they might implement an optional hardcore mode without the casual shittery that dumbs down the character system?
I doubt it, they'd have to overhaul everything to make it like in blaggardz 1. This system seems rotten to the core, and would require much more effort to fix than B1's start-up pointbuy did.
Explain what's terrible about it.
Everything got mercilessly cut, which reduces your degree of choice when it comes to spending xp by approximately 75%. Without base values, all that you have left are: weapon skills, talents, spells and special abilities.
A reasonable person would think that this should mean you'd get more options in all those other areas. NOPE!
Weapon skills stayed almost the same, except that instead of going up to 20, they go from 0 to 100.
Talents also stayed mostly the same, except that you no longer have treat wounds, streetwise and survival. Streetwise and survival got merged into warcraft while treat wounds was axed. Warcraft, on the other hand, was split into enemy lores that give you info on enemy stats (and nothing else). So you are left with perception, traps, animal lore, human lore, arcane lore, willpower, body control and warcraft. So basically little difference. One good thing is they are on a 0-4 scale now.
Spell selection is identical except that some of their stats got readjusted. They are also on a 0-4 scale now.
Weapon special attack selection is identical. Special abilities selection is also near-identical save for a few +vitality/+endurance/+endurance regen picks.
So, in other words, basic values were removed altogether and there was nothing put into the system to compensate for this. In B1 you actually had a very large degree of choice when it came to advancing your character (at least in the first 3 chapters) - do I level a weapon talent? Do I improve str to get hammer blow later? Do I get ag for better doge later? Or do I get armour proficiency 3? This certainly wasn't complex, but it allowed for a good dose of planning your character and giving it some tangible 'oomph' once all the pieces you wanted fell into place.
Blaggardz 2, on the other hand, ditches all this completely. You never have to worry about any limitations or requirements, you can learn all the skills and spells basically from the get-go (unless that is unlocked only for preview version purposes, but I doubt it + it won't make all that much of a difference), and levelling fighters only boils down to "pump pump pump pump them weapon skills and get a talent here and there". Only mages retain some of that planning because of the same spell selection (+ I think many of them are also more costly than before).
There are also many other things that I find completely idiotic thus far, but I'll save them for later.