Clockwork Knight
Arcane
I like how a dumbfuck's favorite word is "dumbfuck"
kinda poetic
kinda poetic
Irrelevant for the spirit of the argument. They are in BG 2, which I've played a few times, unlike BG, which I played once. It is the same combat system with much better encounters in BG 2 anyway.Emotional Vampire said:I'll give you some pointers: you say "BG" and then list Melf's Minute Meteors which are not in the game
(nor there is any wizard of high enough level to use them);
you try the whole DURRRR HUYRRR IS SO SIMPLE but then admit that you still need to debuff and cast AoE fucking up your entire pathetic abortion of an argument;
you clumsily force the point you tried to make(ITZ ALL JUST WATCHING), and then you deliver the punchline(our punchline, you thought that was a perfectly logical conclusion ) by stating that if encounters in "BG" are too easy/simple, ALL games which use rtwp are too easy/simple.
Do you watch anime, perchance?
Awor Szurkrarz said:Because it gives more connection to what PC does - it's active, unlike watching the character attack by himself.
Err...
No. It's before you reach any skill in stealth that allows reliably t reliably stay hidden in shadow for more than 2 rounds, which has nothing to do with level of enemies.
And I don't recall seeing enemies that "sniff you out" in BG1.
Anyway, anyone should be able to "sniff out" someone who prances before their eyes unless there is a total darkness.
janjetina said:Irrelevant for the spirit of the argument. They are in BG 2, which I've played a few times, unlike BG, which I played once. It is the same combat system with much better encounters in BG 2 anyway.Emotional Vampire said:I'll give you some pointers: you say "BG" and then list Melf's Minute Meteors which are not in the game
(nor there is any wizard of high enough level to use them);
No 6th level wizard for the 3rd level spell?
you try the whole DURRRR HUYRRR IS SO SIMPLE but then admit that you still need to debuff and cast AoE fucking up your entire pathetic abortion of an argument;
In a small minority of the total fights. Pressing an icon for breach (against a wizard) OR an icon for Fireball (against a group of Orcs) doesn't constitute deep level of involvement. Even in that case, you spend much more time twiddling your thumbs and watching the combat play itself. Particularly if you exploit Monster Summoning.
you clumsily force the point you tried to make(ITZ ALL JUST WATCHING), and then you deliver the punchline(our punchline, you thought that was a perfectly logical conclusion ) by stating that if encounters in "BG" are too easy/simple, ALL games which use rtwp are too easy/simple.
Only a moron like you would call that sentence "a conclusion". Let me give you a clue: it as an observation. I guess they don't teach reading comprehension at 4chan. Your mind reading abilities are unimpressive as well.
Since you've breached the subject, I am very interested in RTWP RPGs with deeply involved tactical combat. I'm sure that you'll be able to provide many examples.
Of course, I'd prefer that you get your worthless hide back to 4chan, and take Ch1ef, Clockwork Knight, sheek and the rest of the dumbfuck menagerie with you.
Do you watch anime, perchance?
No, so keep your recommendations to yourself.
Kaanyrvhok said:PorkaMorka??
What was your issue with player archery?
Kaanyrvhok said:also I dont know what PorkaMorka is talking about as a whole the Gold Box games were not tougher than BG. PoD surely was. It was the toughest RPG ever IMO, The Dark Queen of Krynn was and a couple battles in Azure Bonds and at least the last battle in Treasures was tougher than anything in BG but the rest of the games were right around or below BG’s difficulty. PoD, and DQoK were tough because they were cheap. You faced encounters that only a party of duel classed humans could hope to defeat.
Inanity said:Sometimes i wonder if the same people who whined and cried on the Beth forums to make their games less RPG and more action-adventure,are the same ones screaming on the Bioware forums for the same type of gameplay.
Volourn said:BG > POR
Period.
PorkaMorka said:With a properly built party BG1 archery is exceedingly strong, and trivializes many encounters.
Especially problematic is the mindless, select all, point and click nature of archery in that game.
Bioware was aware of this, and made sure that in BG2 archery was far less capable of winning fights on auto pilot.
They were still a heck of a lot more difficult than BG1, pre expansion there were very few challenging fights in unmodded BG1.
