FeelTheRads
Arcane
- Joined
- Apr 18, 2008
- Messages
- 13,716
Something to give people a smile. Or more misery. Dunno.
lol fallout was next-gen
Excuse me if I sound like an asshole, but all this talk of the history of Black Isle / Trokia / Interplay / etc. is fucking annoying and depressing because it reminds me of how Fallout 3 was made.
Haters gonna hate.Excuse me if I sound like an asshole, but all this talk of the history of Black Isle / Trokia / Interplay / etc. is fucking annoying and depressing because it reminds me of how Fallout 3 was made.
You are confusing business management with marketing, they are not the same.Let's stop and look at the facts here for a second. You have two game developers. One of them is a 30-man outfit currently producing two turn-based RPGs, including a turn-based Torment. The other is an 100+ employees mid-tier console developer producing a "real time with elves" fantasy RPG.
Vault Dweller appears to sincerely believe that the former are vaguely sinister super salesmen taking money they probably don't deserve, while the latter are inept nice guy awkward geeks (just like us!) who deserve to catch a break. He doesn't seem to realize that the fact that he feels that way means that Obsidian's "marketing campaign" is working its magic...on him.
"It's only a very good company who would have looked at it and said, "This is really great as a license: this world is so rich, the mythos is so deep and the people who played it are so loyal" before picking it up and making it a console title. I bet you that Bethesda are the only company in the industry that would have done that. Great credit to them for dialling it up to what it is today."
God reading this thing knowing that they went on to announce a fucking tank gameYou really don't see a difference between the way Obsidian and InXile give interviews to the press? For instance, this latest interview by Fargo practically screams 'give this guy a lifetime achievement award'.
And what would you call this? http://kotaku.com/5968952/the-knigh...e-some-of-the-coolest-role-playing-games-ever
Same type of thing.
Obsidian did a better job at communicating their design ideas and explaining the game's concept. Fargo did a better job selling the idea of his game and hyping it as the next best thing since sliced bread.I would argue that Obsidian has done a better job. More updates, more communication (weekly flamewars with Sawyer at the Obsidian forums, yay!), a fancy website, a partnership with a publisher that the target audience respects.
It would be interesting to see a Codex survey where the buy options are: PoE, WL2, both, neither.
There's already a poll here, but I was more interested in PoE vs WL2 because that was the main topic of this thread.It would be interesting to see a Codex survey where the buy options are: PoE, WL2, both, neither.
Need more options:
- PoE
- WL2
- AoD
- Underrail
- Kingcomrade (Grimoire)
I can definitely see inXile kickstarting another Bard's Tale, but I doubt it would be a blobber. More likely another isometric RPG with turn-based combat, as RTwP Bard's Tale would not appeal to anyone KS-wise.I thought I read somewhere that Fargo was interested in The Bard's Tale?
I'd be considerably more excited about a proper new Bard's Tale game than I am about W2 or Torment.
Unfortunately, a blobber would probably be too niche for InXile (unless they could get the Wizardry trademark somehow, which is impossible; that's the only "big" blobber trademark I can think of).
I can definitely see inXile kickstarting another Bard's Tale, but I doubt it would be a blobber. More likely another isometric RPG with turn-based combat
Obsidian did a better job at communicating their design ideas and explaining the game's concept. Fargo did a better job selling the idea of his game and hyping it as the next best thing since sliced bread.I would argue that Obsidian has done a better job. More updates, more communication (weekly flamewars with Sawyer at the Obsidian forums, yay!), a fancy website, a partnership with a publisher that the target audience respects.
Hm. The Codex should almost have a going bet on whether Wasteland 2 or Project Eternity will sell more.
Doesn't have to involve money or material goods, of course.
EDIT:
You made a good argument, but my money's on Obsidian for the simple reason that:
Hapless Casual Gamer: "Dragon Age: Inquisition is really great! I could play it all day. Is there another game like it??"
Random Internet Poster: "Pillars of Eternity, but it has Diablo-style camera angle."
https://www.youtube.com/watch?v=UJOjTNuuEVw&feature=kp
Made a few minor fixe$, to reflect PoE's status as sixth highest-grossing kickstarter project.The I.E games still have massive ca$het, and a large audience that remembers how to play them.
If PE is decent, has an intuitive UI and manages to grab the status of 'Baldurs' Gate $piritual $ucce$$or' then Obsidian really are going to be eating Bioware's lunch, and it's a major failure that Bioware didn't devote a relatively small amount of resources (by their standards) to exploit that market already.