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KickStarter Black Geyser: Couriers of Darkness - Tales of the Moon Cult expansion on the way

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
6,940
It's a true test of an individual's ability to identify the actual beauty of the IE-games (especially Icewind Dale) if they believe that image to be of comparable quality
It's got the Torment Numanuma look; wherein various pieces of 3D art appear to have been brought together and then that's that.

I guess you could spin it positively and say "indie's art direction is on-par with inXile", but that's damning by faint praise.
 

cyborgboy95

News Cyborg
Joined
Aug 24, 2019
Messages
3,140
https://store.steampowered.com/news/app/1374930/view/3127184983574545452

Update #17 Is Here!
The seventeenth round of fixes!
26e8a38f9a35aebf4cf77023c8c96a7f004a34c0.png


Ho there, adventurers!


Here is our seventeenth round of fixes. Major area loading times were improved, and more! You can read the complete list below:

Fixes and improvements
  • Improved loading times for major cities and towns
  • Weapon and shield bonuses are now correctly applied on equip
  • Creatures are now healed fully when leaving a major area
  • Consumables can now be equipped by double clicking
  • Negative resistance bonuses are now correctly displayed in the console
  • Challenging Howl can no longer be resisted by the caster
  • Ranged attacks are no longer possible if target is out of sight
  • Targeted spellcasting is only possible if target is within line of sight
  • Scroll descriptions now show if the spell is known by the current character
  • Keyboard scrolling is now possible while UI elements are selected
  • Added missing illustrations for bullets and diadems
  • Weight capacity formula is now changed to allow more loot to be carried
  • Increased Shared Burden's weight capacity to 40% (from 20%)
  • Yellow position circles are now properly displayed for panicking creatures
  • Chests with summoning spell traps now work correctly
  • Added unique names to Adventurers encountered in Yerengal
  • Added text colors to important NPCs, companions and adventurers
  • Companions leaving the party now properly return to their preferred taverns
  • Fixed running animation of Dire Wolves
  • The method used for Identifying is now shown in the console
  • Various Sleepwalker related bugfixes
  • The Mad Lumberjack quest can now only be started only if Locus is visible
  • The Crimson Plague's blood splatter no longer follows the player around
  • Blood Elementals can now cause Blood Pools on the ground
  • Item names are no longer truncated by tooltip backgrounds
  • Generated fog and myst now appears properly in indoors areas

The Black Geyser Team
 

Sunri

Liturgist
Joined
Apr 16, 2020
Messages
2,919
Location
Poland
I gave this game a chance and played around 8 hours and sadly there are no redeeming qualities locations are mostly empty or filled with no name NPCs magic is trash (At least early) most quest are kill/fetch quest nothing advanced or more build up companions have 5 lines of text and that's all if you are bored AF you can waste some time on this game but you have already seen all of this around year 2000 there is nothing new here ah one more thing most magic classes have almost no difference I started as necromancer and later recruited spellslinger lady, and we have 3 different spells the rest is the same and there is like 6-8 magic classes lol
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,031
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://www.kickstarter.com/projects/grapeocean/black-geyser-couriers-of-darkness/posts/3392843

Happy Böoreste!

029f38d4715d44d88c6ce8007a8ddce5_original.jpg


Ho there, adventurers!

The Festival of Böor has begun! Every year, the nation of Isilmerald celebrates Böoreste, the Night of the god of Cold. Men and women prepare for the heart of winter with warm blankets and strong drinks. Bundles of sticks are collected by children, to be burnt as offerings to Böor to protect them from the cold. People build massive effigies for Böor, and burn them at the stroke of midnight on Böoreste to ensure the god's favor in the upcoming months.

While Isilmerald is busy with preparations, we added a bug report hotkey (Alt+B) that doesn't require you to leave the game any more when reporting bugs, and implemented several other improvements and fixes as well. This new update was was published yesterday on Steam and GOG. You can read the complete changelist below:

