Project Update #40: DFA EPISODE 16: THIS TIME IT’S JUST FOR LOVE
HI! We're back with a fun video-filled update for you! First off, it's time for your first peek at Broken Age Act 2 development! In this episode we explore the aftermath of Act 1's release, the work the team put into the iPad version, and pre-production for the second half of the game...
https://vimeo.com/100261200
Project Update
As always, the team is actually quite a bit ahead of the documentary due to 2 Player’s production cycle, so it seemed like a good time to catch you up on where things are. We are currently in our final sprint for Shay’s half of Act 2. At the end of next week his section of Act 2 will be playable from start to finish with blocked animation!
Then it’s off to the studio for another voice recording session with Khris Brown and our amazing cast. This will allow us to get our friends at SuperGenius back on the project to start working on final animations for Shay’s half of Act 2 while the team rolls on to blocking out Vella’s section.
And because it deserves a closer look, I’ll just leave this render of everyone’s favorite hipster lumberjack showing off his new style right here...
We’re bringing Grim back!
Double Fine is pleased to announce that, along with the console exclusive PlayStation 4 and Vita versions of Grim Fandango, Manny will also reap once again on PC, Mac, and Linux!
And that’s not all, folks! All versions will be launching simultaneously, so everyone can play on day one and not have to worry about those spoilers you’ve been successfully avoiding for the past fifteen years. (Pro-tip: stay off Twitter.)
But hopefully, after all those years of patience, you can hold out just a BIT longer. Until then, here’s a retrospective on the game from 2 Player Productions!:
https://www.youtube.com/watch?v=JNhE7zxJymE&noredirect=1
SIDEQUEST: My Seat Only Goes Back so Far
After exploring the members of the Broken Age development team, we thought it would be nice to switch gears and cover the business side of the project. Justin Bailey just celebrated his two year anniversary with the company and since he's been featured so prominently in the Double Fine Adventure documentary, we thought it was time to have a chat with him…
https://vimeo.com/100165718
Good New Games
Mountain
In case you missed it, last week we announced our third Double Fine Presents title, Mountain, from David OReilly. You may know David’s work from his amazing animated short films, his crazytown Adventure Time episode, or most recently the incredible hologram video game sequences in Spike Jonze’s film Her.
Mountain is David’s first step into the interactive world and it’s beautiful, relaxing, and most definitely unlike anything you’ve played before. It is a completely procedural terrarium of sorts that provides an ambient, minimalist, zen-like experience full of secrets and mysteries. It’s something that is begging to live in a small window of your desktop at all times and be taken in passively over time.
The game is now available on iOS and PC, Mac, and Linux for $.99.
...and now for a trio of Kickstarter games!:
Sunset
Tale of Tales has been making games for over 10 years, and is best known for artistic and experimental games like The Path, The Endless Forest, and The Graveyard. Sunset is an atmospheric first-person thriller that follows a housekeeper named Angela Burnes as she discovers a fictional 1972 South American Republic at the brink of war by intimately exploring the house of the wealthy eccentric Gabriel Ortega. There's beauty, mystery, and even romance, as you decide where you stand in the conflict, rather that’s a lover, a traitor, a spy or an ally. Their Kickstarter is live and knocking down stretch goals as we speak right here:
https://www.kickstarter.com/projects/taleoftales/sunset-a-first-person-videogame-thriller
TerraTech
TerraTech lets you design, construct, and organise a fleet of unique vehicles to lead to victory as you battle your way across the lawless frontiers of new alien worlds in a quest for glory and profit. In the distant future, Earth's natural resources have finally been depleted, and as an off-world prospector it's your job to travel to alien planets, gather up all the good stuff and blast it back home to get paid. With harvesting, crafting, building, and physics this one seems to be pressing all the right buttons. There’s still a few weeks left in their campaign so head on over and let’s give them a push towards that goal!:
https://www.kickstarter.com/projects/payloadstudios/terratech-physics-based-vehicle-construction-and-c
Shovel Knight
These guys killed it on Kickstarter last year and the game is finally here! There have been a ton of words written about how great it is, so I’m not sure what else to say other than THEY’RE ALL RIGHT! This truly is the greatest love letter to the NES age that you could wish for, and it’s got a nice thick coat of modern game design right on top of it.
http://store.steampowered.com/app/250760/
That’s it for now! Thanks for the patience as we work to make Act 2 the best it can be!
DFA Episode 16 Show Notes:
00:16 -- Go way back to DFA episode 2 if you want a refresher on Tim’s notebook and his approach to writing.
03:41 -- This piece of Camden’s interview is from DFA episode 14, on the eve of the backer beta release.
04:16 -- Stick around after the credits to see exact sales numbers for Broken Age (as of July 8th).
04:33 -- Hard to believe but the Double Fine Adventure kickstarter ended two and a half years ago.
07:30 -- The giant painting behind Tim is what gives that specific conference room the nickname “Granny”. Other pet names for various Double Fine rooms include Lola and Cold Room.
8:00 -- Oliver is obviously remembering some past trauma involving tinkle fairies.
09:40 -- The yarn pals were made by a generous fan and gifted to Tim.
12:45 -- A Johnny-Come-Lately is a newcomer or a novice. A Johnny-Leave-Early seems to be someone who doesn’t stick it out til the end of something.
23:01 -- Amnesia Fortnight fans will note the Little Pink Best Buds shirt Tim is wearing.