And no offense, but most of the stuff you mention in BG1 isn't really needed or useful at all. I always avoided scouting as the forced dialog scripts would trigger on your stealther and mess everything up.
And one of the weakest aspects of the infinity engine is how poor the ability to use terrain was, compared to a proper tile based game. Positioning was unclear as was pathfinding, and the terrain consisted of... a painting with passable and impassible areas. Pretty, but many, many many RPGs did terrain better as far as the effect on combat.
Fallout's combat was full of fail, it lost a lot when they lost the GURPS licence. Also, yeah, exploits and glitches were pretty awful.Kaanyrvhok said:Awor Szurkrarz said:Because it gives more connection to what PC does - it's active, unlike watching the character attack by himself.
Then just set it to pause every round. No matter what you are going to watch. Even in an action game you press the button and watch. FO was nothing but watching. As much as I like FO the worse combat encounter in that game sticks with me more than anything. It was when I had to guard Brahmin against a pack of Wolves. Halfway through the battle the Wolves flee and I spend almost a half an hour watching 2 or 3 dumb NPCs waste rounds shooting and mostly missing zigzagging Wolves that for whatever reason cant flee off of the screen. That’s what I call watching. Then the mission glitched and failed. The guy told me I let all of the Brahmin died. Luckily FO gives you the choice to wait until nightfall sneak into the lying cheats house and kill him. I also killed his Brahmin. Too bad we couldnt put them in bed with him.
Not high level NPCs. NPCs that wanted to deliver their speech. The worst example of that design philosophy was going into the Gromnirs palace and getting forced into a cutscene where the PC actually intiated conversation.Kaanyrvhok said:It was scripted. Certain high lvl NPC would just initiate dialog so stealth didn’t work.
Which didn't make sense. Characters casting True Sight just because the script told them, didn't make sense.Kaanyrvhok said:It was scripted. Certain high lvl NPC would just initiate dialog so stealth didn’t work. I don’t remember if BG had stealth proof magic and wards but later IE did. So even at high lvls stealth was no panacea.
It's hiding in the shadows, not disguise. It can be used as soon as one leaves the enemy field of view. Which means repeated backstabings in a broad daylight.Kaanyrvhok said:I didn’t have much of an issue with daytime stealth. I saw it as a decent simulation of spying and subterfuge. Your lvl was too low to use it over much ground and you always wanted an escape path so you didn’t want to get too deep into enemy territory.
Agreed.Kaanyrvhok said:To me there is no comparison. If I’m deving any combat I start with the tenets of Sun Tzu.
Win without fighting BG virtually eliminated random encounters, using weapon speed instead of initiatives boosted the efficiency of ranged weapons. With stealth, certain spells and ranged weapons you could avoid combat or defeat enemies without fighting them. The Gold Box games whisked you to battle world.
Avoid Strength Attack weakness. With BG you had the ability to enter and exit combat. If you were fighting a wizard that was surrounded by henchmen you could attack-- quickly kill henchmen and leave. You could attack from different angles. You could attack from behind the defense.
Know your enemy. That’s the value of stealth, invisibility, and in later games you had scrying spells. This added a whole layer of battle planning.
Deception. When you aren’t whisked into battle world you can do things like faint attacks, or attack or split your party. You can send a weak force of summoned creatures to the head then attack from behind. You can have an invisible mage cast charm person etc etc
Terrain. Again this was one of Tzu’s most important precepts and it’s practically eliminated when an RPG uses battle world.
random_encounter said:
About the future...
The future of humanity is very white. It's not like Bioware isn't trying. All other racial looks do get represented. But for some reason there's this general brown look. I mean, you can't tell if the person is supposed to be like Evo Morales or Grace Park, or like Hugo Chavez or Aishwarya Rai because there's only this one general brown look for asians, latinos... heck, even southern europeans. Because in real life their all the same mass of brown people, no? Unfortunate racist implications of the unreal engine I guess.
Player: "Oh hi, Michelle Rodriguez look alike."
NPC: "My name is Fuji Fukomora."
