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Tags: Brian Fargo; Interplay; InXile Entertainment; Kickstarter; Torment: Tides of Numenera; Wasteland 2
Last month, Brian Fargo gave a presentation for the Orange County chapter of the International Game Developers Association. They silently uploaded it to their YouTube channel, where it went unnoticed until one of our users brought it to our attention today.
It's a pretty good talk, which serves as a sort of extended recap of all the things Brian has said over the past year or so. He reminisces about his early career (3:40-16:07), retells the stories of his successful Wasteland 2 and Torment: Tides of Numenera Kickstarter campaigns (16:07-29:17), and offers his personal observations and advice about Kickstarter (29:17-41:47). This is followed by a long Q&A session (41:47-1:16:50).
To me, the most interesting part of the talk is the first one, and also the first question in the Q&A segment, where Brian talks a bit about how Interplay grew out of control in the 90s. His Kickstarter advice is pretty solid, too.
Last month, Brian Fargo gave a presentation for the Orange County chapter of the International Game Developers Association. They silently uploaded it to their YouTube channel, where it went unnoticed until one of our users brought it to our attention today.
It's a pretty good talk, which serves as a sort of extended recap of all the things Brian has said over the past year or so. He reminisces about his early career (3:40-16:07), retells the stories of his successful Wasteland 2 and Torment: Tides of Numenera Kickstarter campaigns (16:07-29:17), and offers his personal observations and advice about Kickstarter (29:17-41:47). This is followed by a long Q&A session (41:47-1:16:50).
To me, the most interesting part of the talk is the first one, and also the first question in the Q&A segment, where Brian talks a bit about how Interplay grew out of control in the 90s. His Kickstarter advice is pretty solid, too.