Mastermind
Cognito Elite Material
- Joined
- Apr 15, 2010
- Messages
- 21,144
We aren't trying to sell you the game for 30 dollars. It will probably be way cheaper when / if it comes out.
The 30 dollars is about supporting the project because you want to see something new that you won't see out of a larger company.
1) Archery - The primary tool your character has is a bow and arrow. This is a rather weak attack in itself, but more so functions as the main tool with which you can interact with the world. You are also able to attach both enchantments and / or items onto your arrows in order to deliver
Really? That's weird, I'm sure I've seen this Kickstarter quite a while ago. What did you guys set as the time span for funding? Maybe I caught it when it had just started and got confused.This is our first attempt at kickstarter. I'm not sure why you think we tried before? We do have friends who have tried kickstarter in the past (such as the Blur movie that just got funded)... but nothing associated with us.
We definitely plan to do special things for those that back us in these early stages. We really aren't like other companies that intends to take your money and then forget who you are the next day. Those who support us now will never be forgotten or ignored (there is no other company who would make that promise, even those whom the community makes millions... they send you your swag and wash their hands of you). If you are really more concerned over saving 10 dollars than any of that, than what we are offering isn't what you are looking for.
We offer a unique relationship, something that goes beyond a discount on a single early release of a game. If the game works out, and the company survives, you will continue to see lots of special things just for those who were with us at the beginning now (and that is something you will find no other company saying).
We would love to have in-game footage...we would love to have the game to sell you right now But, well, we simply don't. And that is why we are coming to the community asking for help. We aren't trying to sell you something and run, we are asking for you to join us and lend us a hand with a few bucks. And for that, we are offering to work at living costs and will give our talents and immense amount of time to the project (beyond just a 9-5).
The stage we are at is the end of pre-production. We have the concepts, the story, the world fleshed out, the technology researched and ready to be thrown in, even a bunch of production models. That is what we are offering. If that isn't enough, that is totally understandable.
For those that see something special in what we do have to show and decide to support us, we won't forget you (no matter what happens with this campaign).
That is really the best we can say.
Actually, once someone selects a reward tier... it can no longer be altered.If you guys have the means to alter your reward tiers, I strongly urge you to do so
The problem with lower price higher volume strategies is that it is an economy of scale strategy (if you go look at smaller projects who receive less publicity, their lower economy of scale strategy tiers are killing them).
The difference isn't our pitches (we actually have WAY WAY more material and a stronger production in terms of video / presentation than a lot of projects do...look at what the Banner Saga's pitch was....it was nice, but they showed no engine and just a couple animated concept pieces.) ...the difference is simply eyes on the project.
In order to get into the media, I have to be aggressive ...put out more press releases... keep doing updates... and try to promote as best I can (which is how I found this thread, I look for who is covering the project each day).
If you are really more concerned over saving 10 dollars than any of that, than what we are offering isn't what you are looking for.
If we selected a 5 dollar for the game reward. We would need 30,000 people to donate. Which would mean we would need hundreds of thousands of people to see the video.
The problem with lower price higher volume strategies is that it is an economy of scale strategy (if you go look at smaller projects who receive less publicity, their lower economy of scale strategy tiers are killing them).
Project Eternity when it launched was covered across every news outlet (the same hour they went live... simultaneously everywhere... i watched it when it came up and searched for them online, and the internet was covered with articles that had been timed to release at the exact time it went live). From Kotaku to Forbes. It was featured on the front of Kickstarter for the entire campaign (in both the staff picks and the features and the popular projects). Basically...it was huge news with the backing of MAJOR media sponsorship. Their project was seen by millions of gamers (many probably had no clue who they were).