I guess they're not young and eager designers anymore, but big managers with families to take care of... I doubt James was designing anything in SWTOR... Azazel is right, these guys think they're getting promoted, but the only thing certain is that they're transitioning from a role they were really good at to something uncertain...So I googled them up, because obviously they must be geniuses. And turns out one is working as Senior Creative Director at BioWare, was a lead designer on SWTOR, and the other one is lead designer at Blizzard.
So why aren't these people, being in high position, make good games any more? And the other thing, why the fuck did they sell out to those fuck ugly corporations that literally produce shit? And Boyarski is in there somewhere as well. And Tim Cain's ideas are flushed down the drain at Obsidian. No wonder all modern games are shit. Fucking corporations of shit.
Good job, 'tron! Good questions led to his answers being decently fleshed out.
Edit: Mr. Knowles deserves a brofisting for his honesty too.
My answer to Alex of RPGShack is that we're not journalists - we're a site with a mission and an agenda, and occasionally we can't get the answers we want without making that agenda absolutely clear. A non-committal "Neverwinter Nights OC was divisive, not everybody liked it" type of question would not have made it clear to that game's lead designer exactly what it was we needed him to explain.
Not everybody liked my questions: https://twitter.com/RPGShack/status/557830037886738432
Tbh I liked the more opinionated questions more than the subsequent answers.
My only whine is since the interview was done "with the recent release of Dragon Age: Inquisition" in mind I'd have expected at least one question about, you know, Dragon Age Inquisition.
My answer to Alex of RPGShack is that we're not journalists - we're a site with a mission and an agenda
Cool. Guess there's a wind of change blowing within the bowels of Codex, from what I've gathered the old one was extremely hostile to devs and would've probably trolled BK with a made up answer (Like "What do you think of DAI and Mike Laidlaw?" BK: "Worst game ever, fuck that loser.")Brent told us ahead of time he had nothing to say about the Dragon Age sequels.
To be fair, both the press and the devs are to blame. For the book I've contacted many developers, and while they were all friendly at first, very, very few replied me when I sent more though questions.Thing is though, it's usually just the game """"journalism"""" that refrains from asking loaded/tough questions or presenting some sort of an opinion in them. You'll find provocative or critical questions in almost all other kinds of journalism out there, and for some reason these don't evoke the uproar of a bunch of crybabies that are just closeted fans who want to do nothing but go 'uguu~' at their childhood/industry idols.
"Many of us grew up as kids playing games such as the original X-COM or the Ultima series. Today those games are still considered classics, but there's a strong belief that they are unplayable for modern audiences. What do you think that has changed? And do you think that's something constant, that 15-20 years from now people will claim that XCOM:EU is hard for new players to get into and start working on a updated version?"
That's depressing, is that from a dev panel video?Also James Ohlen,
"Don't be scared about adding voice over and cool cinematic content," he advised his audience, "but do be careful about adding lots of choice with consequence because that adds to QA cost and development cost and makes it hard to design everything."
That's depressing, is that from a dev panel video?
Would not be surprised if true. Remember that Solomon tried to make a much more faithful revival at first, but was continually shot down by execs and playtesters.That's a pretty good question. Using their logic against them, cool. The fact he didn't answer suggests bad conscience in my book.
But he's right you know. As a developer giving advice to another one, I don't have a problem with that. CC is hard, it's risky, it's expensive, not to mention the player won't see a lot of content. From bussines/managinf point of view, it's just honesty. What kind of approach he would take when designing proper CRPG is a different matter... And we don't know answer to that.Kevin Martens and Leonard Boyarsky are now at Blizzard, the place where giants go to die. )
Also James Ohlen,
"Don't be scared about adding voice over and cool cinematic content," he advised his audience, "but do be careful about adding lots of choice with consequence because that adds to QA cost and development cost and makes it hard to design everything."
Sure, but the devs ignore tough questions and get away with it just because they know some shmucks will soon contact them with questions much more in-line with the Party's way of thinking. It's this weakness of the journalistic part of the industry that allowed the developers and PR depts to become the untouchable royalty that they are now.
"Why should I answer some braziliero's edgy remarks when IGN is asking me now why is my game so AWESOME!!! ?"