MetalCraze
Arcane
I don't complain about AI. It's just that some missions have "misplaced" objectives, some mission parts became a little shorter, etc. Especially black ops.
Because in original game the scale was different because you could avoid AI 250m away. You can't do it now. Not blind AI is good of course - it just doesn't fit with the campaign of OFP scale.
OA's campaign is indeed short, having only 6 or 7 missions (depending on whether you failed 6th mission or not, it also has some non-linearity, even though more of a "flavour" type). Also somebody should beat BIS for Zargabad mission. Yeah "moral dilemma" and non-linearity with a few dynamic outcomes is good in it but they failed the urban engagement design completely and utterly. Other missions range from good to very good though - very OFP'ish. Too bad no OFP-ish stealth missions though.
I've tested AI a bit. It did become better now. I took a gun with infrared optics (to better see AI behaviour) and put one AI patrol near the house at the city entrance and another one further down the road. After I fired AI immediately started moving (instead of just facepalm-inducingly dropping on the ground like they did in vanilla AA2). One member of the remote AI patrol came to their help - and while I was killing them 3 men from the house patrol separated from their buddies and flanked me to the right - one of them then got almost next to me, while two were suppressing me. Can't wait for the updated Zeus AI mod.
Also be sure to check OA credits and the running news string in particular - lots of from Bohemia to the best mods there.
Because in original game the scale was different because you could avoid AI 250m away. You can't do it now. Not blind AI is good of course - it just doesn't fit with the campaign of OFP scale.
OA's campaign is indeed short, having only 6 or 7 missions (depending on whether you failed 6th mission or not, it also has some non-linearity, even though more of a "flavour" type). Also somebody should beat BIS for Zargabad mission. Yeah "moral dilemma" and non-linearity with a few dynamic outcomes is good in it but they failed the urban engagement design completely and utterly. Other missions range from good to very good though - very OFP'ish. Too bad no OFP-ish stealth missions though.
I've tested AI a bit. It did become better now. I took a gun with infrared optics (to better see AI behaviour) and put one AI patrol near the house at the city entrance and another one further down the road. After I fired AI immediately started moving (instead of just facepalm-inducingly dropping on the ground like they did in vanilla AA2). One member of the remote AI patrol came to their help - and while I was killing them 3 men from the house patrol separated from their buddies and flanked me to the right - one of them then got almost next to me, while two were suppressing me. Can't wait for the updated Zeus AI mod.
Also be sure to check OA credits and the running news string in particular - lots of from Bohemia to the best mods there.