triCritical
Erudite
Volourn said:You think. They are "needed" in a RT game like NWN as much as they are in a TB one. Only someone who is ignronat or at least pretending to would think otherwise. And, AOO's not "manifistation" (no word for Tri) of mapping a "temporal" (another new word for tri, two in a row woo hoo) game to Tb inr ounds; but a "manifistation" of mapping a temporal game with D&D rules.
AOO against castings.
A00 against creatures that run past an enemy.
AOO against an enemy when enteirng an occupied space.
These are all parts of the D&D combat rules so it would amke sense to at least try to have them in a D&D game and they work pretty damn good in NWN at that.
Then again, you don't play NWN 'cause if you did you'd know that.
Once again, stop posting ignorant comments about a agme you know very little about, Mr. Ignoramus. :D
You truly are a sad creature if you don't realize what AoO's are truly used for. What happens if in RT, two mages cast at the same time, do you get two simultaneous attacks. Of course then you would have to be at two places at the same time and have twice as many arms and twice as many swords and twice... Already AoO's in RT break down, they are just not logically consistent. The point is that you have to redefine the penalties for these faults in the phase based manifold (new word, try to pick which definition works for this sentence), AoO's are a construct of the DnD TB abstraction of real time combat.
BTW I have two degrees in physics. Furthermore believe it or not, mapping from the time domain to a different domain, is something physicist do. So while I may not know as many DnD technicalities as you I have a far better understanding of these petty details. Ignorant I am not, everything I said holds...