Textile Complex
Reload.
To the Textile Complex!
Haven't we fought the same kind of frogs two updates ago?
The fuck? I don't recall poison in AD&D being insta-kills!!
Reload.
Sleep works just fine on them, though.
I think the frogs we fought in Sokal Keep didn't managed to hit us even once. Guess we were just lucky.
Scorpions!
I didn't want them poisoning our bros, so I had Bee cast Stinking Cloud on them.
I love that spell.
We found a well which we could climb into. I decided to hold out for it for the time being, though.
Another new kind of enemy.
Our enemy were five ghouls plus a single wight. Procrastianna turned them away, and we won the battle easily.
Actually the ghouls managed to get away from us, but killing the wight along net us a decent amount of XP.
This area is where random encounters starts to get nasty. The frogs can insta-kill, ghouls can paralyze, wights can level drain and insta-kill and is immune to non-magical weapons.
There are also random encounters like this, which pits you against many weak (actually not that weak) monsters.
Would Stinking Cloud work on undeads? I don't think it would.
And it didn't.
Still, we won the fight without much trouble.
Shit. Apparently scorpions are poisonous too. Reload.
Entry 11
A mangled page of fine paper with entris written in a very fine hand.
'He is livid about the undead coming out of Valhingen Graveyard. Three times He has sent assauly groups, three times none have returned. He dares not send any of the priests of Bane to clear the graveyard. He assumes that if a priest could wrest control of the undead from their current master, that the priest would then become a threat to His power.
'I suggested that if we could neutralize the power that leads the undead, that we could then use the undead as a tool. He thought on this and then ordered me to find out who or what is in control in Valhingen Graveyard. Preliminary investigation shows that the graveyard is controlled by a being of great power, perhaps a vampire or a demon. I shall expand a few scouts and low level priests to find out more information.'
We encountered a group of hobgoblins as soon as we entered the southern part of the block.
Fight like this are piss easy compared to the undead hordes we have fought before.
Alright. Let's set out to explore around.
That's actually just a random encounter.
Hello there.
Stupid move. They didn't have a chance against us.
A single cast of Hold Person was all it takes to defeat them.
Uh... What? Haven't we found this parchment before?
Here we are in a barracks.
You didn't expect a
barracks to be free of monsters, did you?
That's a lot of hobgoblins here. Thankfully we are long past the point where hobgoblins were still a threat.
Piss easy.
Huh? Let's check it out.
"Skullcrusher" sounds like the name of a boss. Actually I do believe there are about a thousand video game bosses named Skullcrusher out there; go figure.
I guess Skullcrusher has taken everything from his corpse before we came.
Yikes.
Most dungeon descriptions in this game are just flavour.
I... wasn't expecting to run into Grishnak this soon, to be honest.
I had Bee cast Stinking Cloud on Grishnak before she could do anything funny.
But she saved against the spell.
We won the fight nevertheless.
We took all the magical items as well as the brass key and the stone statuette.
More hobgoblin fights ensue. Didn't bother to take any screenshots, though.
Entry 47
A small wrinkled parchment with roughly scratched notes.
'Hobgoblins transferred out of Valjevo Castle. Now replaced by giants and trolls. Sounds very tough.
'Stojanow Gate guarded by bugbears and ettins. Heard ettins didn't like light. Must be charmed or controlled. Sounds tough!
'Some smugglers sneak supplies through Stojanow Gate to The Boss. Must check it out.
'Overheard hobgoblins say a dragon scared them into leaving a nice lair in the mountains out easy. Couldn't happen to a nicer bunch of creeps.'
He doesn't seem like a bad guy. Let's talk with him.
The brass key we found earlier should unlock the chains.
Ah, so Skullcrusher is a good guy? What a twist.
Holy shit, this dude is strong!
The game won't let us kill the hobgoblin children.
Oh, and the scrolls we found on Grishnak's body have some very nice spells on them.
I was hoping he would be a permanent party member!
The necklace we found on Grishnak's body was cursed; I'm glad I forgot to put it on. The potion identifies as a Potion of Healing.
Kezerilla is level 5 now. Not that it matters, mind you - she's still a useless piece of shit. Did you really expect a single classed thief to be anything else?
Boss fight!
Just a mundane ogre and some hobgoblins. How very underwhelming.
Well... we shall take it unopened. I doubt the stuff inside will be useful to us, anyway.
Time to finally check out the well!
Elwro will climb down.
Success!
Cardona be damned, YES!
I'll be damned. There's a LOT of stuff that are useful to us!
Farewell.
I wonder what does the Gauntlets of Ogre Power do...
That's some massive
for Magnus right there!
Heh. Suckers.
We are already quite rich, but more money is always welcome.
Procratianna is level 5 now, too. That means she can cast level 3 cleric spells now!
DUNGEON MAPS
Textile: