fantadomat
Arcane
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Fix it for you.Didn't they say its erupting early 2021? Now they've change it to later this year lol.
Fix it for you.Didn't they say its erupting early 2021? Now they've change it to later this year lol.
We're absolutely mad about high quality games that are fun to play.
Time for the famous announcement of an announcement:
Wandering outdoors
Ho there, adventurers!
We know it has been a little while since we last sent an update, but we hope you will be okay with that because we have been working on some big things! Firstly, next week we will have a big announcement regarding the game. We can’t tell you what it is yet, but after the announcement you can expect a lot more regular updates from here on in, giving you even more insight into the content we are making as well as the all-important release plans too.
In the meantime here is a video that shows concept art of actual areas you can visit in Black Geyser: Couriers of Darkness, with one of the wandering songs of the game as background music.
We will return next week - stay tuned!
Source: https://www.kickstarter.com/projects/grapeocean/black-geyser-couriers-of-darkness/posts/3172952
A Glimpse At Our Updated UI
Ho there, adventurers!
On the back of our last update regarding our newfound partnership with V Publishing, we wanted to quickly showcase one element of the game we’ve been working on recently.
The original user interface of Black Geyser was influenced by many cRPG’s you’ve all played, and while feedback has been positive, in some cases it has been suggested it wasn’t quite unique enough. We’ve taken that feedback on board, and re-worked our UI to not only make it more original, but a lot more functional.
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An early look at our updated UI
Some of the components such as the dialogue box have remained untouched, while other changes - such as central portraits and key action buttons - have been brought to the center.
Part of the reason for this is to not only focus the attention of the player, but to also ensure that important elements are within easy reach (such as Attack or Stop) and to generally tidy up the UI space.
This isn’t about rewriting the rule book, but it is about ensuring that the play experience is as comfortable as possible for those who only use a mouse, hotkeys or both.
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At its core, Black Geyser is faithful to the genre, but we also want to ensure that we’re carving our own path. Making small changes to the UI is just one of many ways we're doing things a little differently.
We look forward to your feedback on the new UI and we’ll be sharing some more in game shots very soon!
So this game's still alive. I keep forgetting about it.
This seems like an odd thing to be upset over. I care that a GUI is ergonomic and, preferably, pretty, why agonise over it resembling some other game's interface? Hell, might even be a benefit, you can hit the ground running and not waste time figuring out new data layouts."Some of you said that our UI is just a complete copy & paste of Pillars of Eternity, so let us show you our incredible overhaul"
So this game's still alive. I keep forgetting about it.
I'm mildly hopeful.
It was nearly done in 2018. Then in 2019 with an estimated release August 2019. And so on it goes.So this game's still alive. I keep forgetting about it.
I'm mildly hopeful.
Even tho they never reveal the release date?
Tigranes Apparently much of the POE/BG UI is from the Unity asset store. There was discussion of it earlier in this thread I believe.
This seems like an odd thing to be upset over. I care that a GUI is ergonomic and, preferably, pretty, why agonise over it resembling some other game's interface? Hell, might even be a benefit, you can hit the ground running and not waste time figuring out new data layouts."Some of you said that our UI is just a complete copy & paste of Pillars of Eternity, so let us show you our incredible overhaul"
Yes! I've seen free Unity games using the same UI assets. I tried digging up screenshots some time back, but I couldn't.Tigranes Apparently much of the POE/BG UI is from the Unity asset store. There was discussion of it earlier in this thread I believe.
One reason they don't make UI like that any more is because they are trying to have it easily scalable accross screen resolutions. If you wanted to have a continuous UI that encircles the screen, you would have to prepare many pre-made textures for it and it would be much more work. A decent 2D artist and a programmer could spend 2-3 months just on getting the UI to fit all screen sizes and resolutions.I wish more devs had the balls to make a solid ui with actual bars and character like in the IE games, with intricate decoration and actual details
Tigranes Apparently much of the POE/BG UI is from the Unity asset store. There was discussion of it earlier in this thread I believe.
Interesting. I don't know why they'd claim to have made it 'more unique', though, because there's no way this doesn't look like POE.
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One reason they don't make UI like that any more is because they are trying to have it easily scalable accross screen resolutions. If you wanted to have a continuous UI that encircles the screen, you would have to prepare many pre-made textures for it and it would be much more work. A decent 2D artist and a programmer could spend 2-3 months just on getting the UI to fit all screen sizes and resolutions.I wish more devs had the balls to make a solid ui with actual bars and character like in the IE games, with intricate decoration and actual details
2-3 months really? I find that hard to believeOne reason they don't make UI like that any more is because they are trying to have it easily scalable accross screen resolutions. If you wanted to have a continuous UI that encircles the screen, you would have to prepare many pre-made textures for it and it would be much more work. A decent 2D artist and a programmer could spend 2-3 months just on getting the UI to fit all screen sizes and resolutions.I wish more devs had the balls to make a solid ui with actual bars and character like in the IE games, with intricate decoration and actual details
2-3 months really? I find that hard to believeOne reason they don't make UI like that any more is because they are trying to have it easily scalable accross screen resolutions. If you wanted to have a continuous UI that encircles the screen, you would have to prepare many pre-made textures for it and it would be much more work. A decent 2D artist and a programmer could spend 2-3 months just on getting the UI to fit all screen sizes and resolutions.I wish more devs had the balls to make a solid ui with actual bars and character like in the IE games, with intricate decoration and actual details
Yeah, that's why I said "decent" artist and programmer :D Not someone who just now starts learning about how to do UI, which is the most common case in present day gamedev companies - they go "oh, it's the UI work, whatever" and give it to some junior-level guy. Just one of the consequences of agile development in games. We live in the future, our lives get better and better every day, yo.2-3 months really? I find that hard to believeOne reason they don't make UI like that any more is because they are trying to have it easily scalable accross screen resolutions. If you wanted to have a continuous UI that encircles the screen, you would have to prepare many pre-made textures for it and it would be much more work. A decent 2D artist and a programmer could spend 2-3 months just on getting the UI to fit all screen sizes and resolutions.I wish more devs had the balls to make a solid ui with actual bars and character like in the IE games, with intricate decoration and actual details
Optimistic estimate. You can spend a LOT of time fiddling with that shit.
Which is why normally people compromise at some point. Or they have an UI they can copy.
So this game's still alive. I keep forgetting about it.
I'm mildly hopeful.
"Some of you said that our UI is just a complete copy & paste of Pillars of Eternity, so let us show you our incredible overhaul"
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Is it just me or does the building look like it was just placed on top of those stone tiles instead of the tiles being build around it?
Yeah, I think the main problem for looking out of place is that it isn't aligned with those stone tiles. It looks like the tiles where put first and then someone dropped a house on top.Is it just me or does the building look like it was just placed on top of those stone tiles instead of the tiles being build around it?
Yep looks like it's hovering above slightly.
I'm more concerned about the lighting and colour scheme. Every time I look at this game, it gives me the impression that's there's a sickly pallor to it, like the colour palette caught the flu or something. It's particularly apparent in urban screenshots, and it's rubbing me the wrong way. Here's an example, left side original, right side Gargaune'd, just a couple of quick edits to illustrate what I'm on about:Is it just me or does the building look like it was just placed on top of those stone tiles instead of the tiles being build around it?