mr. lamat said:
single character turn-based combat is the fucking suck. teh suck!
That would depend on the skills available to the player, wouldnt it? In old games, and in simplistic ones, single-character turn-based combat is pretty god damned awful. Geneforge, for example - plenty of story choices, but absolutely nothing tactical unless you train monsters.
I'd beg to differ if the case in point was Fallout. There weren't many tactical options available to the player, and nowhere as much as I would hope. But all in all, it wasn't bad because combat was scarce and monsters weren't too abundant... but it was not very exciting. Fallout 2 is a good example of an even bigger shitfest because it had those parts of the game with the countless rats, ants and other annoying creatures. That was bad design, not actually the fault of a turn-based system.
Now, one way to fix that problem would have been to simply not have those locations, or to cut down on the number of fucking rodents. My solution, however, would be to include 'area' based attacks as a part of the character's combat repertoire, as well as plenty of other attacks, like a chain sequence, whirling attack or what have you.
Turn-based systems, single-character or not, have the potential to be better and more intense than any real time game, provided that the character is given a very large repertoire of abilities at his disposal. Party-based turn based games are still better, though, because they allow for much more tactical combat - e.g. flanking, varying unique abilities of each party member, etc.
Fallout would have been a lot better with the tactical options of Jagged Alliance 2. A lot of you would disagree with me, stating that the game should be about role playing and not about combat, but what's wrong with enhancing a role playing game with good combat? I really don't see why combat has to fucking suck.
what made the combat in fallout so great? you pointblank each other until someone falls down. you get to shoot at whomever you like, true, and can use a variety of weapons... but beyond that it wasn't overly interesting or all that tactical. you couldn't fire from behind cover. going full auto on someone from any angle had no discernable effect. at times, the single player combat was it's biggest downfall, making battles against a horde of mutants take half an hour when it could have been over in five seconds. none of the game elements in fallout were all that great, but it still shines in terms of story and rulesets.
Concur completely.
edit: fuck, I mistyped some things.