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Game News Bloodlines glitch reporting forum up

Sol Invictus

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Wow, what's with all the Exitium bashing? Can't take the fact that I like the game, Volourn? Stuff it up your vagina.

I can't wait to read someone's comment on how lame the Hotel was because horror doesn't fit well in RPGs or something.
 

Sol Invictus

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Oh Saint, I'm pretty sure I can write a lengthy critical piece without going into fanboy mode for a few hours. I'm just curious as to what you might write about the game's combat being crap or whatever, though. Some people actually like it. It's no worse (and no more simplistic, in comparison to Blade of Darkness, which I've recently played the demo of) than the combat that was in Heretic 2 and it's certainly better than Gothic's combat. I didn't much like the whole block/parry/attack nonsense. Seemed like I was playing DDR with my fingers.

I'll grant you that the combat feels very sluggish, though. There should be more feedback when the enemy blocks your attacks because it looks like your attack connects to them but does no damage. I haven't noticed a block animation playing, but maybe it's because I haven't looked for it. Ranged weaponry can be annoying at the early levels where the recoil really hammers you hard in addition to the reticle messing up, though that seems to be alleviated as you progress.
 
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dojoteef

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Exitium said:
Oh Saint, I'm pretty sure I can write a lengthy critical piece without going into fanboy mode for a few hours. I'm just curious as to what you might write about the game's combat being crap or whatever, though. Some people actually like it. It's no worse (and no more simplistic, in comparison to Blade of Darkness, which I've recently played the demo of) than the combat that was in Heretic 2 and it's certainly better than Gothic's combat. I didn't much like the whole block/parry/attack nonsense. Seemed like I was playing DDR with my fingers.

Oh man where do I start with this. If you are saying the quality of melee combat in Blade of Darkness is equal to that of Bloodlines you've got to be smoking crack. I thought that was what Otaku was talking about earlier, but he came back and said it just reminded him of it, he didn't think it was on par with it. Combat is one of the things that made Blade of Darkness so fun, it was the main element of the game. It would be like trying to say that Blade of Darkness had the same depth of RPG storyline as Bloodlines, only a fanboy would claim something like that. Heretic II also had better combat. The problem with Bloodlines is that all the moves take a ridiculous amount of time, it is very slow paced and sluggish. I can't talk about Gothic, because I've never played it.

Exitium said:
I'll grant you that the combat feels very sluggish, though. There should be more feedback when the enemy blocks your attacks because it looks like your attack connects to them but does no damage. I haven't noticed a block animation playing, but maybe it's because I haven't looked for it. Ranged weaponry can be annoying at the early levels where the recoil really hammers you hard in addition to the reticle messing up, though that seems to be alleviated as you progress.

Finally you mention something in regards to the combat not being perfect. Halleluiah! I swear by the way you kept defending it I began to believe you thought it was the best aspect of the damned game. How can you claim the combat is on par with the fighting games you mentioned while also saying the combat in Bloodlines is sluggish? It makes no sense. As for blocking, they do have blocking animations, just look a little closer. Blocking also doesn't mean you do no damage, it just absorbs a certain amount of it equal to the level of Dexterity (as it says in the tips between loads). For the guns in Bloodlines, I've mentioned before that I had level 9 in Ranged weapons (ten being the max I believe) and I still had massive recoil especially with anything automatic, it's as if I had a skill level of one or something.
 

Sol Invictus

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dojoteef said:
Oh man where do I start with this. If you are saying the quality of melee combat in Blade of Darkness is equal to that of Bloodlines you've got to be smoking crack.
Is this the kind of response that a university education teaches you employ these days? I may have been obscure in my wording (perhaps due to a misplaced syntax) but what I meant to say was that the combat in Bloodlines did not compare very well to that of Blade of Darkness, and that it was on par with the combat in Heretic 2. Rune too shared similar combat with Bloodlines, and it too felt sluggish and unresponsive when it come to hitting monsters. I would urge you to employ reason by reading the rest of my post instead of writing up a hackneyed response pertaining to the first sentence of the point I was trying to make.

