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Black Myth: Wu Kong - a.k.a. "Sekiro 2: now YOU are the monkey"

Peachcurl

Arcane
Joined
Jan 3, 2020
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That's just stupid. Nothing about this game looks special. Must be the first half-ass decent game the chinks ever experienced so they're buying it in droves.
What number would be acceptable to you?
No-1-Vodka-Shadow.png
 

cruel

Prophet
Joined
Sep 17, 2014
Messages
1,031
Revenue for this exceeds 850 million at this point:

https://gameworldobserver.com/2024/09/03/black-myth-wukong-revenue-850-million-steam

76% of sales are from China, 6% from USA, 17% from other regions. Average playtime is 27 hours, which is pretty good.

I still like the game, but it's very... uneven. You have a boring desert region (I may be in minority regarding this, looking at opinions in this thread), followed by amazing experience in Pagoda realm, after which you're back to boring mob smashing in the snow areas. The game is missing... something, hard to put my finger or 'what' exactly. Maybe more careful / deliberate encounter design? It feels like some areas are a little bit too big / empty, I wouldn't be surprised if they were planning to include some transformations for traversals that were cut / didn't make it to the final release. Still worth playing though. I'm just not sure if I would rate the game any higher than Stellar Blade or FF XVI - all of them deserve 8/10 and are worth playing.
 
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notpl

Arbiter
Joined
Dec 6, 2021
Messages
1,635
That's just stupid. Nothing about this game looks special. Must be the first half-ass decent game the chinks ever experienced so they're buying it in droves.
What number would be acceptable to you?
I don't understand what you're asking.
If 18 million in sales is somehow wrong, then how many copies should the game have sold? Why?
 

cruel

Prophet
Joined
Sep 17, 2014
Messages
1,031
WTF were they thinking with chapter 6? Big empty map filled with nothing but 18 boss fights, seriously? It looks like someone ran out of money or dev time at the end.

The game had one really hard boss in those 50 hours I played so far - Yellow Loong. There is no way I would find him though without looking up some random frozen guy close to the lake, the whole quest line is very easy to miss.

I was hoping to finish this during the weekend, but the last chapter sucks so bad I'm not sure it will happen.
 

Suicidal

Arcane
Joined
Apr 29, 2007
Messages
2,317
I finished it a few day ago and chapter 6 was indeed terrible. In fact, I was starting to get bored with the game somewhere around mid point. The problem is that while fighting bosses is pretty fun because they make you utilize the entire combat system, fighting against trash mobs feels like a complete waste of time. The game does the soulslike thing where at any given moment you only fight against a couple of small enemies or 1 large enemy, but the enemies themselves are about as threatening as the most basic bitch mooks in a DMC game. There are a lot of different enemies in this game, but most of them are fought the same exact way. If it's a small mob, you just run up to them and mash your basic combo once and they die. If it's a bigger mob, you charge your heavy attack, run up to them, hit them with it and hit them a bit with your basic combo and they die. If it's an actually dangerous mob, the number of which in the game I can probably count on 1 hand, you actually have to use your spells, but they rarely make you fight more than 1 of then at a time, so you just charge your heavy attack, run up to them and hit them with it, paralyze them, combo them 2-3 times, use your spirit attack and they die.

Not to mention the levels themselves fail to provide you with any challenge you have to overcome or something you have to figure out. It's just a linear corridor you run through, encounter 2-3 small mobs or 1 bigger mob, kill them and continue running forward. There are precisely 2 places in the game where the level itself becomes an obstacle you have to overcome - the prison realm and avoiding the giant metal ball in chapter 5. The level design reminds me a lot of Nioh, but the levels in Nioh are actually fun to go through because every single enemy poses a threat and places where they bunch up actually make you think about which one to target first, which way to approach, etc. Wukong's levels do have one big advantage over Nioh's in that there are a lot of optional secret things you can find in them.

As for the combat, it's fun, but quite shallow and you only ever utilize its full potential when fighting bosses. My favorite part of the game were bosses that are programmed to counter your spells and other abilities and where you could actually come up with an idea how to counter the counter.