  • Bug Reporting feature added: press Alt + B to use it
  • Outlaws now get 2 Class Skill points at level-up
  • Party no longer gets stuck when entering certain doors
  • Shop inventories now restock projectiles more often
  • Fustibals no longer cause visual glitches in certain conditions
  • Attack resolution tooltips are now displayed in proper positions
  • Status effects are now applied properly by complex spells
  • Attribute values are now capped at 20
  • The Abandoned Mines miser no longer detects invisible creatures
  • The peasants in Dalkivar no longer detect invisible creatures
  • Creature name tooltips are now presented at the proper height
  • Tooltips are now kept inside screen boundaries
  • Enhanced tooltips and descriptions for damage types
  • Enhanced tooltips and descriptions for weapon attack time
  • Proper titles added for compendium entries of the tutorial
  • The Courtier's entry dialogue can now be initiated once only
  • Fixed several issues with the Graverobbers' dialogue in Greybark
  • Command Company UI now closes when switching between party members
  • The Family Home in Greybark can now be properly entered and left
  • The Wyrmblood Garb is now visible on all character models
  • Bandits in Scofarth now react properly when attacked
  • Iwor is now present both day and night in Deron-Guld
  • The stableman is now present both day and night in Deron-Guld
  • The shopkeeper in Greybark Pawnshop is now always present
  • The smoking bowl in Ilio's Curio now appears properly
  • Fixed a typo in blacksmith Solomon's dialogue
  • Fixed the cook's dialogue in Brightguard Headquarters
  • Text for Lily's dialogue is now displayed with proper color
We wish you a warm and joyous Böoreste!

The Black Geyser Team

cbb28aed65589655352b94106f77425d_original.jpg
 

Goldschmidt

Savant
Joined
Oct 27, 2019
Messages
506
Location
Swen Vincke's bedroom (Ghent)
I gave this game a chance and played around 8 hours and sadly there are no redeeming qualities locations are mostly empty or filled with no name NPCs magic is trash (At least early) most quest are kill/fetch quest nothing advanced or more build up companions have 5 lines of text and that's all if you are bored AF you can waste some time on this game but you have already seen all of this around year 2000 there is nothing new here ah one more thing most magic classes have almost no difference I started as necromancer and later recruited spellslinger lady, and we have 3 different spells the rest is the same and there is like 6-8 magic classes lol

Sobering thought, especially that the codex shat on Pillars of Eternity. You will never see such a classic rpg again in current times. It will only get worse.
 
Self-Ejected

MajorMace

Self-Ejected
Patron
Joined
May 6, 2018
Messages
2,008
Location
Souffrance, Franka
Reminds me to a great poem (riddle).

Retarded and communist,
Dumb as fuck.
Loud and yellow,
but not a duck.

...Who are they? /eurotard communist/

Hint for eurotards: WoTR was full of bugs when release as Full Edition, take a look at their Stem forums. There is no rule to an Early Assess except the devs own conscience
Has anyone solved the riddle yet ?
 

plem

Learned
Joined
Dec 4, 2021
Messages
155
I gave this game a chance and played around 8 hours and sadly there are no redeeming qualities locations are mostly empty or filled with no name NPCs magic is trash (At least early) most quest are kill/fetch quest nothing advanced or more build up companions have 5 lines of text and that's all if you are bored AF you can waste some time on this game but you have already seen all of this around year 2000 there is nothing new here ah one more thing most magic classes have almost no difference I started as necromancer and later recruited spellslinger lady, and we have 3 different spells the rest is the same and there is like 6-8 magic classes lol

Sobering thought, especially that the codex shat on Pillars of Eternity. You will never see such a classic rpg again in current times. It will only get worse.

we truly didn't know how good we had it with PoE, its flaws seem smaller and smaller compared to our ever-lowering standards. the game even released in a finished state! can you imagine?
 
Self-Ejected

MajorMace

Self-Ejected
Patron
Joined
May 6, 2018
Messages
2,008
Location
Souffrance, Franka
PoE was pretty bland and shit before the white march part 1. And it was finished mostly because it lacked anything relevant (itemization, monster abilities etc). Deadfire though was actually enjoyable at release, despite its complete absence of challenge past lvl 10 (coupled with the micro heavy gameplay of poe, it gets boring real fast). Good last xpac though.
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
32,319
I gave this game a chance and played around 8 hours and sadly there are no redeeming qualities locations are mostly empty or filled with no name NPCs magic is trash (At least early) most quest are kill/fetch quest nothing advanced or more build up companions have 5 lines of text and that's all if you are bored AF you can waste some time on this game but you have already seen all of this around year 2000 there is nothing new here ah one more thing most magic classes have almost no difference I started as necromancer and later recruited spellslinger lady, and we have 3 different spells the rest is the same and there is like 6-8 magic classes lol

Sobering thought, especially that the codex shat on Pillars of Eternity. You will never see such a classic rpg again in current times. It will only get worse.

we truly didn't know how good we had it with PoE, its flaws seem smaller and smaller compared to our ever-lowering standards. the game even released in a finished state! can you imagine?