What I should have written was: It's no worse and no more simplistic (though in comparison to Blade of Darkness, which I've recently played the demo of is a much more complex game) than the combat that was in Heretic 2 and it's certainly better than Gothic's combat. Is it clear now, or are you going to persist on meandering on about how fanboys smoke crack?

Heretic II also had better combat.
I dare say it didn't. You could never miss in ranged combat whilst using a bow, either, so it was hardly challenging.

The problem with Bloodlines is that all the moves take a ridiculous amount of time, it is very slow paced and sluggish. I can't talk about Gothic, because I've never played it.
Then it is very much on par with the combat in Rune, which suffered the same problem of sluggishness. Celerity certainly disproves your argument to a degree that all the moves are slow paced and sluggish, though. You really can't expect to be a fast, dextrous fighter if you play a magic-oriented Tremere, for example. A Clan with celerity alleviates the sluggishness issue to some degree by granting you superhuman speed and the ability to pull off your moves in quick succession.

Frankly, I'm surprised at how so many people complain that their Nosferatu doesn't have enough dialogue situations, or how their Brujah can't sneak around very well. You clearly have no grasp of how Vampire: The Masquerade is supposed to work.

Finally you mention something in regards to the combat not being perfect. Halleluiah! I swear by the way you kept defending it I began to believe you thought it was the best aspect of the damned game.
I never claimed it was perfect, as I do find it rather sluggish and the recoil of ranged weaponry tedious to say the least.

How can you claim the combat is on par with the fighting games you mentioned while also saying the combat in Bloodlines is sluggish? It makes no sense.
Heretic 2 and Rune were both extremely sluggish titles, and those were some of the main complaints reviewers had about those games besides the complaint that there were an atrocious number of platform and timed puzzles. They didn't feel too bad when you were battling against random minions who could only absorb a single blow before falling, but when you were faced against 'tough' opponents, those games bogged down to almost a crawl.

As for blocking, they do have blocking animations, just look a little closer. Blocking also doesn't mean you do no damage, it just absorbs a certain amount of it equal to the level of Dexterity (as it says in the tips between loads). For the guns in Bloodlines, I've mentioned before that I had level 9 in Ranged weapons (ten being the max I believe) and I still had massive recoil especially with anything automatic, it's as if I had a skill level of one or something.
There we go. The ranged combat is messed up in terms of recoil. I never denied that.
 
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dojoteef

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Sorry, I guess I misinterpreted what you meant, though I can only go by what you typed.

Though we have our differences regarding Rune and Heretic II compared to Bloodlines, I'm glad we can both agree that Bloodlines combat does feel a little sluggish. I'm not refering to whether or not you have Celerity though when I say the combat is sluggish. I'm refering to the speed of the animations and the actual combat moves. I haven't played with a clan that has Celerity yet, but if I'm not mistaken all that really happens is everyone else seems to move slower (matrix style), while you move at the same at the same speed, or at least that's what I've read.

Other than the recoil I think the ranged combat is pretty decent.

I think we should get off the topic of comparing Bloodlines to normal fighting games, though. It doesn't work well because the fighting games aren't stat based so it doesn't relate very well. It's like relating HL2's gunplay to that of Bloodlines, it's just no meant to be the same at all.
 

suibhne

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The problem with melee combat in Bloodlines, for me, is that the camera is just a bit too loose. That's why Rune and, yes, Heretic 2 are superior; their behind-the-back camera almost never gets in the way. Not so with this game.

It helped to turn down my mouse sensitivity, and I also don't think third-person combat here is bad. It's just not tight.
 

Whipporowill

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In the late game fights I've come to the same conclusion - the camera is just a little bit TOO close. Somehow that shouldn't be that hard to fix I think? Even just a setting in the cfg file might be the solution - I haven't checked.
 