The combat actually reminds me a lot of another Chinese-themed game whose name starts with a W that I played recently - Wo Long:
-Both give you 1 basic combo you mash throughout the entire game
-Both have a heavy attack that becomes stronger when you fill out a bar by hitting with your light attacks
-Both rely on 1 central mechanic to avoid damage that also fills out your heavy attack bar
-Both have spells with very fast cast times you can use in the heat of battle, some of which can be used to supplement your main defensive option
-Both have a jump command that's nearly useless in combat

There are some stuff that Wukong has over Wo Long, like spirit skills and transformations, but on the other hand, Wo Long has different weapons, way more melee skills and spells, ranged combat and more build-making options.

What Wukong really excels at, other than bosses, is presentation. Everything looks very cool and flashy, main story bosses ooze personality (even if I often had no idea what the fuck they were talking about or what their goal was, maybe it makes more sense if you're familiar with Journey to the West), game looks great but also runs surprisingly well. But if you take all that away, the game is really not that good. Definitely not day 1 purchase material.

I really hope that the devs don't slack and improve the mechanics and moment to moment gameplay in their next game, but with all the patriotic chinamen giving Wukong perfect scores for being the first big budget AAA game to come out of their country that's not some dogshit mobile phone slop, I highly doubt they will. I think that Wukong isn't even the best 3D ARPG to come out of China.
 

cruel

Prophet
Joined
Sep 17, 2014
Messages
1,031
Such a strange game. Chapter 6 sucks so much it takes a lot of motivation to even continue playing - and then, few hours later, they throw a secret boss your way that qualifies as one of the top gaming moments of the year. They definitely have talent, just have some problems with consistency (outside of ch 6 being clearly rushed of course).
 

Louis_Cypher

Arcane
Joined
Jan 1, 2016
Messages
2,001
That's just stupid. Nothing about this game looks special. Must be the first half-ass decent game the chinks ever experienced so they're buying it in droves.
Inevitable. First half-decent game was always going to kick "patriotic buying" off. Like Poland shilling The Witcher to a lesser extent. Up to President Donald Tusk giving Barack Obama a copy of The Witcher 2. As soon as a competent AAA game came out of China or India, that used either Romance of the Three Kingdoms/Journey to the West or the Ramayana/Mahabharata, it was gonna sell out of patriotic zeal.
 

AlwaysBrotoMen

Educated
Joined
Aug 30, 2023
Messages
321
That's just stupid. Nothing about this game looks special. Must be the first half-ass decent game the chinks ever experienced so they're buying it in droves.
Inevitable. First half-decent game was always going to kick "patriotic buying" off. Like Poland shilling The Witcher to a lesser extent. Up to President Donald Tusk giving Barack Obama a copy of The Witcher 2. As soon as a competent AAA game came out of China or India, that used either Romance of the Three Kingdoms/Journey to the West or the Ramayana/Mahabharata, it was gonna sell out of patriotic zeal.
Yes its true. Hanuman-> Sun Wukong -> Goku.
Although Journey to the West is a work of fantasy, it is based on the actual journey of the Chinese monk Xuanzang (602–664), who traveled to India in the 7th century in order to seek out Buddhist scriptures and bring them back to China.

https://en.wikipedia.org/wiki/Journ... Journey to the West,bring them back to China.
 

cruel

Prophet
Joined
Sep 17, 2014
Messages
1,031
I see that the game quickly comes back to the usual shitty boss fight design, where any difficulty comes from the bosses spamming AoE attacks covering the whole screen. Oh well.
 

cruel

Prophet
Joined
Sep 17, 2014
Messages
1,031
Finished the game yesterday after 58 hours. It was fun, don't regret playing, but at the same time it's overhyped as hell.

Good stuff:
+ game looks beautiful, one of the best looking games I've played
+ you can feel tons of effort that went into creating this, very far from a corporate product
+ very creative & unique enemy & boss design
+ creative abilities and spells, not seen in typical games
+ good enemy variety
+ decent difficulty, that gets higher the more you play, with some of the late game bosses really requiring some skill
+ fantastic / creative idea in Pagoda Realm, reminding me of Tower of Latria from Demon Souls (people hate it though)
+ gameplayfag game: very little story and cutscenes, you just play the game
+ 80+ boss fights!
+ some of the bosses are really fun and very memorable

