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Black Legend - turn-based fantasy RPG set in 17th century city

Discussion in 'General RPG Discussion' started by LESS T_T, Sep 9, 2020.

  1. Luckmann Arcane Zionist Agent

    Luckmann
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    Not that I'd mind a baroque Elysium (which is kinda funny, because Elysium itself is definitely baroque already), but Elysium isn't focused on stealth, thieving, court politics or occult conspiracies at all.

    And an adventure game focused on those things could be p. cool.
     
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  2. V_K Arcane

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    Baroque Deus Ex.
     
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  3. mondblut Arcane

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    We don't need more "action 'RPGs'". We already got about 20 years worth of too many.
     
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  4. V_K Arcane

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    I actually wouldn't call immersive sims "action RPGs". They're real time, yes, but combat being (almost) fully avoidable, there isn't necessarily much action at play.
    Besides, you can have TB stealth, like in Invisible Inc (InB4 "not an RPG" argument - that's not the point, and besides neither is Black Legend it seems).
     
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  5. mondblut Arcane

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    "TB stealth", aka "the long way to avoid actual gameplay". As opposed to rat diplomacy that allows to skip gameplay portions instantly.
     
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  6. Drowed Arcane

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    So, puzzles aren't gameplay, I guess? Interesting view.
     
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  7. Infinitron I post news Patron

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    Steam Game Festival demo: https://store.steampowered.com/newshub/app/1094730/view/2774737725592987112

     
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  8. ERYFKRAD Barbarian Patron

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  9. mondblut Arcane

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    Puzzles are shit gameplay that belongs in Minesweeper and match-3 crap.
     
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  10. Fedora Master Arcane Patron

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    Looks like Mordheim.
     
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  11. Infinitron I post news Patron

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  12. LESS T_T Prestigious Gentleman Arcane

    LESS T_T
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    Codex 2014
    The demo is available now.

     
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  13. Infinitron I post news Patron

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    https://store.steampowered.com/newshub/app/1094730/view/2774737725592950267

     
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  14. lukaszek the determinator Patron

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    deterministic system > RNG
     
    Last edited: Jan 11, 2021
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  15. Nortar Savant Patron

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    Pathfinder: Kingmaker
    I liked the premise and the setting, but out of the recent demos Black Legend seems to be in the earliest stages of development.
    And I agree, comparison with GW2 is a spot on, considering how classes/weapons work in this game.

    Battle system is a hybrid between nuXcom 2-actions and APs.
    Actions don't break movement, so you can move before and after attacks.
    Each turn characters have 3 APs to use on attack-skills that cost 1 or 2 AP.
    There's no hit/miss chances, no partial cover. But there is line of sight - if anything blocks LOS, even an ally or another enemy, you can't attack.

    The main "innovation" is that each attack creates an alchemical disbalance in targets humors, which can be exploited for increased damage.
    Basically you have to stack a couple of colored debuffs and then explode them with a finishing strike.
    Enemies do that to player characters too, but you can remove stacks by eating magical candies alchemical pellets.

    Character development is bare-bones.
    There are 5 stats:

    Strenght - melee damage
    Marksmanship - ranged damage
    Skill - catalyze (finishing blow) damage and healing potency
    Agility - initiative and movement range
    Stamina - health points

    Show Spoiler
    The stats are those tiny icons below HP and EXP bars
    [​IMG]


    On level-up stats increase based on active class.
    Maybe this could lead to some interesting min-maxing,
    but I have not found a convenient way, other than manual calculation, to tell how each class affects stat-gains.


    Classes are based on weapons.
    Looting a spear (breaking verisimilitude it was hidden in a foot-locker sized box) unlocked the Landskencht and the Plauge Doctor classes.
    But some classes can use more than 1 weapon, like the Mercenary which can use swords, axes, rapiers and daggers.
    Show Spoiler
    [​IMG]


    Weapons provide different active abilities for each class that can use that weapon.
    After "learning" these skills, up to 3 of them could be used cross-class.
    For example, a Duelist holding a knife can use a "swift kick" attack.
    After swiftly kicking some cultists, the character can keep kicking even after changing class to a Mercenary with an axe.
    Show Spoiler
    [​IMG]


    Gear provides flat percentage bonuses to stats, like axe with +10% to strength and +5 to stamina.
    Some items have additional effects, better armor removes 1 humors stack each round.

    And some assorted observations.

    After creating 1 character, the tutorial NPC keeps referring to him as "you lot".
    As it turns out at the start of first battle, there's actually a group of 4. But after combat 3 of them remains on the spot until the next encounter.

    Other than providing line of sight, verticality has no meaning whatsoever.
    Higher/lower ground does not affect neither hit chance (it's always a hit anyways) nor damage.

    Facing is important, flanking and backstabbing deal increased damage.
    As you can move before and after attack,
    the battle looks like characters taking turns to step in, hit the target from behind and step aside, to let the next one in line do the same.
    Show Spoiler

    [​IMG]


    Movement with WASD feels very inconvenient and only serves for gamepad users.
    Click-to-move option is just asking to be there.

    There is no I in the AI.
    An enemy with a debuff dealing damage with every taken step would keep moving until he die, even
    if he stood next to one of the characters to begin with.

    Game balance seems strange as well, as the hardest difficulty removed XP gains and loot drops, but does not affect the actual encounter difficulty:
    Show Spoiler
    [​IMG]


    Still I can't say I hated the game, so I'll keep an eye on it.
     
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  16. lukaszek the determinator Patron

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    deterministic system > RNG
     
    Last edited: Jan 11, 2021
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  17. Infinitron I post news Patron

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    These guys keep deleting and reuploading streams:

     
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  18. LESS T_T Prestigious Gentleman Arcane

    LESS T_T
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    Codex 2014
    Hello from the land of Lord Vincke: https://steamcommunity.com/games/1094730/announcements/detail/2917730185246126672

     
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  19. Infinitron I post news Patron

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    Extensive video:

     
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  20. Infinitron I post news Patron

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    The demo is back: https://steamcommunity.com/games/1094730/announcements/detail/2887333424791297701

     
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  21. Infinitron I post news Patron

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  22. LESS T_T Prestigious Gentleman Arcane

    LESS T_T
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    Codex 2014
    https://steamcommunity.com/games/1094730/announcements/detail/3024700820931834734

     
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  23. Infinitron I post news Patron

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  24. Luzur Prestigious Gentleman Good Sir

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    When in the game will you be able to link up with the Swedish army?
     
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  25. Infinitron I post news Patron

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    Release date - March 25th:



    https://store.steampowered.com/news/app/1094730/view/3023575557516691389

    Also more lore: https://store.steampowered.com/news/app/1094730/view/3024700820939226349

     
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