Stark

Liturgist
Joined
Mar 31, 2004
Messages
770
i believe any of you, Ex or Saint or VD or Whip, would give us pretty balanced review, so i'm not worried there.

if review here is out sooner it'll be good publicity for BL. there're those of us who put more weight to reviews by you guys over commercial game review sites.

funny thing is, i've recently shifted my working place to malaysia, and in my new working area i'm hard pressed to find legit game software to purchase. if i ask, people will look at me crossed eye. i'll just have to wait till i make a trip to KL or singapore to buy a legit one. in the mean time i'll avoid these threads and maybe read reviews by you guys. so try to avoid spoilers in reviews though. :)
 

Sol Invictus

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Sounds like a page file problem, StraitLaced. I played it for 6 hours straight, no problems or lockups though it did take awhile to exit the game. Go read the HL2 Tuneup Guide on Gear.ign.com and follow what they say to do, to the letter.

Also make sure you have a pagefile that's about 1.5x your RAM at both minimum and maximum settings, as Windows is really poor when it comes to memory management. I've got 1024mb RAM, so it's at 1.5x that.

Come to think of it, I haven't had any framerate slowdowns either. Before I did any of the optimizations I was having serious issues with framerate.
 

Otaku_Hanzo

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I haven't had any CTD's with the game yet, but what I do get it lock ups every now and then when entering a new area. It will get fully loaded and then just stop. I'm thinking it might have to do with auto-save because when I reboot and start the game up, there is an autosave for the area I was trying to enter but I can't load it or else I will get a CTD with an error message.
 

Otaku_Hanzo

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You can turn autosave off in the console. Just go into your Bloodlines shortcut properties and add -console 1 to the end of your target, then in game hit the tilde key to bring up the console and type autosave 0. I personally haven't tried it yet to see if that's the actual cause because it doesn't happen often to me and I like my autosaves. :)
 

Saint_Proverbius

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Exitium said:
I'm just curious as to what you might write about the game's combat being crap or whatever, though. Some people actually like it. It's no worse (and no more simplistic, in comparison to Blade of Darkness, which I've recently played the demo of) than the combat that was in Heretic 2 and it's certainly better than Gothic's combat. I didn't much like the whole block/parry/attack nonsense. Seemed like I was playing DDR with my fingers

Well, the first thing I don't like about it, and this is just fucking inexcusable, it dictates the key configuration. Ever since Quake, I've been using the mouselook to steer and the left and right arrow keys for straffing. You do that in Bloodlines, you can't do the left/right combos. That's lame as fuck.

The second thing is that it's okay in small doses, BUT, the game seems to like to throw hordes of things at you at once. Mashing that mouse button gets really, really old after the dozenth time. If you're in a respawny horde zone, and there's one in L.A., you know the one, that gets really, really tiresome. Respawny horde zones are shit level design in the first place, but the clickityclickityclickity combat doesn't make them any more fun. It just makes it that much more lame.

The next thing is that the interface is annoying for combat. Scrolling the mouse wheel and looking for the right vampy power down there in the lower right corner while you're in the middle of combat blows.

I also agree about the camera thing. If you're in a hallway, it's clumsy as hell. It flip flops all over the place like a dying fish. Not that it matters what the camera is doing, if you're using unarmed, all you have to do is click that mouse button.
 

Briosafreak

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A solution for the stuttering problem has been found and a fix is coming. I've been talking with Gary McTaggart about this today and it turns out that my texture management theory was correct. A patch will be coming for this issue that will load all of the required textures into video memory on level load, rather than doing it during game play. There is currently no ETA for this patch, but I will post an update as soon as I get more information.

This correlated to the stuttering problem, since i reduced the quality settings on textures in HL2 my problem almost got away entirely, so this might help for VtM:Bloodlines to run smoother.
 