The reason for this could be that except for the main characters, other people aren't designed by hand. Only the main cast is designed by hand. But all the non-alien main cast is white. Only one main character is black. He's also the only black character in the game. The only one that speaks anyway.
random_encounter said:Bioware made a great contribution to CRPGs...until they started moving into the console space. The comment by Casey Hudson on leveraging the shooting mechanics to draw in the MW2 crowd is somewhat surprising because they shouldn't even be thinking about that game if they were developing an RPG. Funny, though, how he mentions MW2 and not Borderlands which actually shares more in common RPG-wise with the genre.
Azarkon said:Which genres are still going strong? Let's look at the NPD numbers for 2009!
1. Call of Duty: Modern Warfare 2 (Infinity Ward, Activision), Xbox 360
2. Wii Sports Resort (Nintendo), Wii
3. New Super Mario Bros. Wii (Nintendo), Wii
4. Wii Fit (Nintendo), Wii
5. Wii Fit Plus (Nintendo), Wii
6. Mario Kart Wii (Nintendo), Wii
7. Wii Play (Nintendo), Wii
8. Call of Duty: Modern Warfare 2 (Infinity Ward, Activision), PlayStation 3
9. Halo 3: ODST (Bungie, Microsoft), Xbox 360
10. Pokemon Platinum Version (Nintendo), NDS
I am disappoint.
All hail the mighty conqueror :!:Bioware slays the genre with certain death!
Kaanyrvhok said:BG had much better combat.
Kaanyrvhok said:Awor Szurkrarz said:Because it gives more connection to what PC does - it's active, unlike watching the character attack by himself.
Then just set it to pause every round.
That's a bug, not a feature. You cannot criticize a system as "badly designed" and then use a known bug, which was later fixed, as the evidence, dumb fuck.Kaanyrvhok said:It was when I had to guard Brahmin against a pack of Wolves. Halfway through the battle the Wolves flee and I spend almost a half an hour watching 2 or 3 dumb NPCs waste rounds shooting and mostly missing zigzagging Wolves that for whatever reason cant flee off of the screen.
Kaanyrvhok said:It was scripted. Certain high lvl NPC would just initiate dialog so stealth didn’t work. I don’t remember if BG had stealth proof magic and wards but later IE did. So even at high lvls stealth was no panacea.
Kaanyrvhok said:I didn’t have much of an issue with daytime stealth. I saw it as a decent simulation of spying and subterfuge. Your lvl was too low to use it over much ground and you always wanted an escape path so you didn’t want to get too deep into enemy territory.
Kaanyrvhok said:To me there is no comparison. If I’m deving any combat I start with the tenets of Sun Tzu.
Win without fighting BG virtually eliminated random encounters, using weapon speed instead of initiatives boosted the efficiency of ranged weapons. With stealth, certain spells and ranged weapons you could avoid combat or defeat enemies without fighting them. The Gold Box games whisked you to battle world.
Kaanyrvhok said:Avoid Strength Attack weakness. With BG you had the ability to enter and exit combat. If you were fighting a wizard that was surrounded by henchmen you could attack-- quickly kill henchmen and leave. You could attack from different angles. You could attack from behind the defense.
Kaanyrvhok said:Know your enemy. That’s the value of stealth, invisibility, and in later games you had scrying spells. This added a whole layer of battle planning.
Kaanyrvhok said:Deception. When you aren’t whisked into battle world you can do things like faint attacks, or attack or split your party. You can send a weak force of summoned creatures to the head then attack from behind. You can have an invisible mage cast charm person etc etc
Kaanyrvhok said:Terrain. Again this was one of Tzu’s most important precepts and it’s practically eliminated when an RPG uses battle world.
Kaanyrvhok said:BG clubs the Gold Box games with depth and strategy.
Kaanyrvhok said:also I dont know what PorkaMorka is talking about as a whole the Gold Box games were not tougher than BG. PoD surely was. It was the toughest RPG ever IMO, The Dark Queen of Krynn was and a couple battles in Azure Bonds and at least the last battle in Treasures was tougher than anything in BG but the rest of the games were right around or below BG’s difficulty. PoD, and DQoK were tough because they were cheap. You faced encounters that only a party of duel classed humans could hope to defeat.
VentilatorOfDoom said:Over 10 years ago the genre was almost dead, or so they say, but then 2 guys came to the rescue.
Emotional Vampire said:spekkio said:Actually I was screwing your mom for 60 minutes.
You dug her out? :shock:
nasty.