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KickStarter Black Geyser: Couriers of Darkness - Tales of the Moon Cult expansion on the way

cyborgboy95

News Cyborg
Joined
Aug 24, 2019
Messages
3,065
https://store.steampowered.com/news...01VAV8XZuTmYCT_Ve0GutnMiG2nPzYMpiPoIv7q98TMQg

Update #16 Is Here!
The sixteenth round of fixes!
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Greetings, adventurers!


Here is our sixteenth round of fixes and improvements based on your awesome feedback for Phase 2. You can read the complete list below:
Fixes and improvements
  • Improved loading times for Market Street and Castle District
  • Attack Time is now displayed for all weapons
  • Added missing music to the Amanuel's Hoard area
  • Owners of locked containers now react to looting attempts
  • Line of Sight for spellcasting has been fixed
  • Leveling up in older saves now enable choosing Phase 2 spells
  • Fixed visual artifacts on the ground in Deron-Guld Mines
  • The Herbary can now be entered properly in Amanuel's Hoard
  • Knockdown effect now works properly for weapon attacks and skills
  • Game difficulty is now properly stored and loaded from saves
  • Fixed the formula of generating Status Effects with weapon attacks
  • Enemies now stop attacking a character that goes into Sneaking
  • Added option for auto-pause on combat start in Random Encounter areas
  • Player Gold value is now displayed in the Temple UI
  • Enerant attacks now cause the proper amount of damage
  • Crimson Crossing is no longer greyed out again when talking to Alumu's deputy
  • Hamlin's ring is now properly moved to the player
  • Poacher's Due side quest now makes Talgorn's Glen visible
  • Jade's dialogue now handles a full party when asked to join
  • The Dark Belt of Malice is now properly handled as a Magical item
  • The Sling of Vexing is now properly handled as a Magical item
  • Added proper model and position to the Staff of the Tree Warden
  • Fixed attack times of Wrought Iron Mace and Maple Shortbow
  • The Predator's Fang spell now works properly
  • Summoned skeletons now properly emerge and attack their targets
  • Visual fixes for the Healing Mist spell
  • Fixed the spirit's appearance in The Haunted Tavern
  • Fixed petrified state of creatures in The Haunted Tavern
  • Fixed double mention of the dodge stat in Evasion's tooltip
  • Fixed the Maidservant's dialogue substitution in Kjarvalr's Mansion
  • Added melee weapon to Wardenhaft Academy's herbalist
  • Tooltips for now display base Dodge, Parry and Block values where applicable
 

GentlemanCthulhu

Liturgist
Joined
Aug 10, 2019
Messages
1,479
What's interesting to do in this game? Can you buy slaves? Can you own houses? Is there cannibalism? Is there thievery? Is there necromancy? Is there hooking your neighbor's wife on heroin and pimping her out to pay for her bad life choices?
 

GentlemanCthulhu

Liturgist
Joined
Aug 10, 2019
Messages
1,479
What's interesting to do in this game? Can you buy slaves? Can you own houses? Is there cannibalism? Is there thievery? Is there necromancy? Is there hooking your neighbor's wife on heroin and pimping her out to pay for her bad life choices?
I believe you can dry and crush herbs.
I did notice the mention of drug use in the form of potions. Wonder what's the extent of the system. I have zero interest in this game's plot or combat, but would settle for setting up shop as a drug dealer.
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
17,006
Location
Frostfell
Shit golems honestly seems like a terrifying enemy to face. I mean, then seems resistant vs piercing, slashing, blunt, if you throw fire on then, they will become a deadly "shit fog" spreading disease, if you try electrify then too, freezing then seems the better strategy. But only by seeing then, enemies will lose morale and can catch disease even if they kill then.
 
Joined
Dec 12, 2013
Messages
4,334
Terrible smell makes party members roll vs vomiting, possibly losing a turn. You can also have an enemy mage throwing dehydrating spells which will go nicely with losing water during constant vomits during the fight. It's not shit golem fist you should fear, it's midbattle dehydration death.
And thus a new RPG spell system was born.
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
17,006
Location
Frostfell
Interesting. When I played I could only cast tier 4 spells. I"m curious about the new spells.; did they fixed wintermage? It was pure trash back when I played.
 

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
6,927
Are they very open with their development process, is there still a significant art pass that will be done on - for example - the map above? That ice dome bisecting the ground and house looks straight outta blender, there's no interface where the dissimilar materials meet.
 

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