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Lots of games use this particular type of encounter design.
Such as?
Lots of games use this particular type of encounter design.
Speaking of that, give a rough percentage of encounters that require some puzzle element that must be used to beat the encounter.
For example, there is a hard enemy very early in the game that you encounter in a swamp. There is an NPC is the town prior that speaks about swamp gas being highly flammable. Should you happen to get that hard enemy into the gas and use a torch or fire spell, your fight will be a lot easier.
Speaking of that, give a rough percentage of encounters that require some puzzle element that must be used to beat the encounter.
None would really qualify as "puzzle elements", rather maybe 10% of the encounters are easier if you use battlefield terrain/features to your advantage. For example, there is a hard enemy very early in the game that you encounter in a swamp. There is an NPC is the town prior that speaks about swamp gas being highly flammable. Should you happen to get that hard enemy into the gas and use a torch or fire spell, your fight will be a lot easier.
There are quite a few encounters where I see some other minor gimmicks, but they are never very frustrating and can usually be solved with brute force or tactical supperiority if you don't want to play along with the puzzle.
Did you play Dwarf Games? I found that quest pure evil, I reloaded like 5 times before I decided to skip it.Played it to what I expect was the end of Chapter 1 and then called it quits. There were traces of fun, but it lacked challenge. I'll wait for the difficulty modes to be properly implemented before tackling it again.
By the way, in the side quest 'Brotherly Love' is it possible to know who is evil between Sarino and Oranis? I talked to the bandits but I got the sense it was an indecipherable trick.
Did you play Dwarf Games? I found that quest pure evil, I reloaded like 5 times before I decided to skip it.Played it to what I expect was the end of Chapter 1 and then called it quits. There were traces of fun, but it lacked challenge. I'll wait for the difficulty modes to be properly implemented before tackling it again.
By the way, in the side quest 'Brotherly Love' is it possible to know who is evil between Sarino and Oranis? I talked to the bandits but I got the sense it was an indecipherable trick.
Did you play Dwarf Games? I found that quest pure evil, I reloaded like 5 times before I decided to skip it.Played it to what I expect was the end of Chapter 1 and then called it quits. There were traces of fun, but it lacked challenge. I'll wait for the difficulty modes to be properly implemented before tackling it again.
By the way, in the side quest 'Brotherly Love' is it possible to know who is evil between Sarino and Oranis? I talked to the bandits but I got the sense it was an indecipherable trick.
So... Wasteland 2, Blackguards and Divinity Original Sin all start off with murder as a central plot point. Let me ask you this: does murder even mean anything in an RPG game world? You start off the game and "oh my god ! a murder has been commited!" yet five minutes after that your PC heroes are slaughtering through foes without a second thought. In RPG games, the hero is essentially a mass murdererer so using the murder of one individual as a central plot point doesn't make much sense to me.
I used to mull this over as a kid watching Superman cartoons. Superman would get into a fight with, say, some bank robbers who just happened to have nice equipment on them. In turn, the ensuing battle would lead to much destruction of the city. And I would sit there, as a kid, and wonder if Superman's quarrels here were really worth it, or if just by intervening he was doing far more damage than his enemies ever could.
And, interestingly enough I guess, the rationality behind the pursuit of evil - or rather, the savagery committed to ending it - actually shows up in literature. There's a part in A Man for All Seasons, for example:
Roper: So, now you give the Devil the benefit of law!
More: Yes! What would you do? Cut a great road through the law to get after the Devil?
Roper: Yes, I'd cut down every law in England to do that!
More: Oh? And when the last law was down, and the Devil turned 'round on you, where would you hide, Roper, the laws all being flat? This country is planted thick with laws, from coast to coast, Man's laws, not God's! And if you cut them down, and you're just the man to do it, do you really think you could stand upright in the winds that would blow then? Yes, I'd give the Devil benefit of law, for my own safety's sake!
So I'm kinda surprised we don't see more people trying to subvert this obvious and overused trope. You'd think at some juncture your vilified 'bad guy' would also turn around on the party of heroes and ask, of all the destruction they've caused, might it be possible that they have done more harm than he? Heroes can make a bad guy forfeit his life by essentially making him feel bad, but rarely do we see those same tables turned back at the player. It's not very often you get to see a game try and dress down its protagonists for what is, as said, blatant hypocrisy. Hell, it doesn't even have to be the villain doing it (though a villain with justified goals is always superior to that black-and-white cliche shit), but it'd be nice if every so often someone in the game questioned your motives or your means. Too many games strap you and your characters into an almost solipsistic world view. A lot of memorable games find ways to knock players out of that thinking, even if it's just the little things (like some of the comments you get in Deus Ex from the grunts and supplymen if you go on a warpath).
I've also tried before Baroness rescue, I couldn't manage so I gave up. And actually I started to hate the gulping sound of dwarf taking healing potion.Ye, I went as 3, right before baroness fight. Its good money in those chests but it wasnt worth the hair pulling lol. That crossbow dwarf was a fucking menace with 20+ damage and knockback.
You'd probably get it off the gift thread anyway.I missed the steam Discount Sale for BlackGuards![]()