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KickStarter Blackthorne health fundraiser


Codex Roaming East Coast Reporter
Feb 22, 2006
Perusing his PC Museum shelves.
Codex 2012 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire RPG Wokedex Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth

Though I think most kickstarters should just stop promising physical rewards and then, once the game is finished and out, should do a 2nd kickstarter for a physical edition, this seems to me the best course of action.
But then you wouldn't get the whales like me that go gaga over shinny things... :oops:.



Gourd vibes only
Mar 22, 2013
Sometimes the boxes are also rather disappointing, I still remember the tiny box made from flimsy paperstock and with a rather boring artwork for Shadowrun: Returns. Then on the other hand some of the best boxes I have are from rather small studios doing their first game. You can never predict how these things shake out


I'm a spicy fellow.
Oct 28, 2010
Your wallet.
Codex 2013 PC RPG Website of the Year, 2015
I stopped getting physical boxes for kick staters when Wasteland 2 arrived in my mailbox and the DVD was already an unpatched version.

Also because bringing girls home.


Infamous Quests
Jun 8, 2012
Syracuse NY
Codex 2014 Divinity: Original Sin 2
Yup. We did our kickstarters over 10 years ago, and if I knew then what I know now, I wouldn’t have done physical rewards. At the time, we thought it could be done. We learned it was more than just getting some quotes about costs… there’s so much unforeseen expense, and labor and changing conditions… we definitely underestimated budget. We got the game done, and they’re out there and that was my focus… and my hope was we would sell enough to not only make more games, but to also help us fund taking care of, but we didn’t. It’s a niche product that doesn’t sell large amounts, and it doesn’t sell large amounts at a good price. Order of the Thorne sold waaaay less than QFI, and we put a lot of money into promotion for it, hoping that it was payoff for us, and it didn’t at all… it left IQ destitute, and it left it all pretty much to me - everyone else bailed, and had to do other things. It sucks - I did what I could, when I could, but I have had a lot of extenuating circumstances, and incredibly shitty health, especially in the last five years. We had the best of intentions, but as they say, the road to hell is paved with good intentions. No one set out to scam anyone when we made Quest for Infamy and our other games. We just wanted to make games and hopefully get to make more.

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