="http://nwvault.ign.com/Files/modules/data/1087866352000.shtml">Tortured Hearts</a> is quite long and non-linear. It was an OK module by my standards, but it's non-linear and I'm not a huge fan of that so you guys might like it better.
<a href="http://nwvault.ign.com/Files/modules/data/1045937374187.shtml">Twilight</a> is supposed to be 15-20 hours. I don't remember exactly how long it was, but it did take a few days to get through. Quite linear if I remember correctly, but also one of my favorite modules.
<a href="http://nwvault.ign.com/Files/modules/data/1041476205410.shtml">The Nature of a Man</a> (Beerfish's module) is around 15 hours, but pretty linear and combat heavy. I had fun with it, and it does have an interesting story plus you can view "memories" of past events using a special item to get more backstory. Can't view all of them though...
<a href="http://nwvault.ign.com/Files/modules/data/1032863739426.shtml">Grail War - The Beginning</a> is also pretty long, and was a module of which I have fond memories.
Also An Ancient Heart was like 15-20 hours or something, but don't feel like getting the url for it... heh.
But yeah, plenty of 20+ hour modules out there...
<b>xJEDx</b>
Come off it. Bioware said they'd do something because they thought they could, then they found out how unfeasible it was. I'm sure you _think_ it's a great business model to pay your programmers and designers to work while what they produce brings no revenue, but this is not a business model most people would follow.
This doesn't make Bioware evil, it just means they made a mistake. The worst you could accuse them of for this is being impetuous.