Bad stuff:
- very simplistic combat; the combo you will do 15min after starting the game will be very similar to the combo you will do after 50 hours of playing it
- very little danger from the basic mobs, no sense of danger when exploring
- most of the game is outdoors & daylight; I missed the dark oppressive atmosphere from Souls or Nioh
- almost no complex level design: almost everything is outdoors, with the only exception being chapter 5 with a cave system
- strange difficulty: many bosses fell after 1 try, but some others really test your skill
- some of the more difficult bosses are not fun at all: you deal with strange hitboxes, hits not registering, area-wide AoE attacks etc.
- the game could use some more memorable music
- performance is not great, RTX 3080 is not enough to always get 60 fps in Full HD (chapter 5 -> needed to lower 'hair quality')
- sometimes the game feels boring, like they had no idea how to fill the space between boss fights
- chapter 6 is a disaster, they run out of time or money (title of the chapter: Unfinished)

Hardest bosses:
1. Yellow Loong
2. Final Boss
3. Emerald Mantis (fuck this guy)

For some reason, it took me only 3 tries to beat the boss that's actually considered the hardest by most people - secret boss of chapter 6.

Most fun bosses:
1. Secret boss of chapter 6
2. Duskveil
3. Yin Tiger

8/10. Solid action RPG that's overhyped for some reason, but still worth playing. Better game than most of the Souls clones definitely, but not as a good as Lies of P or Elden Ring DLC.
 
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Suicidal

Arcane
Joined
Apr 29, 2007
Messages
2,317
Hardest bosses:
1. Yellow Loong
2. Final Boss
3. Emerald Mantis (fuck this guy)

For some reason, it took my only 3 tries to beat the boss that's actually considered the hardest by most people - secret boss of chapter 6.
How strange, it was the other way around for me. Maybe 10 tries on the Yellow Loong, 2 tries on the final boss, 1 try on mantis (I just rushed him down) and around 2 hours or several dozen tries on the secret boss.
 

Suicidal

Arcane
Joined
Apr 29, 2007
Messages
2,317

cruel

Prophet
Joined
Sep 17, 2014
Messages
1,031
Hardest bosses:
1. Yellow Loong
2. Final Boss
3. Emerald Mantis (fuck this guy)

For some reason, it took my only 3 tries to beat the boss that's actually considered the hardest by most people - secret boss of chapter 6.
How strange, it was the other way around for me. Maybe 10 tries on the Yellow Loong, 2 tries on the final boss, 1 try on mantis (I just rushed him down) and around 2 hours or several dozen tries on the secret boss.

2 tries on the final boss is pretty impressive, it took me way more than that. 2 tries on the final form, or the Stone one? Or both? I think I had more issues with the Stone version.

Did you use the fan for the secret boss? His movement is very varied, but at least he doesn't have any cheap grabs or area wide AoEs. I think that the fan can even recharge itself and allow for the second use in the same battle.
 
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Suicidal

Arcane
Joined
Apr 29, 2007
Messages
2,317
Hardest bosses:
1. Yellow Loong
2. Final Boss
3. Emerald Mantis (fuck this guy)

For some reason, it took my only 3 tries to beat the boss that's actually considered the hardest by most people - secret boss of chapter 6.
How strange, it was the other way around for me. Maybe 10 tries on the Yellow Loong, 2 tries on the final boss, 1 try on mantis (I just rushed him down) and around 2 hours or several dozen tries on the secret boss.

2 tries on the final boss is pretty impressive, it took me way more than that. 2 tries on the final form, or the Stone one? Or both? I think I had more issues with the Stone version.

Did you use the fan for the secret boss? His movement is very varied, but at least he doesn't have any cheap grabs or area wide AoEs. I think that the fan can even recharge itself and allow for the second use in the same battle.
I first tried the Stone Monkey and died once to the final final boss but there is a checkpoint between the two so the game counts them as separate bosses.

I did use the fan on the secret boss and still took this long.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,292
So what's the verdict on this thing?

Somehow i'm getting the vibe Lies of P was better and that if i decide to grab one i should hit that one first, but it's all based on instinct as i'm actively avoiding too much exposure from either. Gotta keep that first experience fresh.

I mean i like the monke way better than the twink looking Pinocchio but Lies of P just gives me the feeling it's the superior game.
 

AlwaysBrotoMen

Educated
Joined
Aug 30, 2023
Messages
321
Black Myth Wukong has unique and entertaining bosses But fails to entertain in between the bosses. It is boss fest which becomes bore fest due to too many bosses.
Lies Of P is more balanced and the story is more simpler to understand.
 

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