Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
According to this info posted at NMA, "Everyone got layed off because Activision pulled the funding"
As usual Volourn has managed to ignore a truckload of other factors that determined the outcome.Volourn said:The publisher is the same. The only difference is the dveloper. I think that pretty much illustrates the blame Troika should get.
Who said anything about money, my overly ASSumptive friend?Volourn said:Waaaaa! Biowrae has more money! Waaa!
And that concludes our reportage from the kindergarten. The winner is Volourn, the chubby kid of unknown gender, who said that his/her favourite company is Bio because they make games he/she likes to play and because they have elves.Of course, BIO has all that money becuase they make games people want to play, and they don't over extend themselves and actually support their games.
Wow, them sure is a tough outfitNot to mention if things aren't working out with a publisher; they kick the publisher TO THE CURB. They don't sit there and take it up the ass.
Not 100%. It's true that Troika could have made a better RT/TB combo in Arcanum, could have turned ToEE into a solid DnD foundation of the company, spitting out a new module every now and then, and could have done a better job with Bloodlines. No doubt about that.Volourn said:VD: Make yokes all you want; the fact is the only ones to blame for Troika's possible failure is Troika. Period.
Dgaider said:I hope the rumors aren't true, myself. I enjoyed Arcanum and Bloodlines and am always interested in what Troika is working on and would rate their end on the same level of disappointment as with Looking Glass Studios.
Volourn said:When someone finds a bug in a BIO game they blame BIO.
When someone finds a bug in a Troika game, they blame X Publisher.
That's retarded.
Period.
Volourn said:That's Troika's fault for passing the buck, and not doing the QA themselves. And, don't whine about them not having enough money. Sob stories belong in Dear Abby columns; not the Codex.
Dgaider said:I would like to point out that the situation between Bioware and Troika is quite different. Until a developer gets some clout with some big hits like Bioware has, you are essentially a slave to your publisher. Most developers live and die based on the funding coming from the publisher for each milestone.
Does that mean the publisher, then, is solely to blame? It's arguable. The publisher has expectations regarding sales for these games, and if those expectations (whether realistic or not) are not met the publisher is eventually going to re-evaluate whether their relationship with a developer is a profitable one. I'm sure there might be other reasons in the mix, but when it comes to a big company publisher you can generally be pretty confidant what their prime motivation will always be (and you can't really fault them for it, that's just the way it is).
I hope the rumors aren't true, myself. I enjoyed Arcanum and Bloodlines and am always interested in what Troika is working on and would rate their end on the same level of disappointment as with Looking Glass Studios.
It's definitely passing the buck, and that's definitely what Troika did. The producers (Leon, etc) should have been more thorough at testing their own titles before signing off on them to the QA teams of the various publishers, who mainly concentrate on hardware compatibility, not the software side of things. I don't see how difficult it is for someone to play the game and take note of a few bugs. As it was, it looks like they didn't even bother to test their own scripts.Sheriff05 said:Oh I see it's passing the buck?, I thought it was because publishers want to use their already established QA teams instead of paying development studios additional money to do their own in house QA, By chance do you know ANY development studio (other than Bioware) who actually does do their own QA at the expense of their publisher?
Exitium said:The producers (Leon, Tim, etc) should have tested their game more throughly before signing off on it into the hands of their publishers.
Troika's mistake was to establish itself as a company that developed only buggy, unpolished titles. Troika took a very hands-off approach when it came to game development, unlike Bioware which invested their own money into their titles to ensure that the games came out well and polished. Even if they weren't bug free, they were at least patched in a very short span of time, and support was given to those titles for years. Activision had to push Troika to work on a patch for Bloodlines. Yet, many critical bugs still remain, and EAX still doesn't work. The performance is horrible compared to Half Life 2.
Troika's demise is the fault of poor management, not because 'publishers are evil'.
It's definitely passing the buck, and that's definitely what Troika did. The producers (Leon, etc) should have been more thorough at testing their own titles before signing off on them to the QA teams of the various publishers, who mainly concentrate on hardware compatibility, not the software side of things. I don't see how difficult it is for someone to play the game and take note of a few bugs. As it was, it looks like they didn't even bother to test their own scripts.
It's arguable whether Troika could afford its own in-house QA team but is it really out of the question for the producers to play their own games? It's a part of their job description. Their job isn't to sit back and relax while everybody else works. Hell, it's not difficult to have the writers and artists play the game, too, because that's what they should be doing. It is their game, after all, isn't it?