Weirdstuffinspace
Erudite
- Joined
- Sep 20, 2014
- Messages
- 468
Lots of people mean "combat-focused" when they say "action". That's pretty retarded, but what can you do.
The decline of language causes so much damage.
Lots of people mean "combat-focused" when they say "action". That's pretty retarded, but what can you do.
Are you allowed to stream the press preview thing? I suspect some people must be shown to understand.The prophet is never welcome in his homeland.
You will rue the day you refused to listen to me, unbelievers.
Are you allowed to stream the press preview thing?
Are you allowed to stream the press preview thing?
Actually, that's a good question. I think I should be allowed since I can show screens of it.
And there was no 'DIS IS SUPAHSIKRIT DONT SHOW' clause in the original message supplied with the beta key either.
I didn’t get along with Blackguards, Daedalic’s Dark Eye universe strategy RPG. On paper, it sounded like it might be a cup of tea that was almost entirely up my street but I found the early battles a slog. Too often, I’d see my party smashed to bits and have to replay until I found the ‘correct’ method for a particular fight.
Despite that, I’ve been mildly interested in the sequel, partly because there’s a dearth of these kind of tactical combat RPGs on the PC, and partly because Blackguards felt like it might be a couple of steps from greatness. Or at least goodness. I haven’t paid sufficient attention to post any videos before now, which makes this a perfect place to plant both of the ‘New Features’ videos that have been released.
The big change is a strategic map and dynamic campaigning rather than the linear plod of the original. Slavers are attacking settlements and you’ll use heroes and mercenaries to fight back, reclaiming territory and defending areas that you’ve claimed. Maps can switch control several times during a campaign, which should go some way toward eliminating the irritation of repeated failure. Anything that opens the game up a little and allows me to experiment with characters, skills and equipment is a good thing. The original felt like it had given me an enormous banquet and then passed me a teaspoon to eat it with.
The strategic map might be the carving knife I needed all along.
Well, FWIW I really don't have any gripes whatsoever with the conquest mode structure, and he seems to be talking about these mostly. Ofc there's also the "I’d see my party smashed to bits" and stuff, but y'know. And since he's talking about "shitty" early battles of the first game, he's obviously not played the first ones of the sequel, so he's only basing this blurb on the preview vids.
EDIT: I'm starting to think we might disagree on this one Rox...
(I was attempting to make a reference to your response to one of RPS's previews of the first game)
wot do u mean
... snip ...
Omfg, i thought you were kidding about 'no base stats'. I thought 'surely that means no derived stats from multiple base stats'.