dojoteef said:
Oh man where do I start with this. If you are saying the quality of melee combat in Blade of Darkness is equal to that of Bloodlines you've got to be smoking crack.
Is this the kind of response that a university education teaches you employ these days? I may have been obscure in my wording (perhaps due to a misplaced syntax) but what I meant to say was that the combat in Bloodlines did not compare very well to that of Blade of Darkness, and that it was on par with the combat in Heretic 2. Rune too shared similar combat with Bloodlines, and it too felt sluggish and unresponsive when it come to hitting monsters. I would urge you to employ reason by reading the rest of my post instead of writing up a hackneyed response pertaining to the first sentence of the point I was trying to make.
What I should have written was: It's no worse and no more simplistic (though in comparison to Blade of Darkness, which I've recently played the demo of is a much more complex game) than the combat that was in Heretic 2 and it's certainly better than Gothic's combat. Is it clear now, or are you going to persist on meandering on about how fanboys smoke crack?
Heretic II also had better combat.
I dare say it didn't. You could never miss in ranged combat whilst using a bow, either, so it was hardly challenging.
The problem with Bloodlines is that all the moves take a ridiculous amount of time, it is very slow paced and sluggish. I can't talk about Gothic, because I've never played it.
Then it is very much on par with the combat in Rune, which suffered the same problem of sluggishness. Celerity certainly disproves your argument to a degree that
all the moves are slow paced and sluggish, though. You really can't expect to be a fast, dextrous fighter if you play a magic-oriented Tremere, for example. A Clan with celerity alleviates the sluggishness issue to some degree by granting you superhuman speed and the ability to pull off your moves in quick succession.
Frankly, I'm surprised at how so many people complain that their Nosferatu doesn't have enough dialogue situations, or how their Brujah can't sneak around very well. You clearly have no grasp of how Vampire: The Masquerade is supposed to work.
Finally you mention something in regards to the combat not being perfect. Halleluiah! I swear by the way you kept defending it I began to believe you thought it was the best aspect of the damned game.
I never claimed it was perfect, as I do find it rather sluggish and the recoil of ranged weaponry tedious to say the least.
How can you claim the combat is on par with the fighting games you mentioned while also saying the combat in Bloodlines is sluggish? It makes no sense.
Heretic 2 and Rune were both extremely sluggish titles, and those were some of the main complaints reviewers had about those games besides the complaint that there were an atrocious number of platform and timed puzzles. They didn't feel too bad when you were battling against random minions who could only absorb a single blow before falling, but when you were faced against 'tough' opponents, those games bogged down to almost a crawl.
As for blocking, they do have blocking animations, just look a little closer. Blocking also doesn't mean you do no damage, it just absorbs a certain amount of it equal to the level of Dexterity (as it says in the tips between loads). For the guns in Bloodlines, I've mentioned before that I had level 9 in Ranged weapons (ten being the max I believe) and I still had massive recoil especially with anything automatic, it's as if I had a skill level of one or something.
There we go. The ranged combat is messed up in terms of recoil. I never denied that.