Lomer

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Nov 18, 2004
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Saint_Proverbius said:
Exitium said:
I'm just curious as to what you might write about the game's combat being crap or whatever, though. Some people actually like it. It's no worse (and no more simplistic, in comparison to Blade of Darkness, which I've recently played the demo of) than the combat that was in Heretic 2 and it's certainly better than Gothic's combat. I didn't much like the whole block/parry/attack nonsense. Seemed like I was playing DDR with my fingers

The second thing is that it's okay in small doses, BUT, the game seems to like to throw hordes of things at you at once. Mashing that mouse button gets really, really old after the dozenth time. If you're in a respawny horde zone, and there's one in L.A., you know the one, that gets really, really tiresome. Respawny horde zones are shit level design in the first place, but the clickityclickityclickity combat doesn't make them any more fun. It just makes it that much more lame.

I presume that you were talking about the respawny horde zone in the “Plaguebearer” quest. This one was annoying as hell but at the end you realize that the purpose of the hordes is not to destroy you but rather to hide from you the access to the boss area (which is quite easy to discover othewise). If you have celerity, you could just turn it on and slalom between the monsters without any fighting.

Are there any other respawny zones beside that one (I am not too far into the game yet - just got access to the Hollywood hub)?
 

suibhne

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Briosafreak said:
This correlated to the stuttering problem, since i reduced the quality settings on textures in HL2 my problem almost got away entirely, so this might help for VtM:Bloodlines to run smoother.

Of course, any fixes for HL2 will only percolate down into Bloodlines if Activision decides to fund a patch. And there's no possible way anyone, even Volourn :), can blame Troika for not having access to engine fixes and optimizations that Valve hadn't even created yet.
 

Saint_Proverbius

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Lomer said:
I presume that you were talking about the respawny horde zone in the “Plaguebearer” quest. This one was annoying as hell but at the end you realize that the purpose of the hordes is not to destroy you but rather to hide from you the access to the boss area (which is quite easy to discover othewise). If you have celerity, you could just turn it on and slalom between the monsters without any fighting.

That's the one, since it's rather obvious it respawns and does so often. However, I've had the warehouse in Santa Monica respawn on me as well. The big three heads of Troika should kick whatever junior designer thought respawning in a CRPG was a good idea back down to quality assurance where they belong. Respawning bad guys in a combat area is about as lame as it gets.

As for celerity, I'm playing a gangrel right now. I pretty much have to smack my way through the horde and hope they don't respawn too often. It's not that they can really hurt me that much, it's just that they're so fucking annoying.
 

Saint_Proverbius

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StraitLacedDeviant said:
Respawning bad guys in a combat area is about as lame as it gets.

Sacred anyone?

Sacred doesn't do it when you're still in the area. They only respawn after quite a long time and far, far from where the player is. I've actually had bad guys respawn RIGHT BESIDE ME in Bloodlines in the plaguebarer house thing. I've seen - on screen - cops respawn in areas after you've broken the law, just down the hallway.
 

Lomer

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Saint_Proverbius said:
As for celerity, I'm playing a gangrel right now.

What happened to your diplomacy character (a Malkavian as far as I remember)? Suffered final death :lol: ?
 
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I have a ventrue diplomacy guy with high persuasion and domination. I can basically rule any mortal and persuade any vamp its fun. Seduction is a waste of a skill however. I'm afraid I might have spread my skills a bit too thin though. Will find out later in game.
 

Otaku_Hanzo

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StraitLacedDeviant said:
Seduction is a waste of a skill however.

I have to disagree there. That's the main skill for my character and she's seduced her way into alot of people's hearts. With my skill as is, I can now seduce hookers into giving it up for free. I've also managed to seduce my way through a few quests without fighting at all. Then again, I'm playing a chick, so who knows?
 

suibhne

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StraitLacedDeviant said:
Im playing a male character and he can seduce women in bars to drink their blood, thats about it.

Getting free blood seems to be the most common application for Seduction, but I've run into a few quests where it's useful. I just pumped my Persuasion up to 10, though, so that's clearly my route; now it's time to develop my melee skills (purely average at present) and get one of those damned swords that don't seem to actually drop from the hunters. :evil:

Has anyone found Intimidation useful? I'm curious whether it would add genuinely new dialogue-based solutions which wouldn't otherwise be possible with Persuasion.
 

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