And so begins the revision.
 

Goldschmidt

Savant
Joined
Oct 27, 2019
Messages
506
Location
Swen Vincke's bedroom (Ghent)
I gave this game a chance and played around 8 hours and sadly there are no redeeming qualities locations are mostly empty or filled with no name NPCs magic is trash (At least early) most quest are kill/fetch quest nothing advanced or more build up companions have 5 lines of text and that's all if you are bored AF you can waste some time on this game but you have already seen all of this around year 2000 there is nothing new here ah one more thing most magic classes have almost no difference I started as necromancer and later recruited spellslinger lady, and we have 3 different spells the rest is the same and there is like 6-8 magic classes lol

Sobering thought, especially that the codex shat on Pillars of Eternity. You will never see such a classic rpg again in current times. It will only get worse.

we truly didn't know how good we had it with PoE, its flaws seem smaller and smaller compared to our ever-lowering standards. the game even released in a finished state! can you imagine?

I am not saying Pillars of Eternity is the pinnacle of rpgs (ofc it is not) but decent rpg's should be cherished in this world of decline.

Codex soon to be 2021 GOTY:

PF-Total.png


Owlcat doesn't care cuz they got the desired target population

PF-Dating-Sim.png
 

plem

Learned
Joined
Dec 4, 2021
Messages
155
I gave this game a chance and played around 8 hours and sadly there are no redeeming qualities locations are mostly empty or filled with no name NPCs magic is trash (At least early) most quest are kill/fetch quest nothing advanced or more build up companions have 5 lines of text and that's all if you are bored AF you can waste some time on this game but you have already seen all of this around year 2000 there is nothing new here ah one more thing most magic classes have almost no difference I started as necromancer and later recruited spellslinger lady, and we have 3 different spells the rest is the same and there is like 6-8 magic classes lol

Sobering thought, especially that the codex shat on Pillars of Eternity. You will never see such a classic rpg again in current times. It will only get worse.

we truly didn't know how good we had it with PoE, its flaws seem smaller and smaller compared to our ever-lowering standards. the game even released in a finished state! can you imagine?

I am not saying Pillars of Eternity is the pinnacle of rpgs (ofc it is not) but decent rpg's should be cherished in this world of decline.

Codex soon to be 2021 GOTY:

PF-Total.png


Owlcat doesn't care cuz they got the desired target population

PF-Dating-Sim.png

I actually prefer WotR to PoE in terms of sheer enjoyability but it's true that PoE has been one of the very few revival-era CRPGs released with an acceptable level of polish, balance and optimization
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
17,266
Location
Frostfell
I gave this game a chance and played around 8 hours and sadly there are no redeeming qualities locations are mostly empty or filled with no name NPCs magic is trash (At least early) most quest are kill/fetch quest nothing advanced or more build up companions have 5 lines of text and that's all if you are bored AF you can waste some time on this game but you have already seen all of this around year 2000 there is nothing new here ah one more thing most magic classes have almost no difference I started as necromancer and later recruited spellslinger lady, and we have 3 different spells the rest is the same and there is like 6-8 magic classes lol

Sobering thought, especially that the codex shat on Pillars of Eternity. You will never see such a classic rpg again in current times. It will only get worse.

we truly didn't know how good we had it with PoE, its flaws seem smaller and smaller compared to our ever-lowering standards. the game even released in a finished state! can you imagine?

I am not saying Pillars of Eternity is the pinnacle of rpgs (ofc it is not) but decent rpg's should be cherished in this world of decline.

Codex soon to be 2021 GOTY:

PF-Total.png


Owlcat doesn't care cuz they got the desired target population

PF-Dating-Sim.png

No, the target audience of OwlCat is the munchkin who like power gaming. About the game being buggy, I agree.

Again about Black Geyser. Black Geyser has 75% postivie reviews on steam. PF:WoTR has 87%.

But is not fair to compare Black Geyser with PF:WoTR cuz PF:WoTR is a stable game, Black Geyser is in early access. And the cool interesting aspects like the Greed system is not implemented. I really wanna see how it works.
 

udm

Arcane
Patron
Joined
Aug 14, 2008
Messages
2,921
Make the Codex Great Again!
Victor since you've played it, does it have alphabet characters and/or pronouns?

