GreenMagicSpell
Arcane
Paradox makes great games
Yeah but didn't you hear, the developers are not woke.
Yeah but didn't you hear, the developers are not woke.
Nice. I'll definitely check this one out then.
you downvote me because you're communists admit it
There you go. As long as the devs are (allegedly) not woke the average Codexer is gonna gladly eat that shit up and throw money at any game even if its held up by sticks and ducttape. What shall we call this? Wokewashing?
Also:
This is clearly a Redditor. "Downvote" lmao.
Agreed. Devs promised to release a big banter upgrade or something like that.Still enjoying this game, just went down south as a diplomat and am now investigating the night-killings and the plague. I expect my appreciation for Black Geyser will continue as long as I can (A) side with the rebels and kill the king, while also being able to (B) kill the patricide.
One weakness of this game vs BG1 is that the companions have a lot less personality. Also, I don't think there's as many of them, or at least they don't show up as soon and the party never feels as crowded. In BG1, right out the gate you had multiple choices that didn't mesh well together, so deciding who to let in was a real choice. Obviously the game wanted you to take Imoen, but the next two were clearly evil/insane and most people probably didn't want them. Then you wind up with the two "good guy" choices at the Friendly Arms Inn, and a quick trip south gives you another few options, with a lead on at least one more. So you've hit your party cap very quickly, some of the characters find each other disagreeable and/or have clear moral leanings that might disqualify them from your group, and so you have significant choices to make about your party composition.
In Black Geyser, though, you get the exact number needed to hit your party cap (Axeman, Tusk Cleric, Wizard Lady, and Thief). No more. Also, they seem totally ignore each other, lack any strong personality traits or opinions that would cause them to conflict with you, and basically there don't appear to be any real choices to make until much later in the game. I don't hate the characters per se, actually I think they show a lot of potential. They just need to be fleshed out more and there needs to be 3 or 4 more of them in the first chapter or two.
If you have a low tolerance for bugs maybe, but which RPGs actually significantly improved by adding content post release?
Pathfinder didnt become better because of added content, but bugfixes. PoE White March was paid DLC, AoD did they even add content post release? Underrail..DLCIf you have a low tolerance for bugs maybe, but which RPGs actually significantly improved by adding content post release?
Pathfinder, Underrail, Age of Decadence, PoE.
Really harder to find a game that wasn't improved.
Pathfinder didnt become better because of added content, but bugfixes. PoE White March was paid DLC, AoD did they even add content post release? Underrail..DLCIf you have a low tolerance for bugs maybe, but which RPGs actually significantly improved by adding content post release?
Pathfinder, Underrail, Age of Decadence, PoE.
Really harder to find a game that wasn't improved.
Ho there, adventurers!
As we continue our post-launch push to improve on all that you've asked, we've delivered two recent updates that deliver key requests: party banter and achievements.
Alongside this, we've added the Staff of New Dawn (an item offering resurrection) which sees those who carry it no longer needing to visit temples if a party member dies. We've also finished and extended the Hamlin, Bjalla and Jade companion quests. Take a look at the full notes below.
As always and for all of you who continue to support Black Geyser and who continue to provide feedback here or on Discord, thank you so much!
- Tons of mini-banters added
- Finished/extended the Hamlin, Bjalla and Jade companion quests
- 37 new Steam achievements added (the Arvex one can't be completed yet)
- Aldnar cutscene (with potential battle) now respects your party formation
- Multiselect item highlights in shops now disappear properly when switching item category
- Quest inventory is now shared across party members
- Items can now be moved to subcontainers (e,g, bottomless bags) via usual inventory "lift & drop" operation (there is no need to open the container UI any longer)
- Added tutorials for infusion, world greed, Gerdra encounter, and point-of-no-return in Alastor
- There are now five HP indicator labels (uninjured, slightly injured, injured, badly injured, nearly dead)
- Minor chain lightning no longer harms party members and allies
- Changed house name from "Family Home" to "Wilgo's House" for Estranged Sisters quest
- Dozens of fixes in quests and dialogues
- Staff of New Dawn (an item offering resurrection) added to Zelima and Ay'eda shops
- Deron-Guld soldiers are no longer hostile after you side with Aldnar
- Banter texts remain visible for longer times over characters for better readability
- World Map tutorial now appears correctly when leaving Crone's Hut
- Consumable item descriptions are now always displayed correctly
- Gundemund's Freezing Tips now have proper AoE targeting marker
- Gerdra messenger cutscene can no longer get stuck
- Stunned or frozen creatures can no longer evade attacks
- Wights in Xurzax battle were put closer so that they can notice the party
- The Pact Prophecy can no longer be put back to its container
- Fixed missing wardstone description image
Yeah in Pillars, such over-the-head labels are Voice Acted, but not in Black GeyserThe over the head stuff is weird. Easy to miss, I think.
Yeah for someone who exposes themselves as an evangelist of this game; you'd think they'd spend more time talking about the game, builds, party comp, et cetera. Instead they always LARP about their BF.
Willing to bet she (?) doesn't. Anybody up for it?The only thing I learned after reading ten pages of posts was GreenMagicSpell has a bf.