Zariusz
Liturgist
So is this worth a try?
Update #6 Is Here!
Here's our sixth round of fixes based on your feedback!
Ho there, adventurers!
Here's our sixth update after launch, that brings yet more fixes to
Black Geyser
. Take a look below!
Fixes
- Items can now be sorted by their Type in the inventory
- Loading indicator added to the black screen of internal area transitions
- Party Perks are now active at their correct cohesion/diversity values
- Game texts (English) now appear correctly on Turkish systems as well
- Added proper dialogue to the General Store in Deron-Guld Center
- Fixed Armor of Alnarius duration and description
- Fixed some inaccessible containers
- Fixed Vine-Grown Bow stats
The Black Geyser Team
Update #7 Is Here!
Here's our seventh round of fixes based on your feedback!
Ho there, adventurers!
Here's our seventh update after launch, that brings yet more fixes to
Black Geyser
. Take a look below!
Fixes
- Fixed a bug that made non-full parties stuck during cutscenes
- Skill Point formula for Pray / Dream / Commune is now properly displayed
- NPCs now properly seek new targets after defeating summoned creatures
- Evasion calculations now properly display bonuses gained from items
- AI no longer targets enemies under FoW with spells
- Magical items are now marked with a Magic icon everywhere
- Fixed the bridge in Crimson Crossing not being clickable
- Fixed a bug that locked Arvex' dialogue during his side quest
- Fixed a bug where resting with a full inventory would cause a black screen
- Added travel hints when worldmap destinations are highlighted
- Fixed Fog of War issues on several areas
- Fixed a bug where Etarkun would attack the player party right as they approached
- Resting is now possible in Random Encounter areas
Update #8 Is Here!
Here's our eighth round of fixes based on your feedback!
Greetings, adventurers!
Our eight update after launch, bringing a couple of useful fixes and improvements to Black Geyser:
- Damaging, healing and summoning spells now get stronger with caster level (initial version)
- Fixed gray highlight on chests that had separate parts
- Chest that wasn't lootable in Brightguard HQ now works properly
- Increased XP reward for Shadowfury Demon
Update #9 Is Here!
Here's our ninth round of fixes based on your feedback!
Ho there, adventurers!
For our ninth update after launching into Early Access, it's smaller than some of those previous, but it brings a little bit of roleplay to
Black Geyser
. For lovers of old-school RPGs players can now choose to walk or run with their characters!
Take a look below at the full update.
- Characters can now walk as well instead of running (hold SHIFT while clicking with the mouse)
- Keybind (default: SHIFT) can now be changed that gives a walking command to party members
- Fixed some "Heal over time" effects not working on various spells and potions
- Fixed information texts on various locations
Update #10 Is Here!
The tenth round of fixes and improvements!
Greetings, adventurers!
Our tenth update presents several improvements, including some blood and gore when a creature dies after receiving a great amount of damage!
Fixes and improvements
- Creatures now fall into pieces after receiving a great amount of damage
- Time Stone now only destroys similar sized magical items besides the antidote
- Damaging, healing and summoning spells now get stronger with caster level (improved version)
- Status effects can no longer cause black screens when traveling between areas
- Weapons and shields in active weapon sets no longer provide bonuses
- Fixed blurring of custom portraits on lower Graphics Presets
- Added support for more accented characters
- Portal now closes correctly after the Manticore is defeated
- Decreased difficulty of some random encounter and adventurer parties
- Fixed improper item difficulties also affecting scroll learnability
- Fixed creature name tooltips getting stuck after killing them
- Fixed difficulty levels greyed out in Settings menu
- Fixed rune colors in Deron-Guld Mines
- Fixed music in a house in Greybark Square
The Black Geyser Team
Update #11 Is Here!
The eleventh round of fixes and improvements!
Ho there, adventurers!
Our eleventh update contains many bugfixes and improvements based on your feedback:
Fixes and improvements
- Optimized loading times for most houses and indoor transitions
- Creatures will no longer wander beyond area boundaries
- Fixed loot bags causing loading screens to get stuck
- Gibs (falling to pieces) can now be disabled in Settings
- Added interact option and base dialogue to Siracca
- Fixes in Command Company behavior
- Exceeded level cap no longer causes issues
- Fixed the quest path for trying to spare Gaston in Smite the Smith
- Fixed Peer Pressure journal entry mentioning Zelima instead of Ilio
- Added dialogue to the bandits at the Moonstone in Trapped Under the Surface
- Added missing starting journal entry to The City of Iron
- Fixed spawn points at the Garden of Delights Great Pavilion
- Attacking giants in Deron-Guld now turns the entire city hostile
- Lieutenant Reeves now has proper combat behavior
- Giant and cyclops can now deal damage in combat
- Added more diverse merchant dialogue options
- Added book contents to "Trials of the White Elves"
- Added loading screen hint about item splitting
One can only hope this will have writing for people over 12, as opposed to the wotr
A good game is a sum of its parts with the writing being one of the most important. It’s a matter of ones preferences probably and is a subject of arguments, but the games that are considered the golden age of the RPG genre had pretty solid (imo fantastic) writing which was a vital part of their appeal and atmosphere. Don’t want to derail this thread as well but the character builds simulator has none of those and as such mentioned here as an example of a failed RPG. There’s just not much appeal in virtually unlimited ways one can shape his character’s combat side if one can’t bear the tone the game addresses its audience with.A game is not only writing.
And I say it as someone who liked WoTR(but still prefer Kingmaker).
Update #12 Is Here Bringing Mac & Linux Support
The eleventh round of fixes and improvements!
Ho there, adventurers!
Our 12th update is a significant milestone for Black Geyser, as it delivers the long awaited Mac & Linux update. We wanted to thank you all for your patience as we worked on this release, and we're also happy to say it brings with it a whole host of additional improvements, including more global performance tweaks. Here's the full details:
Fixes and improvements
- Added Mac & Linux builds
- Global performance improvements
- Party members can now be revived regardless of being gibbed on lower difficulties
- Party members now respawn in full equipment when revived at temples at Novice and Normal Difficulties
- Party members now respawn without equipment when revived at temples at Veteran Difficulty
- Original party order is now restored when reviving party members
- Summoning creatures now properly attack any hostile creature
- Characters now receive bonuses from currently equipped projectiles only
- Formations are now retained when traveling between areas
- Creature groups now react properly to having a member attacked (whole group is called)
- Improved accuracy of attribute and class descriptions during character generation
- Move commands while using formation no longer send characters over walls anymore
- Quests "Trails and Tribulations" and "The City of Iron" now give better directions for objectives
- The "Trapped Under the Surface" quest now gives better directions for objectives
- Added a stableman to the Garden of Delights for the "Ostler For a Day" quest
The Black Geyser Team