I was planning to try and finish the game before forming an opinion on it, but I have had the main quest break now (a cutscene that doesn't play out properly, all of the actors within it are just frozen) and I have played what I assume is a fair amount of it (I am level 16), so I will comment on what I have seen so far.
+ The backgrounds for areas look good and are sometimes reminiscent of IWD and BG.
+ The story does not annoy me. Whilst I can't say its memorable, I can read through it without actively wanting to drive nails through my eyes, which is more than I can say for the writing in most modern RPGs.
+ The greed system was somewhat interesting. I deliberately played into it to see how "bad" it would become, being an obnoxious asshole always demanding more money. Bezos would have been proud of me. If there was anything worthwhile purchasing from shops, then going this route would have been extremely punishing as prices shot up a great deal, unfortunately all the gear in shops is, by my reckoning pretty damn bad and the only time I had any incentive to buy anything was when quests demanded me to buy items to turn in.
- The load times between zones is awful. This is the singular worst aspect of the game.
- The character models are poor and contrast badly against the background.
- The combat is piss easy. The last major fight I did, I literally started combat, walked out of the room, made myself something to eat and came back with the fight finished. I was literally able to let the AI auto attacking resolve the "boss fight." This is on the hardest difficulty by the way. I would say I spent 90% of my time in combat reading books on my 2nd monitor while I play, simply because there is nothing interesting about the combat in this game which truly requires player involvement once you have constructed a semi decent character.
- There is not much variety in terms of spells. I am willing to give them a pass here considering they are trying to "reinvent the wheel on a shoestring budget" so to speak, but it would have been nice to actually have a fair amount of magical customization to play around with.
Overall I would say that, for an indie project with rookie developers it is ok for what it is, but I wouldn't call it a classic by any means. The combat needs a great deal of work. For anyone else who enjoys combat in RPGs (like me), this game will definitely be a disappointment. If anyone is interested I can give a more thorough breakdown on all of the different problems with the combat, but otherwise I assume its not really necessary.