Nope, the opposite. They added the mobile platforms later. Priority is PC in all respects.
Are they doing two different games then ? Two UIs ? Two combat systems ?
AFAIK there will be mobile-specific UI, yes. I have no info on the combat system. With 3 party members, it looks feasible to me.
Color me impresed then. Though mobile-specific UI and butchering PC gameplay to limit amount of buttons needed for gameplay is obvious downfall of every PC to mobile "port".
There is no single PC and mobile RPG that works well. Either this game will be first (which i doubt) or it will be next game downgraded because it needs to be on mobile platforms.
Also don't release kickstarter with mobile platform going on. Make it something after you do game. Why ?:
- you will scare PC players. Those folks are the ones who back games
-
mobile players won't even give single fuck about your kickstarter
- it's indie game and people are not stupid. If you will deliver game at all wihout it being scam it will be success. Targeting many platforms with bunch of newbies screams like:
I am talking specifically about this:
- Available for Windows PC, Linux, Mac, iPad and Android, with our CrossSave support
- Languages**: English, German (Deutsch), French (Français), Spanish (Español), Italian (italiano), Czech (Čeština), Hungarian (magyar)
Did any of you ship even one game ? I mean you have 5 different plarforms here and 7 languages.
QA alone will be hell for small experienced team let alone newbs.
Either you use magical engine which can at click of a button convert everything to platform of your choice (which doesn't exist and even Unity is not that easy with converting to many platforms) or you literally hope for the best getting as much money as you can and possibly hope you will get early access on steam and then maybe just maybe get close to finishing game but on only one platform chock full of bugs. Backers will downvote everything you post to oblivion and press and fans will anihilate your earning from complete game due to shitty reviews.
Honestly 3-4 players party and sort of isometric view like in screenshot is my cup of tea and could be interesting BUT for now it fires up almost every "SCAM" alert i have or "they will drop it after half a year"
HONEST TIPS:
- Go PC only for now. You can always port it after release.
- Focus on max 2-3 languages. Either you have some fantastic QA or you will have problems.
- If you want to launch kickstarter. MAKE SURE YOU HAVE SOMETHING TO SHOW. Bunch of pretty words + one screenshot won't do a shit unless you are Tim Cain.
- If is RPG then you need to present things like combat system, lore and so on with depth, get some banters between characters.
- If you are new team. Make sure your budget is transparent. Which means that you need to show why you think XXX amount of cash will make this game. If you have proper budged people will feel "safe". If you will ask for 50k and state that yeah us 12 people will work for 2 years now on that budget no one will believe you.
This also means who works for you and their full experience.
Here is some kickstarter campaign that was done by newfags and they showed that properly doing above will net you budget for game (and it was totaly nishe game at that)
https://www.kickstarter.com/project...turn-based-4x-space-strategy-game/description