Brian Lancaster
Laughing Coyote Software
Oh shit, thanks. Just fixed it.
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well, on the plus side it supports 16:9 and 16:10 aspect ratios (1920x1080 and 1920x1200). If you point me to the source, I may be able to add 1280x720 and 1280x800 to it. Probably easiest to do by overriding some of the useless resolutions like 1152x864 and 1280x960.There's no 1280x720 in DarkBASIC Pro, unfortunately. Someone on Discord said they were gonna look at the DBP source code, but I wouldn't hold my breath.
EDIT: (The C++ source code for DBP)
View attachment 39726
Oh shit, I was just about to look up info on the insanity mechanic as I forgot what the game exactly told me. Good to know that I can continue my rampage as a non-affiliated drunk mad wizard.If you can't find a shrine, you can drink lots of alcohol to restore sanity like real life.
P.S.: Just looked at your signature. I started an open source Interactive Fiction engine on Visual Basic long time ago, but there's only one room right now: https://blancaster45.itch.io/beached-demo
Microdose LSD while developing to ensure great success.I had a good idea on mushrooms: https://forum.thegamecreators.com/thread/229261
Check out Brigand using ReShade:
I mean it's not impossible to work around it in creative ways, but it would be a tad bit more convenient modding wise.It would fuck up everyone's saves and I'm too lazy to work around that.
Cool stuff, man. I know my way around Blender, more or less, so I think I might cook up something in the upcoming months. Haven't even finished the main game though, I am a busy man.You can use fewer skills and it will disable the 2nd skill window if you want. You can also use AI scripts to have baddies target you and the party if a certain variable is 0, stuff like that. That's what I did for Ozee's Crew in Panama DLC because there is no official Eleggua Tribe in that one. Gonna release another patch tonight with improved world editor hopefully (maybe tomorrow).
Version 12.4, the Smokes Update
Cigarettes now available in NIGHTMARE DLC
Added smokes into BRIGAND - NIGHTMARE DLC thanks to Quadrajet's scripts. Also fixed a problem with skeleton arms attacking, where they were testing collision between people's legs and missing the crotch entirely. Final update of all time.
Complete list of changes:
SOURCE CODE:
-Added script command: "deusEx" to max out a sentient object's skills, abilities, and resistances.
-Fixed broken attack code for very short attackers (currently only skeleton arms).
-Fixed menu messages when changing game speed.
RESOURCES:
-SkeletonArms now spawn higher on the Y axis in INI script and have 50 Stealth (plus a face image).
-Updated object and added use script: vendorCig.
-New object and icon: cigs.
-New face: skeletonArm.
STORY FILES: (requires starting a new game)
-(NIGHTMARE) Updated cigarette vendor scripts and placed a couple more in NIGHTMARE and NIGHTMARE (ES) story files.
Brigand: Oaxaca is coming to GOG.com soon. Too lazy to make a new trailer so I edited the old one.