Bloom is an unfortunate name for a game.
I hate Bloom.
Haha, No no, it isn't graphics Bloom. It is like a flower Blooming, since the game has such heavy nature themes
I came up with it a couple years ago when I wrote / drew the graphic novel for it.
Maybe you should tell what kind of famous game it could be compared.
Well, it will have an innocent type of adventure feel (like The Legend of Zelda), but overlapped with some more mature themes.
Game-play wise, I have never seen a game like it (which is saying a lot, since, well, I'm not exactly new to gaming).
That is the thing, we aren't trying to copy some famous game. We are doing something (both graphically and game play wise) completely new.
But c'mon an adventure game? It may be a nice game but if it shouldn't be made, there are enough other games. No one will give a damn if it isn't made
It is hard to miss what was never there.
Bloom will be making big news if it is made (there are a few aspects which will cause a big commotion and really challenge the industry...). From the game play (completely new), to the way the graphics are handled (the tech has never been applied, as it is pretty innovative advancement... which I got from its creator. Even my method for handling how I generate the assets is something that will make the industry pause ~but this is more of an insider type thing for others in the games industry~), and the themes (the game story and some elements will be covered everywhere, as it has never been done).
If you think this is "just an adventure game", you are completely missing what we are doing. We aren't highschool kids who want to play game developer.... we are professions...who work in the industry now... who want to do something new and exciting, something that we are passionate about that we don't find in work.
If I wanted to just make "a game", I would go apply at Blizzard or lucas arts ~_~
Also, I think 150.000$ is too much. What is the minimum amount you need to make the game? How much is groceries, rent, electricity bills etc for 18 months and 2-4 guys?
Uhhm.... really? 150k is extremely low. Very extremely low. A good art director costs about 150k a year. If we were highschool or college kids doing this, sure, it would be fun to get an apartment together and do some type of dorm living situation. Also, remember, after rewards and fees...we only see maybe 100k of that. Now cut out what you need for licensing. Suddenly you aren't being left with very much money. For 2-4 people? Are you serious?? We aren't homeless you know....we actually are people who don't like to eat catfood.
And 18 months? If we were doing a simple side scroller, sure. Bloom is a rather ambitious project though (even at 2 years, it might go a little over). We have the skills to do it at a professional and polished level, but, it is going to take a LOT more effort than doing a bit of pixel art. We are talking about serious production here.
Again, I can't stress this enough, we aren't some kids who want to play game developer with some random crazy project and no skillset. This isn't some desperate attempt to get into the industry instead of working some horrible minimum wage job. If the campaign fails, my life doesn't come crashing down. I just go back to working in a major studio and working on the project when I can (but, if you know about production schedules in a studio, it is easy to get burnt out... and working around the clock for long periods will destroy anyone after a short time. Which is why companies who rely on constant crunch time ends up having such a high turnover rate of employees).
In terms of promotion, yea, we gathered a ton of feedback from gamers and professionals (I chatted with friends at Blizzard, ubisoft, valve, blur, disney, ILM, NCsoft ....and a lot of others for feedback. They loved the project. Some lamented at the fact that they wished they were in a spot in their lives to come join us, but, well, they kind of have families so can't do this right now).
And that is the thing. I am in a position in my life where I can dedicate a bunch of time and be pretty passionate about the project. But, really, in a year or two I would like to start a family and my situation is going to change. Working for living costs isn't going to be something I can put on the table once that happens (the only reason I'm able to do it now is because I have some savings. You know, because I have car insurance, I pay rent, I buy clothes, I go out to eat... I'm actually a functioning person?).