This game is hard. I was playing on easy and still tearing my hair out. I really wanted to finish all of what Early Access had to offer before writing the preview, but I’m quite stuck on the only two quests (read: battles) I have available to me. There’s no way to grind, so if your characters aren’t strong enough for a battle, tough luck I guess. You can only use healing potions if they’re in your belt at the time of fighting, they don’t stack, and the early belts you find have only one slot, so that math isn’t exactly in your favor. Why this game eschews the convention of every other game with regards to potion inventory access, I have no idea. Healing potions are also quite expensive in the early game. Enemies seem to come out much better on the dice rolls than your characters do. I will say that I enjoyed being able to use the environment against enemies – forcing them to be under falling stalactites, for example. Overall, however, I died a lot, in ways that I couldn’t really have prevented; battles seem much too random to me.
favorites include the Baldur’s Gate, Dragon Age,Elder Scrolls, Fable, Fallout, Knights of the Old Republic, Mass Effect, Monkey Island, and Portal series in addition to Full Throttle, Indigo Prophecy,Jade Empire, Planescape: Torment, Super Mario World, and many more.
One of the Steam reviews linked to an off-site thing so I decided to check that out.
So even in its current state it's more difficult than BG? That's promising, assuming the problem wasn't with a botched character.
"I want to chug healing potions" is still an exasperating complaint. Play better.
I'm somewhat glad to report that the encounters are more difficult in chapter 3. Some fights are quite gimmicky, too drawn out, poorly balanced or otherwise nonsensical, but they are harder. There is one in particular that is really frustrating for reasons beyond challenging difficulty:
There is a side quest to rescue a woman from some tribal woodsmen. They have her on a sacrificial altar, prepared to burn alive. You have seven turns to slay the 3 loincloth-clad spear fighters and their shaman with your team of 5. Problem is, these guys are super soldiers. I'm okay with tuning up the difficulty, but when an unarmored little asshole with a stone spear can avoid my max Strength/Max weaponskill warriors' attacks 90% of the time and stab through their full plate for half of their life, plus poison every turn with ease, it just makes me rage. I have killed all but the shaman previously, where I arrived within melee range with 3 characters at the end of turn 6, missed 5 attacks in a row (2 of which supposedly eliminate the target's chance to parry) before the woman was set ablaze. Also of note, charging straight into it to just snuff the fire/free the woman is not even an option.
edit: Naturally, the stars align and I am victorious with a turn to spare after bitching on here.
Wolf diner was a interesting start, then it's just kinda derp. Got a bit bored with writing.
What's up with text? Too small, didn't read.
For what's worth, Daedalic asked me if they could use it on their website.http://steamcommunity.com/sharedfiles/filedetails/?id=192905991
Everyone should have a read of Felipepepe's guide on Steam. It's really good.
Tragedies and statistics.So... Wasteland 2, Blackguards and Divinity Original Sin all start off with murder as a central plot point. Let me ask you this: does murder even mean anything in an RPG game world? You start off the game and "oh my god ! a murder has been commited!" yet five minutes after that your PC heroes are slaughtering through foes without a second thought. In RPG games, the hero is essentially a mass murdererer so using the murder of one individual as a central plot point doesn't make much sense to me.
So... Wasteland 2, Blackguards and Divinity Original Sin all start off with murder as a central plot point. Let me ask you this: does murder even mean anything in an RPG game world? You start off the game and "oh my god ! a murder has been commited!" yet five minutes after that your PC heroes are slaughtering through foes without a second thought. In RPG games, the hero is essentially a mass murdererer so using the murder of one individual as a central plot point doesn't make much sense to me.
Roper: So, now you give the Devil the benefit of law!
More: Yes! What would you do? Cut a great road through the law to get after the Devil?
Roper: Yes, I'd cut down every law in England to do that!
More: Oh? And when the last law was down, and the Devil turned 'round on you, where would you hide, Roper, the laws all being flat? This country is planted thick with laws, from coast to coast, Man's laws, not God's! And if you cut them down, and you're just the man to do it, do you really think you could stand upright in the winds that would blow then? Yes, I'd give the Devil benefit of law, for my own safety's sake!
For what's worth, Daedalic asked me if they could use it on their website.http://steamcommunity.com/sharedfiles/filedetails/?id=192905991
Everyone should have a read of Felipepepe's guide on Steam. It's really good.
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... A lot of memorable games find ways to knock players out of that thinking, even if it's just the little things (like some of the comments you get in Deus Ex from the grunts and supplymen if you go on a warpath).
Not necessarily. Being a total non-combatfag I actually found some of Blackguards' combat sequences (the more puzzle-like ones) pretty entertaining.Non-combatfags beware.
Dunno. I wonder how many combatfags played river temple, or rats in Drakensang.It's pretty clear what this game is about. Non-combatfags beware.
I eat Wiz8 for breakfast, homie. An overabundance of combat doesn't put me off. The difference is, Wiz8 is free roaming in the extreme and allows you a great degree of freedom. Blackguards appears to be the exact opposite, linear fights that have many puzzle-like features to them, making them less about combat strategy than working out the "trick" to beating specific encounters.Oh look, another person who doesn't read Codex previews
It's pretty clear what this game is about. Non-combatfags beware.