Jesus, can't believe this is now one of the things I gotta check before buying a game.
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
17,266
Location
Frostfell
since you've played it, does it have alphabet characters and/or pronouns?

Jesus, can't believe this is now one of the things I gotta check before buying a game.

I played long months ago. Din't noticed any SJW BS but nothing prevents then for putting it in a future path or after the game release. See Solasta with pronouns in char creation. But please, call me Meredoth!!!
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
30,045
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
since you've played it, does it have alphabet characters and/or pronouns?

Jesus, can't believe this is now one of the things I gotta check before buying a game.

I played long months ago. Din't noticed any SJW BS but nothing prevents then for putting it in a future path or after the game release. See Solasta with pronouns in char creation. But please, call me Meredoth!!!
Ok Meredith
 
Self-Ejected

MajorMace

Self-Ejected
Patron
Joined
May 6, 2018
Messages
2,008
Location
Souffrance, Franka
And the cool interesting aspects like the Greed system is not implemented. I really wanna see how it works.
I mean I don't wanna kill the hype but if it's more than a gauge which fills when you do bad stuff and empties when you do good stuff, which itself unlocks options based on how filled/empty it is, I'm tearing my ballsack off.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,031
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://www.kickstarter.com/projects/grapeocean/black-geyser-couriers-of-darkness/posts/3406238

Improved bug reporting tool with new fixes

1a343b85e666b92a42906b3b98c454c3_original.png


Greetings, adventurers!

Our nineteenth round of fixes and improvements is here! It includes the option to regulate the AoE spellcasting behavior for your Party AI, as well as increased stability and usability for the integrated bug reporting tool - you can activate it by pressing the Alt+B key combination! You can read the complete list below:
  • Added AoE spellcasting behavior selector to party members (including Reckless behavior!)
  • Improved stability and usability for the bug report tool
  • Upgraded visuals for the Broken Monastery
  • Upgraded visuals for Freynagar's ice dome
  • Fixed lighting in the Underground Cave, Time Cave and Dream Cave
  • Fixed spawn points and orientations in many areas
  • Party members now spawn facing enemies on random encounter areas
  • Fixed a cutscene bug when entering Deron-Guld without the diplomatic escort
  • Slings now count as one-handed weapons
  • Fixed Jade's recruitment dialogue
  • Jade's diadem can now be removed or equipped after purification
  • The Old Beginnings quest now gives proper rewards and causes greed and reputation changes
  • The Old Beginnings quest now results in proper greed and reputation changes
  • Damage profile and hit ratio for summoned spiders and wolves has been adjusted
  • Recipes cannot be learned any more by inspecting their descriptions in shops
  • Members removed from the party no longer show their current HP in empty party slots
  • Creature nameplates from the previous area now disappear properly during transition
  • Several unlootable containers have been fixed
  • Race and Class descriptions now fit their respective panels in Character Generation
  • Several stairs have been fixed where party characters would spawn under them
  • Weapons are no longer teleported away from creatures when looting their gear
  • Several locations have been fixed where invisible / stealth characters were seen by npc-s
  • Sparing the enemy is now handled properly in "Galdrigerr's Raider Problem"
  • The door to Beline's home now appears properly in the revolt of Chapter 3
  • Siding with Aldnar in Chapter 3 now makes his gate guards friendly upon exit
  • Formula of the Pick Locks skill now works properly
  • Weight calculation now works properly for all party members
  • The bridge of the Crimson Crossing is now properly clickable
  • The Entangle spell now correctly creates the Immobilize effect
  • Crowd chatter and noises are inactive at the Wardenhaft Academy during night
  • Inn room descriptions now fit their UI panels properly
  • Information on multi-selecting items is now displayed in the Shop Tutorial
  • Added missing "Poisonous" stat to ingredients
  • The Panic effect of the Coat of Darkness spell is now visible in the combat log
  • The Talgorn Inn's name is now properly displayed in the minimap
  • Spirits of Beline and Fidelio are now exempt from spells and damage
  • Added dialogue to the Red Damsel innkeeper
  • Door highlight of the Frozen Spirit inn is now displayed properly
  • Added stat description to the Poison Weapon spell
  • Blade of the Widowmaker greatsword now faces the proper direction
  • NPCs in the Valley of Singing Trees now help defeat some local enemies if needed
The Black Geyser Team
 

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