Theoretically answering, a developer should consult a good lawyer first. And then he should carefully exclude all parts whose rights doesn't belong to him.Theoretically speaking, if a developer (not you) was in a similar situation, what would his options be?
I know it's been said 100 times, and surely it's crossed your mind, but there's only one word that comes to mind when I read your post: kickstarter.Most of the 'Chaos Chronicles' assets, source and content is still our property. And of course, our core engine and tools as well (I'd already started the development of those in 2005).
And surely we will not stop making games. We still need to deliver a turn-based RPG to the grim Codex crowd if we don't want our souls be cursed.
Theoretically answering, a developer should consult a good lawyer first. And then he should carefully exclude all parts whose rights doesn't belong to him.Theoretically speaking, if a developer (not you) was in a similar situation, what would his options be?
At this stage, I guess the issue is to determine what bitComposer legally owns, as the project was funded by 3 entities. And that's where the lawyers & impartial institutions have to play their roles, specially with the departure of Coreplay co-founderEngine - yes, the rest probably not. The publisher owns everything they paid them to develop, which would most likely include the setting, story, characters, and most assets.
A thing that can transform a dreadlock head into a baldhead
But yes, engines and tools belongs to those who develop them, and I think they were developped from longtime ago, before CC.They are those that were used for Ion Assault. But only Peter can confirm that, even if they are called "Coreplay World Editor", "Coreplay FX Studio", "COREPLAY PostFX Editor", "The COREPLAY terrain engine" and finally "the Coreplay toolset"
http://coreplay.de/Technology/technology.html
Most of the 'Chaos Chronicles' assets, source and content is still our property. And of course, our core engine and tools as well (I'd already started the development of those in 2005).
And surely we will not stop making games. We still need to deliver a turn-based RPG to the grim Codex crowd if we don't want our souls be cursed.
Yeah, has anyone actually forgiven them for that atrocity? They'd probably need a decent downloadable demo - or at least a very, very good video.From the makers of Jagged Alliance: Back in Action
Can you say "lawsuit"? Especially if bitComposer already slapped an injunction on the game previously. I wonder if it wouldn't be better to restructure whatever was paid by bitComposer as debt and enter into an agreement to repay it - at which point it's in both parties interest to see Coreplay release a finished and successful product. Otherwise, I guess they can spend the money on legal fees.I guess, logically, nothing should stop said developer from taking the engine, the content, and the assets and making a slightly different game, sort of like PB did with Risen when they lost the rights to Gothic, without running into any legal issues. So can you walk us through and explain where the line is drawn?
PRetY GraFiX.A fair number of Codexers will support a Chaos Chronicles: Reloaded kickstarter, that's for sure; but I'm not so sure about the rest of the internet.
A lot of people want a new D&D CRPG. This is the closest it could get (and now it's dead).A fair number of Codexers will support a Chaos Chronicles: Reloaded kickstarter, that's for sure; but I'm not so sure about the rest of the internet.
Making a deal with bitComposer (and attending meetings) is always the best solution, but assuming that it's not possible, there should be a line drawn somewhere that would allow Coreplay to take their ball and go play with it elsewhere. I mean, they can't be sued for making any TB game now, can they?Can you say "lawsuit"? Especially if bitComposer already slapped an injunction on the game previously. I wonder if it wouldn't be better to restructure whatever was paid by bitComposer as debt and enter into an agreement to repay it - at which point it's in both parties interest to see Coreplay release a finished and successful product. Otherwise, I guess they can spend the money on legal fees.
We still need to deliver a turn-based RPG to the grim Codex crowd if we don't want our souls be cursed.
'Cept it should be "gentle". Philistines.So that poem is more famous than I thought.Do not go gently into negative hitpoints...
Roguey's pumped about how much you people care about zher.
It's kind of crazy how no one has used OGL to make a video game other than KotC. You get almost the DnD branding and it's free.A lot of people want a new D&D CRPG. This is the closest it could get (and now it's dead).A fair number of Codexers will support a Chaos Chronicles: Reloaded kickstarter, that's for sure; but I'm not so sure about the rest of the internet.