- Joined
- Jan 28, 2011
- Messages
- 99,690
Also, on a completely subjective basis, I am not getting any of that "Old School Adventure(TM)" vibe from Broken Age, "the kind that publishers are no longer willing to fund". It looks to me like one of the any other random DFA titles or any other fancy indie adventure released in the last couple years. I don't see what makes it "Old School" and stand out from the crowd and especially not what makes it cost so damn much and 800%+ over-budget.
I didn't follow the conception of the game very closely so I don't know how it came about once KS was over. Was it a concept Tim had in mind for a while before the KS? It isn't particularly inspiring from a glance. Disappointing even, considering all the ruckus about "no more old school games because publishers".
Schafer doesn't want to make old school games. He wants to make weird games. It just so happens that publishers dislike both, so they're easy to confuse.