Thal
Prophet
- Joined
- Apr 4, 2015
- Messages
- 419
I would say that what Doom did was that it clevery and purposefully induced in the player the fight part of the fight or flight reaction. The kind you get when you see a spider and, instead of running away, you stomp it again and again in bloodshot rage screaming your lungs out.
Thief went for almost the opposite with the zombie-levels such Bonehoard, for even better results. You can't even kill zombies permanently, except with holy water and fire. Looking Glass was so good at it that at the time of release the players (who I imagine were much younger than today) couldn't handle the stress and pegged zombie levels as a negative of otherwise brilliant game. Now we of course know better and regard Bonehoard as possibly the greatest level first person gaming.
Thief went for almost the opposite with the zombie-levels such Bonehoard, for even better results. You can't even kill zombies permanently, except with holy water and fire. Looking Glass was so good at it that at the time of release the players (who I imagine were much younger than today) couldn't handle the stress and pegged zombie levels as a negative of otherwise brilliant game. Now we of course know better and regard Bonehoard as possibly the greatest level first person gaming.