IHaveHugeNick
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The shields they carry are massive iron tower shields that are very heavy to carry around.
Oh, also, another thing
The shields they carry are massive iron tower shields that are very heavy to carry around.
Do these people even make a MODICUM of research?
Or, perhaps more accurately, do they even have a modicum of common sense?
Since when was historical accuracy important in fantasy RPGs? What do you say to glass and gold armors?Oh, also, another thing
The shields they carry are massive iron tower shields that are very heavy to carry around.
Do these people even make a MODICUM of research?
Or, perhaps more accurately, do they even have a modicum of common sense?
Since when was historical accuracy important in fantasy RPGs? What do you say to glass and gold armors?Oh, also, another thing
The shields they carry are massive iron tower shields that are very heavy to carry around.
Do these people even make a MODICUM of research?
Or, perhaps more accurately, do they even have a modicum of common sense?
When developers talk about Ancient Greece in one paragraph making grave mistakes and then introduce pulled out from their ass "Bronze Age" units in another, people start to wonder...Since when was historical accuracy important in fantasy RPGs? What do you say to glass and gold armors?
If only...Meaning these kind of people probably think that the moment gunpowder gets developed in a setting it totally makes sense for people to carry around Mosin Nagants.
I'm just saying that all kinds of shit is made up in fantasy RPGs.Since when was historical accuracy important in fantasy RPGs? What do you say to glass and gold armors?Oh, also, another thing
The shields they carry are massive iron tower shields that are very heavy to carry around.
Do these people even make a MODICUM of research?
Or, perhaps more accurately, do they even have a modicum of common sense?
Try carrying around a 1m x 0.5m slab of iron and use it defensively and then come back to me to talk about "historical accuracy".
As to what I say about gold armour,
Since when was historical accuracy important in fantasy RPGs? What do you say to glass and gold armors?
The shields they carry are massive iron tower shields that are very heavy to carry around.
In Kwanzania, you can sue for everything.Can VD legally sue Obsidian for this?
The shields they carry are massive iron tower shields that are very heavy to carry around.
I'm just saying that all kinds of shit is made up in fantasy RPGs.
When the project lead explains that he is setting the historical record straight about iron and bronze.Since when was historical accuracy important in fantasy RPGs? What do you say to glass and gold armors?
This is why all the "it's just fantasy" is not only unpersuasive as a response to these shortcomings, they only serve to highlight the shortcomings. It's like when the project lead says, "They're the Greek hoplites" when describing something that is not remotely a Greek hoplite, one breath after he has described what actually is a Greek hoplite.The secret of his vast war machine, Heins says, is a new and fearsome technology — iron.
Historically speaking, it’s not that iron was any better than bronze, though. It was just way cheaper.
"A lot of times to make bronze you had to trade," Heins says, sounding more like a college professor than a game developer. "You didn’t always have the minerals necessary to forge bronze weapons in your own territory. Then you had very skilled smiths who knew the proper ratios to actually create the alloy that was durable enough to make weapons and armor. There’s a lot of expense that came with that, so most places could only outfit either partially in bronze or a small number in bronze.
In so many role-playing games the materials that the weapons of war are made from are simply a pastiche. Imagine World of Warcraft or the Elder Scrolls games and how they treat the difference between stone and metal and glass as simply a set of stat buffs. But in Tyranny, Heins and his team went a step further to explore how new materials would have changed the face of warfare in an ancient land.
"One of the things I love about this period in history is that a lot of people have this idea that iron weapons are inherently better than bronze. That’s because they’re thinking of steel."
While steel is thin and light, iron is dark, heavy, black as night and crudely wrought. Imagine swinging around a cast iron pan on the battlefield. Now imagine wearing a half dozen pans woven into a jacket.
"The first iron weapons were crude, heavy, brittle and prone to shattering," Heins says. But the proliferation was a game changer.
"With iron you only need a single source of iron in order to make weapons and armor. It was much easier for people to outfit larger armies."
And it’s with those bigger armies, some 10 times larger than those that stood against them, that Tyranny’s villain Kyros has conquered the land.
Now that displays no knowledge of metallurgy and history of iron weapons.While steel is thin and light, iron is dark, heavy, black as night and crudely wrought. Imagine swinging around a cast iron pan on the battlefield. Now imagine wearing a half dozen pans woven into a jacket.
"The first iron weapons were crude, heavy, brittle and prone to shattering," Heins says. But the proliferation was a game changer.
they can use sand weapons as far as I'm concerned.
Marketing material is itself a creation that can be considered and evaluated. Also, when a game's story is said to be based on history but the project lead's history is dodgy, that may be a tell about the story's quality. More importantly, if you think (as I do) that they made a mistake about iron weapons and have constructed a giant system of rationalization rather than admit a mistake, that can reveal something about the developer's openness to learning from others. "Everyone else is wrong about iron, but not us, and that's why I love this game!" in a "professorial" lecture rife with errors is kind bleh.*shrugs* Sure. Usually I don't care about what are the saying, or what are they thinking. If the end game is fun and exciting, they can use sand weapons as far as I'm concerned.
You know, I wonder why no low-budget/indie RPG has tried doing something like having like a hundred enemy units active at the same time to free-ride on the much higher power CPUs than the '90s had available. AAAs can't have sprite Doom levels of mobbing because they have to sell screenshots. It's the same principle as cheap-o shooters with crappy art assets that spam hypnotically beautiful visual and lighting effects that are 5% their art design and 95% your hardware.
I'm sure they're sincere and good guys and gals, Inf. But hoplites and phalanxes and Classical Greek culture postdate 1200 BC by centuries. Steel PREdates 1200 BC in the near east by centuries.
This is, again, the kind of thing that exacerbates my annoyance. I think it's great to hodgepodge history from a couple Google searches and a Wikipedia article or two, but when that is presented as scholarship or historical correction, it is off putting.